"Nintendo Should Have Their IP on Every Platform"

Recommended Videos

NoeL

New member
May 14, 2011
841
0
0
Terminate421 said:
I always supported Nintendo, their morals have always been one thing I respect about them.
Seriously? I suggest you dig a little deeper. Back in the NES days Nintendo forced developers to sign exclusivity agreements, preventing them from releasing the game on any other platform for six years or something (by which time it'd be too dated to bother porting). It's why the NES had such a huge library of games and the Sega Master System only had around 300, I think.

I admire them for their incredible business savvy and game design skills, but they got to where they are now by being ruthless. Morality takes a backseat to profits in Nintendo's playbook.
 

Strazdas

Robots will replace your job
May 28, 2011
8,405
0
0
Sonic Doctor said:
DVS BSTrD said:
After seeing the review of The Last of Us, I'm not too keen on ANY platform having exclusives.
That is why I find Livingstone's comment so damn stupid. If he is going to make a comment like that, he has to say that to Sony and Microsoft as well, if not, then his point falls flat on its face.
while this is true, Nintendo is excreme on the exclusivity, thats their selling poitn for consoles as noone would buy them otherwise, while for other consoles exclusivity is 1 in 10 games sort of thing. So he probably picked on the biggest target. Like if you had a burning house and vulcanic eruption im sure youd be commenting on the volcano first of all.

Capcha: Bond, james bond

really capcha, you reincardnated bond? all is explained now.

SpAc3man said:
Don't ever forget. Nintendo's stubbornness led to the FPS genre being invented.
And that... is... a good thing.... because?

Im kidding of course, FPS have thier palce, but i never found the attraction people had to wolfenstein or quake or doom. i played them, quite boring one-timers imo. then again i was always more of a strategy gamer.
 

GodzillaGuy92

New member
Jul 10, 2012
344
0
0
Prior to reading any of the comments, I said to myself, "Regardless of the fact that console exclusivity benefits absolutely no one besides the companies eager to throw their consumers and the whole medium under the proverbial bus so long as it stands a chance of upping their short-term profit margin, I hereby predict that there will be people vehemently disagreeing with the sentiments expressed in the article." And though I was indeed unsurprised, reading the ensuing posts still made me die a little inside.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
Well that would be neat and all but right now their games are the only thing still selling their console, take those games elsewhere and you are killing the console on the spot.
 

Akisa

New member
Jan 7, 2010
493
0
0
RicoADF said:
Why would they remove the only draw card for their consoles? For fabs of their series a Nintendo system is a must, however I agree this could bite them on the ass later.
Because it's time for Nintendo to go the way of Sega.
 

Asuka Soryu

New member
Jun 11, 2010
2,437
0
0
Sleekit said:
Bleidd Whitefalcon said:
suntt123 said:
PS3 and 360 controllers aren't compatible with the PS4 and Xbone unfortunately
and yet there's no real reason for that as all the controllers are USB devices...except to get you to buy controllers ofc....and because the added a couple largely pointless extra buttons or something as a cockblock.
It's really simple. You see, they go to the trouble of remaking these controllers, they then ship em to stores.

Barely anyone buys them, because the majority of PS4 and XBox One owners have a 360/PS3 controller.

Old controllers aren't compatible with new systems simply because it cuts into the sales of new controllers.
 

Asuka Soryu

New member
Jun 11, 2010
2,437
0
0
suntt123 said:
Xman490 said:
Every time I read Nintendo's firm stance on cross-platform development, I sigh in disappointment. I, for one, would not buy their systems, even if their franchises make their needed moderate jumps.

The 3DS is too bulky for me to carry it around, even for Pokemon, but I'd love to have Pokemon on my iPhone since no other good game on the platform has its easy-to-play, fun-to-experiment-with formula. Every time I hear of a game coming out on the Wii U, I think about getting the system and remember the huge, necessary tablet controller with its short battery life. It's not like their games are really special now.
The 3DS is "too bulky"? I have one and it's no bigger than the original DS. If anything the thing is too damn small. It feels so tiny and delicate when I hold it in my hands. And the Wii U controller is optional... I wish they'd bundle the thing with pro controllers and sell the tablets as peripherals, instead but you can buy pro controllers separately. Besides off screen play is awesome. I can play monster hunter while my brother watches TV or plays COD or something.

OT:
And anyway, who wants to play a nintendo game on iOS, with no buttons... The PC maybe... But nintendo hardware has survived on 1st party software before and if they ever leave the hardware biz, I feel that the games industry would be a much more boring place.

Ugh, hell no.

Pro controllers aren't that expensive(when compared to PS3/360)

Tablet controllers are expensive as hell! According to Nintendo, they're valued around 150$ to replace. "To his or her surprise, the owner had to pay over $150 to receive a replacement ? the price was accumulated from the cost of the controller itself, sales tax and a shipping charge"

I'd rather get a Wii u with a free tablet controller and pay 60$ for the pro controller, then have a Wii U with a free pro controller and pay 150$ for the tablet.
 

Asuka Soryu

New member
Jun 11, 2010
2,437
0
0
Akisa said:
RicoADF said:
Why would they remove the only draw card for their consoles? For fabs of their series a Nintendo system is a must, however I agree this could bite them on the ass later.
Because it's time for Nintendo to go the way of Sega.
And why would that be?
 

Asuka Soryu

New member
Jun 11, 2010
2,437
0
0
Don't most exclusive games get made for exclusivity? Would they have ever been made if Sony, Microsoft, Nintendo and all the others didn't see a point to investing in these things?
 

Akisa

New member
Jan 7, 2010
493
0
0
Asuka Soryu said:
Akisa said:
RicoADF said:
Why would they remove the only draw card for their consoles? For fabs of their series a Nintendo system is a must, however I agree this could bite them on the ass later.
Because it's time for Nintendo to go the way of Sega.
And why would that be?
Aside for handhelds Nintendo is not doing well in the hardware department, and even than it's being chipped away by mobile devices.
 

SpAc3man

New member
Jul 26, 2009
1,195
0
0
Strazdas said:
SpAc3man said:
Don't ever forget. Nintendo's stubbornness led to the FPS genre being invented.
And that... is... a good thing.... because?

Im kidding of course, FPS have thier palce, but i never found the attraction people had to wolfenstein or quake or doom. i played them, quite boring one-timers imo. then again i was always more of a strategy gamer.
I started on Doom as a five year old in '96. It was pretty damn amazing back then.

While they were awesome for the time, most of ID's games have an importance in terms of what they enabled. Doom had a huge custom map and modding community, the Quake engine was used in a huge number of very important games throughout the years.
For example Valve used the Quake engine to create their GoldSrc engine for Half-Life and subsequently the Source engine. Infinity Ward made the first CoD game using one of the Quake engines before developing it into the engine that (unfortunately) every single CoD game (good and bad) since then has used.

From the good to the bad to the very bad, all of this is Carmack, Hall and Romero's legacy. A legacy that stems from Nintendo refusing to publish a Super Mario Bros. 3 PC port.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,145
0
0
Can someone find me a pie chart for sales of multiplatform games between the three consoles?

Because I'm fairly certain those statistics won't favour Nintendo, if their exclusives are non-exclusives, we're looking at that happening again.
 

Space Jawa

New member
Feb 2, 2010
551
0
0
UltimatheChosen said:
This is the reason why the Wii failed for hardcore gamers last generation-- even though there was a lot of interesting stuff you could do with motion controls, anything that used those motion controls in a meaningful way was incompatible with PCs and the other two consoles. It wasn't worth the money to make Wii games, and thus the bulk of the big releases were Nintendo games. The Wii did get some third-party support, sure, but it paled in comparison to PCs and the other consoles in that same period.
And yet, in spite of failing the "hardcore", the Wii still managed to beat out both the 360 and PS3.
 

UltimatheChosen

New member
Mar 6, 2009
1,007
0
0
Space Jawa said:
UltimatheChosen said:
This is the reason why the Wii failed for hardcore gamers last generation-- even though there was a lot of interesting stuff you could do with motion controls, anything that used those motion controls in a meaningful way was incompatible with PCs and the other two consoles. It wasn't worth the money to make Wii games, and thus the bulk of the big releases were Nintendo games. The Wii did get some third-party support, sure, but it paled in comparison to PCs and the other consoles in that same period.
And yet, in spite of failing the "hardcore", the Wii still managed to beat out both the 360 and PS3.
This is largely because the Wii tapped into the casual market. It sold a lot of units, but with the Wii U, we're seeing that it's not a sustainable business model. The people that bought the Wii aren't buying the Wii U, and a lot of the Wiis that were sold ended up gathering dust after a month or two of use. To that audience, the Wii was a novelty, nothing more.

CriticKitten said:
UltimatheChosen said:
Halo 1 was released on the PC.
Er, you do realize that's because PCs are Microsoft products, right? So it's still a Microsoft exclusive? XD
You do realize that it's possible to run Halo on computers without Windows, right?

CriticKitten said:
And it's worth noting that Nintendo (arguably) has more exclusive IPs of consistently high quality than any other company. Even the less respected Mario games like Super Mario Sunshine are still really good games.
Then suck up your pride and buy the console.

Nintendo isn't the only one to do this, but they are the poster boy for it.
Doesn't matter, it's their right as a business to decide what products to offer and how to offer them.
Pride? Try practicality. Like I said, I'm not going to spend hundreds of dollars on a console so that I can play a few games-- the games themselves are expensive enough as it is, and I don't have enough income to justify spending that much on so few games.

I really want to play those games, but there are other games that I really want to play as well, and I can get dozens of them for the price of a console.

Nintendo can do whatever they want. I never said otherwise, so I'm really not sure where you're getting that impression. What I said was that they should release their stuff on multiple platforms.

CriticKitten said:
Sure I do, because the stuff that every console is doing is stupid, too. These companies are making games, intentionally limiting their audience, and then losing money hand-over-fist because sales need to be astronomically high to recoup development budgets.
Pure speculation. There's no hard evidence to suggest that Nintendo games would "make money "hand-over-fist" on a Sony console, or vice versa, beyond your own personal tastes.

There's plenty of evidence, however, that numerous multi-platform games have seen much poorer sales on one console than another. It's more accurate to state that most multi-platform games tend to sell significantly better on one particular console over all others. And when there's a guaranteed net cost for release on a particular console, it doesn't encourage the developers to spend money on all those discs if they won't sell enough to make sales on that console profitable.

Yes, that's exactly what's fueling it. That, and people who don't want to buy any console, but still want to play the games on a PC.
And as I said before, that's tough luck. It's their product to distribute as they see fit. Either suck up your pride and buy their console, or "miss out".
I will miss out. And so will a lot of other people. And so will Nintendo, because they're locking out a ton of their fans.

"Three distinct consoles" simply will not happen, because there won't be enough third-party support. We're already seeing the industry buckle under its own weight-- as I noted above, budgets are so large that games need to see tons of copies just to break even. No publisher is going to put that kind of money into a game that's tailor-made for a console that not everyone has.
Considering that this is already what happens on all three consoles (companies pouring millions of dollars a year into exclusive titles), it's safe to say that you're wrong on this count.

This is the reason why the Wii failed for hardcore gamers last generation-- even though there was a lot of interesting stuff you could do with motion controls, anything that used those motion controls in a meaningful way was incompatible with PCs and the other two consoles. It wasn't worth the money to make Wii games, and thus the bulk of the big releases were Nintendo games. The Wii did get some third-party support, sure, but it paled in comparison to PCs and the other consoles in that same period.
No, the reason it failed with hardcore gamers was because it was never going for them in the first place. The console was advertised right from the start as a family console.

That, however, is an entirely different issue from why it failed to provide third-party games....and the REAL reason why that fell through is because Nintendo tried to force developers to insert motion controls into their games whether they wanted to or not. That's where the sneering reference to the console's "token Wiimote waggle" came from: Nintendo essentially told devs that if they wanted to put out games on their console, they HAD to insert at least one use of the motion controls. Devs responded to this in the opposite way that Nintendo expected, by simply not releasing games on the Wii.[/quote]
That's actually part of the point I was making-- the Wii was, inarguably, the most distinct and unique console of its generation. But most games simply couldn't take advantage of it, so developers making "mainstream" games looked at the userbase and decided that it wasn't worth porting their game to a system where most of the userbase was made up of casual gamers that probably wouldn't buy the game.

Basically, the Wii failed because it wasn't compatible, and compatibility is huge because it expands your game library. The PS3 had issues as well, but it was, at least, capable of running pretty much any Xbox 360 game if the dev team took the time to port it.

CriticKitten said:
I'm a fan of Nintendo's games, and I'd buy them, but I'm not going to drop hundreds of dollars on a console so that I can play the six or seven games that interest me over the next five to ten years. And that goes for every console.
Then I guess you'll have to "miss out". You're not making a compelling argument for why a company which creates a product should be MANDATED to make that product available to their competitors. "It makes them more money" isn't necessarily true (and it means their competitors get a significant cut of any profits that would have been made anyways).
Mandate? What? I didn't say that they have to do it. I said that they should, and that it would benefit them.

Successful platform specific releases tend to succeed despite their exclusive nature, not because of it.

And it's not just the current gen games that should be cross-platform. If Nintendo released, say, the NES and SNES Mario games on the PC, I think they'd see a ton of sales. That goes for the back catalog of a lot of these companies, and porting those games doesn't even take a whole lot of effort.
 

OldNewNewOld

New member
Mar 2, 2011
1,494
0
0
Does this guy understand that a huge part of the appeal is how you play it on the Nintendo hardware?
Nintendo changes the hardware with the game in mind.
The N64 had the analog stick because that was the best way of moving in 3D space. The made the N64 in mind with 3D Mario and 3D Zelda.
The GC's analog trigger where made with Sunshine and the FLUUD in mind.
One of the main reasons why they used motion controls with the Wii was because Miyamoto always wanted to be able to use the Skyward Strike in a Zelda game.
Then we have the DS and 3DS with the 2 screens complementing each other.
We have the WiiU that allows for asymmetrical gameplay on 1 console without awkward workarounds. And the WiiUpad is the closes gamepad to a mouse&keyboard we got, which allows for games with more complicated control schemes.

Sure, they didn't make the consoles exclusively for those games, but they played a big role in the console development. Nintendo already stated several times that their software developer have a saying during the hardware R&D because they know what they want and which hardware allows for the best results.

While some kids do miss out Nintendo games, it's their and their parents fault, not Nintendo's. If their parents buy them a PS3 or 360, they did fuck up, not Nintendo. Nintendo was always known for being kids friends. While they did have hard and dark games on their consoles, they had always a huge library of kids friendly games, even in the old days.

Also, while those kids maybe wouldn't miss out on the Nintendo IP's if Ninty went 3rd party, they sure as hell would miss out on the hardware. Pretty much the whole gaming world would lose a huge part.
I don't even want to imagine a world without the GB/GBC/GBA/DS or even the Wii. Yes, I like the Wii. I like it a lot. I'm not closeminded to just write it of because I have to "waggle" as people like to say.
I loved Skyward Sword. While the game did have it's flaws, I absolutely loved the sword play. I've played the Thunderdragon challenge a gorillion times. I LOVE Red Steel 2. I love No More Heroes 1 and 2. I can't explain how much I love the rail shooter like House of the Living Dead, I love many other games that use the "waggeling". They are nice, addicting and unique.

Those games are possible on the PS3 NOW. But if Nintendo was 3rd party, the Wii wouldn't have been made and Sony wouldn't have made the Move.

Nintendo IP's are great on their own, but they get a lot better on Nintendo exclusive hardware because the hardware was made for the games and not the other way around.

While Sony and MS make the hardware and you have to fit the software for it, Nintendo has the games and then develops the hardware fit those games. Those two things simply work together.
 

Negatempest

New member
May 10, 2008
1,003
0
0
The calls for Nintendo to go multiplatform is old news. Though what I always found interesting is that somehow people believe that Publishers like Microsoft and Sony won't force their own views on the Nintendo games to make them more mass appeal. pfft, ya good luck on that pipe dream. I'd rather they stay on Nintendo so the games are treated like a platformer or adventure game. Not another checklist of "This is what makes games popular these days"
 

Versesai

New member
Jun 6, 2013
6
0
0
While I don't really know if I'm for or against the idea of Nintendo putting their IP on other platforms, I can say with certainty that despite having access to a Wii I'm really behind on Nintendo's games almost one-hundred percent because I chose to purchase a 360 and have not bought any other consoles of the same generation. So yes, I'd like to have that option in the future to just buy one console and enjoy all the IP from two companies...

But I think we can already see why that idea doesn't work so well in context (Hint: It's why Burger King and McDonalds don't sell recipes to each other despite the potential for crossover sales) and why even if Nintendo wanted to, it'd probably signal the death of their console production. Don't get me wrong and immediately assume I hate Nintento and/or it's consoles, because I don't; The Gamecube was genuinely amazing and many of it's games still orbit the constellation 'Favoritus Gameus' in my gaming galaxy, the Wii while I'm not a fan of motion controls had some fun titles and the DS/3DS continue to be my favorite goof off tools alongside my Kindle.

What I mean is that the strength of Nintendo's market comes primarily from it's hold on it's personal IP. If you could buy Metroid/Mario/etc on other consoles that have better graphics, more power and other games, what's the point of buying Nintendo's consoles who's selling point has been their innovative interaction methods second, their access to a fresh wave of IP first.