I see you are going to roll your eyes and my points and dismiss them as "elitism" rather than actual opinions based on the available data and personal experience. Provide your own opinions, instead of just dismissing mine. But then again maybe I need to rephrase so let me try agian.Hawki said:snip
I don't mean to use "real gaming" as some kind of elitist crutch. Instead I'm merely separating the motion control non-sense and mini-game fueled packages (i.e. Wii sports) from normal gaming which uses real controls, contains real evolving gameplay and mechanics, etc and so on.
Marketing absolutely had a factor in Wii U sales. However if kids liked the Wii, they would have asked for it, just like they did with the Super Nintendo. I remember having to try and justify to my dad that the Super Nintendo wasn't just a slightly better nintendo, and that it was actually a new system.
And again, people who were into gaming as a hobby were more than aware enough that the Wii U was Nintendo's new system. They just didn't care. And again those folks who bought the Wii as a gimmick or on a whim, saw no reason to buy into a Wii U as they weren't interested in video games to begin with.
I'm not denying that the system didn't outsell everyone else. It did. I'm just saying that the sales don't always equal to popularity and especially don't equal quality. Look at Fast Food or Twilight movies.
Using those sales figures, I merely made the opinion that the 360 was the more popular system as it maintained it's relevancy on store shelves for a much longer period. The Wii was a flash in the pan that faded extremely quickly, despite that flash being exceptionally bright. And when you look at both console's lifecycles. The Wii was the most popular system for a short period, but the 360 was more popular long after the Wii wasn't. Using that logic, I'm saying that the 360 was the most popular system in that generation.