Well said person. Though people on this site won't think of that and this is a Nintendo Product...they'll just bash it and ignore those examples.SaintWaldo said:There are already several games you play by breathing. SingStar, RockBand, Karaoke Revolution…
Damn you're right. I did read the article and I came away from it thinking that new hardware was being made...probably because I never thought the Vitality Sensor could be used as a method of control. I thought the goal of it's use would always be to relax and lower the user's blood pressure as much as possible, but now I'm intrigued. It'll be an interesting and radical shift in gameplay. Imagine a game where instead of having to be hand-eye coordinated and tactical to be good, you must have good self control, composure, and circulatory health as well. Imagine if in a shooting game, your aim becomes less accurate if your heart rate is too high, but your melee attacks do more damage. Plus, the device can't cost more than $15 tops right?WaderiAAA said:Did you read the article. It can sensor your inhaling and exhaling through your finger - the Vitality Sensor is that little thing on the picture, connected to the remote.Electrogecko said:It's never a bad idea to add new control mechanics as long as they're implemented appropriately and don't cost too much. That said, this device WILL probably cost too much. I can't even imagine what it'll look like...some type of mask that will have to be strapped to the user's head. I think it might be justified as something that you work into a daily routine, possibly after yoga, a workout, or a nap. Imagine if it could detect particulates in your lungs and let you know if you're drunk, on drugs, or breathing in hazardous chemicals daily.
Nope you play them by making a sound, the amount you actually breath is irrelevant. Hell give me tone generator and a fair few of of them I could play using a dial and a button.SaintWaldo said:There are already several games you play by breathing. SingStar, RockBand, Karaoke Revolution…
No, that's when we get the Fleshlight controller....Wait a minute, on second thought is that horrible or the best idea ever?Gildan Bladeborn said:Moving into the unnecessary? I'm pretty sure we've been at that point for some time now.Tom Goldman said:Still, at some point you've got to wonder if the wave of controller-free gaming is moving into the unnecessary.
The amount of negative clueness in this response has completely destroyed our instruments, Captain!Petromir said:Nope you play them by making a sound, the amount you actually breath is irrelevant. Hell give me tone generator and a fair few of of them I could play using a dial and a button.SaintWaldo said:There are already several games you play by breathing. SingStar, RockBand, Karaoke Revolution?
You were saying?Aura Guardian said:Well said person. Though people on this site won't think of that and this is a Nintendo Product...they'll just bash it and ignore those examples.
You say that as a joke, but I'm pretty sure something very much like that already exists for use with one of Japan's various pervert simulators, and I know for a fact that a company sells an attachment to transform the Wii-mote into a vibrator.RowdyRodimus said:No, that's when we get the Fleshlight controller....Wait a minute, on second thought is that horrible or the best idea ever?Gildan Bladeborn said:Moving into the unnecessary? I'm pretty sure we've been at that point for some time now.Tom Goldman said:Still, at some point you've got to wonder if the wave of controller-free gaming is moving into the unnecessary.
Wait, are you claiming otherwise?Tom Phoenix said:People mindlessly proclaiming this to be a gimmick in 3, 2, 1...
That's...actually an interesting idea. And I'm willing to bet someone else has mentioned it already, but imagine the applications in a horror gameElectrogecko said:Imagine a game where instead of having to be hand-eye coordinated and tactical to be good, you must have good self control, composure, and circulatory health as well. Imagine if in a shooting game, your aim becomes less accurate if your heart rate is too high, but your melee attacks do more damage.
What I am claiming is that it's stupid to call something a "gimmick" just beacuse it is of no interest to you (not necessarilly you specifically, but anyone insulting the Vitality Sensor). It's not like standard controls are going to disappear just beacuse this is being developed. All it does is open up more gameplay options as well as introduce gaming in general to people who normally would not be able to play (like, for example, people with physical disabilities or the very elderly).Xanthious said:Wait, are you claiming otherwise?Tom Phoenix said:People mindlessly proclaiming this to be a gimmick in 3, 2, 1...
Tom Phoenix said:What I am claiming is that it's stupid to call something a "gimmick" just beacuse it is of no interest to you (not necessarilly you specifically, but anyone insulting the Vitality Sensor). It's not like standard controls are going to disappear just beacuse this is being developed. All it does is open up more gameplay options as well as introduce gaming in general to people who normally would not be able to play (like, for example, people with physical disabilities or the very elderly).Xanthious said:Wait, are you claiming otherwise?Tom Phoenix said:People mindlessly proclaiming this to be a gimmick in 3, 2, 1...
It never ceases to astound me how people are willing, at the first opportunity, to mindlessly insult anything in gaming that doesn't fit their needs and desires, as if they were the sole centre of the universe. If you don't like it or need it, fine...don't buy it. That doesn't mean it shouldn't be developed and made available for those people that just might be interested at the possibilities it opens up.
If we want gaming to grow (which it needs to in order to survive), it is necessarry to expand ways for one to interact with games. The Vitality Sensor isn't going to cost you anything and isn't going to be the death of traditional control methods, so why would you hurl insults such as "gimmick" at it?