Interesting post, Tom. I'd like to single out a few snippets, if you don't mind. First, a quick nitpick:
TomBeraha said:
I think you meant "regardless" or "irrespective." "Irregardless" is a double negative. (Sorry, I just couldn't help myself.)
TomBeraha said:
I say Nintendo has chosen to make profitable hardware, the hardware is most certainly more powerful than the gamecube, It's jump in power is fairly close in line with previous jumps from generation to generation.
I don't think this is accurate. While I agree that not all MHz are equal, the CPU and GPU speeds of the GameCube were 5 times and 2.5 times faster than the N64, respectively. In contrast, the Wii CPU and GPU speeds are both reportedly 1.5 times faster than their GameCube predecessors. More importantly, though, the Wii CPU is from the same processor family as its predecessor. Provided the reported specs are accurate (and based on the tear-downs, they appear to be), it is
not a generational leap. Not even close. The GameCube had a 485MHz PowerPC 750-family processor; the Wii reportedly has a 729MHz PowerPC 750-family processor.
TomBeraha said:
Nintendo's consoles traditionally are about the same relative power wise to personal computers available at the same time.
The PPC7xx series (better known to Mac users like myself as the "G3" processor) was commonly in use in Macs back when the GameCube was released. In fact, the GameCube's "Gekko" was faster than the 400MHz G3 in the iMac I owned at the time. The Wii's "Broadway," however, is decidedly
not faster than the dual-processor 1.8GHz PowerPC 970 ("G5") system that I replaced the iMac with almost three years ago; nor is it faster than the consumer machines available from Apple at that time. It pales in comparison to the consumer PCs and Macs of today. So I don't think that part of your statement has held for the Wii.
The "Broadway" will stack up somewhat better against the 360's Xenon and the PS3's Cell than it ought to, because the latter two are both in-order processors, while the PPC7xx series all support out-of-order execution. However, even on branchy code, that difference is nowhere near sufficient to make up the difference between a 729MHz core clock and a 3.2GHz core clock -- and that's without even considering the Xenon's three parallel CPU cores or the Cell's seven "synergistic processing elements."
TomBeraha said:
What they have succeeded in doing right now is making the market FEEL less closed than it did. The number of people who have been visiting my house regularly just to play Wii Sports is pretty incredible to me.
This I completely agree with. My girlfriend's brother bought a Wii just before the American Thanksgiving holiday and took it with him to their older sister's place. In attendance were the three children, their parents, and the older sister's husband. They had it connected to their projector (8-foot screen) via composite cables (ugh). All of them loved the Wii, to the point that the older sister and her husband, who have been non-gamers since the arcade days, are considering buying one, and my girlfriend and I spent a lot of last weekend unsuccessfully checking Targets and Best Buys for stray Wiis becuase she really wants one.
I played it at her brother's place last weekend and we had a really good time. Wii Sports in particular was a lot of fun. I won't be buying one soon, though, for a few reasons: (1) my home theatre setup is too snug for multiplayer Wii Sports, (2) component video cables aren't readily available, (3) I'd like it in black, and, most importantly, (4)
Metroid Prime 3 isn't out yet.
(I should note, though, that if
Metroid Prime 3 doesn't have the same lock-on targeting scheme as its predecessors and the last several
Zeldas, it may cost Nintendo a Wii sale. I would have bought a DS for
Metroid Prime: Hunters if the lock-on feature hadn't been dropped; as it is, I don't own one.)
TomBeraha said:
I don't even need you to see the brilliance of gaming that is the new Zelda.
Having seen it in action, I think Wiimote/nunchuck is at least as good a control scheme for the game as the traditional controller, but I also think it isn't a huge leap forward. I think the gameplay will be just as good on the Cube, with the main difference being the increase in comfort on the Wii because you can play with both hands in a "rest" position at your sides instead of having to centre them on your lap.
Just as one example, camera control in
Twilight Princess is noticeably more complex than it was in
Wind Waker. The lock-on targeting system largely obviates the need for direct combat control, but the loss of the second analog joystick shouldn't be dismissed out of hand.
Having said that, though, I do want to reiterate that I think the Wiimote/nunchuck scheme will be an improvement in comfort and approachability for a lot of people.