Here is an interesting article on Kurosawa's directing and how the author hopes the game will honor his name.
[link]http://killscreendaily.com/articles/nioh-difficulty-making-videogame-honors-akira-kurosawa/[/link]
I wouldn't call izuna drop or guillotine throw exactly high-risk though
P) Those were my go-to moves in NGB, hehe. They were very satisfying.
[link]http://killscreendaily.com/articles/nioh-difficulty-making-videogame-honors-akira-kurosawa/[/link]
Ok, I feel ya. Yeah, I think they will, and I hope they do have some brutal and cool looking moves. Based on just the trailer, I hope they have more of those grab-type (like obliteration technique) moves. Where he bulls forward against the guys guard, knocks him down then stabs him. Maybe he grabs the dude, judo hip throws him into the air, then cuts him in half. I could live with that.joest01 said:I guess my point is that I hope if team Ninja makes a Souls clone that they don't forget what sets them apart as a studio. You know, like you know what to expect now with a Platinum game, hopefully they somehow make this one a Team Ninja game. Whether there is a Izuna drop or not I actually couldn't care less. Would you be happier with a Guillotine throw? Let's translate to "high risk, high reward" move. Something you have to pull off with precision that gives you good damage, iframes, splash damage, you know the drill.
Remember, they make Ninja Gaiden/Black/Sigma, Sigma 2, Razors Edge, but they also made other M ...
I wouldn't call izuna drop or guillotine throw exactly high-risk though