I disagree. I've only played through RE4 on the GCN, but I definitely felt my heart pounding when those slow zombies would lumber up to me and I'm frantically trying to get the laser sight to point at their heads. It took me a long time to become proficient, but I only felt frustrated in maybe one or two spots. Certainly few enough I can't even remember being frustrated at any certain point. By the end of the game, I was more than proficient enough at smashing heads and, as a result, a lot more confident. That changes the game in many ways -- I run through areas faster; no longer enter new areas cautiously, steeling myself for something that might jump at me; use less ammo; enjoy the foolish zombies and their silly attempts at murdering Leon; and utter domination of the final boss. I beat him and thought he wasn't the final boss. That easy. Weird, weird stuff.nilcypher said:Personally, I think Mr Takeuchi has confused 'tension' with 'frustration'.
That's kind of the point for me at least.SuperMse said:If you don't like the way Resident Evil plays, why play Resident Evil?
Yeah you could mod it, but the fact that you HAD to is just plain ludicrous.Wouldukindly said:You mean the wonderful mouse-less ones for Resident Evil 4?Aesthetical Quietus said:RE controls suck.
Don't even begin to get me started on the PC controls for RE.
They need to change them desperatly.
And apparently running isn't enough sometimes, but hear me out on this one... two words: wheelchair upgrades. Oh yeah, baby! ;-) But seriously, I remember watching the Texas Chainsaw Massacre (not that crappy remake) and really feeling uneasy when that whiny guy in the wheelchair started wandering around the house.shadow skill said:I actually think that would be awesome, but honestly anyone who cannot run is going to die during a zombie apocalypse. I would love to see someone try a game where the player avatar posses such an infirmity though.Echolocating said:I felt that RE4's control scheme was needlessly restrictive and hardly the reason for it's success. He's right that the limiting controls provide a sense of tension, but it's definitely the lazy man's way of accomplishing that task.
Here's my bid for RE6 that makes a lot more sense for the existing control scheme. You're confined to a wheelchair. A perfectly logical reason for limited mobility and a hell of a lot more interesting, if you ask me.
The instances of trying not to be a liability to the other survivors and potentially having to drag yourself around without the wheelchair would enhance the tension even more.
You read my mind.Wouldukindly said:You mean the wonderful mouse-less ones for Resident Evil 4?Aesthetical Quietus said:RE controls suck.
Don't even begin to get me started on the PC controls for RE.
They need to change them desperatly.