ForensicYOYO said:
Note that im not a hater on Halo. I actually love it! But heres my problem. When Halo came out it set a new standard for FPS, and almot every shooter has taken after it since. You could say its the core of all FPS since its release. But what does Halo possibly have that no other shooter has now? I know this is mostly from my opinion but creativity wise, there isn't much that has been added. Or at least not original to Halo. I just feel like when I play it, its beginning to turn into a blurry screen and all I see are the basics of all guns, armor, and vehicles in todays FPS. So all I ask of you is to tell me what Halo possibly offers that we haven't already seen? I just want to enjoy the series again before I turn into a hater of a game I truly loved.
WHOA WHOA WHOA! Why does something have to be completely 100% original to be loved? certainly why "hate"?
We are not all artsy fartsy hipster douchebags who will only like the utterly revolutionary and bohemian. All the great works of art of ALL forms of art are built on ideas that other creative human beings had before and contribute to greater work of humanity.
Halo is just plain and simply GOOD! It is
Now I really like Halo series, playing Halo 3 recently but it's a love-hate relationship
Loves:
-The guns, the shooting, the sticky aiming is not my preference but it works really well with this game, it's hard to master and fun to exploit
-The combat: there is depth in the relationship between the weapons, melee kills and "deployables". One hit kill melee from behind and so on. There is depth to the combat.
-The enemies are varied and challenging from the titanic Scarab to the unique Flood, invisible enemies
-art style presentation: it's dramatic, climatic and to spite pixel limitations is aesthetically pleasing and avoids the "brown shooter" and has quite varied environments too
-Excellent split-screen system-link support (if only it wasn't such a necessity)
-Music: damn it's good, also very well implemented into the game.
-Gore: or to be precise the lack of it, gore is great in some games but I like how this is not so gratuitous as that's what I like some of the time.
Hates:
-Field of view is fucking diabolical, especially for Halo 3. even in widescreen 16:9 is only 70 degrees. That is the equivalent of Halo 1's 4:3 screen only the top and bottom cut off to make 16:9.... it is supposed to have bits ADDED on the sides not taken off!
-Friendly AI is useless, especially when it comes to driving and offering covering fire. Good voice acting/direction but code wise they are terrible. A "follow-stay-go/attack there" command would have been useful
-Currently can only play online multiplayer on XBL which I find a rip-off at $50 (soon $60) per year. Not worth it. Rather stick with split-screen.
-poor "pixel performance" of only 30 frames/sec and 640p resolution and 0x AA to spite basic models and short draw distance. WONDERFUL use of lighting and bloom for dramatic effect... but falls short.
-Good but kinda convoluted plot of alien betrayal that's all too easy to lose track (especially Halo 2 when you started following the Arbiter)... also Halo 3 copied a bit too many elements from previous halos.
-Health: I'm not the biggest fans of rebounding health, it makes damage from enemies less tangible and more of an "exertion" than actual cost. Actually this is hardly a hate, just a peeve of mine. Actually, none of these are "hates" just blemishes and a really great but imperfect game.
Many of those "hates" can be solved by a PC release (performance, online).