@Ian_Caronia
I'm just gonna dissect every "point" you just made, because you made it easy.
1. You are not the only fan of the game. And ultimately, I'm sure all of the nerd-raging morons without a single valid point will be proven the minority, so I'm going to just let you know now...the combat change WAS a reaction to fans. And critics. And everyone but you non-gamers and your whiny, illogical opinions with no tangible back up or basis in reality.
2. Yes, there was more crap on the skill trees in ME1, but as I already pointed out in an earlier post; none of it mattered. After you get halfway through the game, singularity disables every standard enemy in the room, pistol auto-tracks opponents so far away you can't even see them on a standard definition television, and lift and throw bring down even massive Mako-based enemies, making them useless, ragdolled targets that can't fight back. In basing everything on stats, you give into the major flaw of every stat-based RPG...Min/maxing breaks it. Every time. Forever. YOU might have liked the combat more. Some of us want more.
3. Red crap...actually, I agree with you on this one. And it hurts me to say that, but nothing makes a tough situation harder and more frustrating to fight through than a blinding wall of pointless red-bleedy nonsense that gets more intrusive the more dire things get. And Mass Effect isn't the only game that does it. It's a trend that needs to see a stop.
4. Powers from the same energy pool, though an odd choice, DOES have both pros and cons. It forces you to think carefully about which is the most useful power in a critical moment, and makes you take into consideration about how long it takes down your abilities. Tech-Armor's a great example. It can save your butt, but using it means you can't get out that much needed warp or overload for another hour. You could argue it made gameplay more gun focused, but in ME1 you could cycle through all your character's abilities and THEN your squad mates' in an infinite loop and never have to use guns at all. Especially since, and I can't stress this enough...SINGULARITY BEATS EVERYTHING!
5. Limited Ammo is also a mixed bag. Sure it's kind of annoying in theory, but I can hardly remember a point where the game wasn't throwing ammo at you for killing enemies. If you know how to shoot straight, even on insanity it was rarely, if ever, a big deal. That being said, The idea of overheat was cool, but ultimately, the ability of Assault Rifles and Pistols to activate abilities that removed it from the equation made it so that you could just hit Marksman or Overkill and finish the fight before the time even ran down...even fighting multiple colossi and armatures on foot. Easily so after a warp, which in ME1 knocked an enemy's damage resistance down by a whopping 75% at max level. Seriously...how can ANYthing be challenging with an ability like that?
6. Heat sinks bother you? Really? You're sitting there trying to make a real, serious business scientific argument about a game based on the premise that we use ONE magical substance called element zero to travel MILLIONS of times faster than the speed of light, create force fields, and GAIN PSYCHIC POWERS. I...wow. Just wow dude. REALLY?
7. NONE of your arguments PROVE Mass Effect isn't a ROLE PLAYING GAME. In fact, the breadth of choices YOU brought up pretty much prove that it IS. What you and half the people here on this board don't understand is that no matter what YOU personally like it, and no matter what PREVIOUS games in the genre clung to, a massive system of stat-based character building full of redundancies and useless dice rolls is NOT critical to the genre. If you like it so much, go buy a JRPG, because they utterly LACK choices and haven't had a meaningful evolution since the 16-bit era, which should work for those of you threatened by change. But of course, you must have some bone to pick with those games too, because NO ONE IS BUYING THEM OUTSIDE OF JAPAN ANYMORE. Which is yet another indicator of the kind of game "fans" want, whether your minority opinion syncs up with it or not.
8. And this will be the last and most important point...Bioware never PROMISED you shit, and Bioware doesn't OWE you shit. Period.