I was misrepresented in an article recently, which made it sound like I
wanted to remove RPG elements and stats from combat. What I actually
said was, I wanted RPG progression to have a more meaningful impact on
combat, but that was misrepresented as "cutting rpg stats" we actually
have more stats in me3 that affect combat, and the overall impact of rpg
progress on combat is greater. Anyway sorry for the longish tweet but I
just wanted ot clear that up, and a few people were asking me what was
up!
-Christina Norman, Lead Gameplay Designer of Mass Effect 3
Twitter / @Christina Norman: I was misrepresented in an ...
Stop freaking out on a vague statement. Really the only stat that gotten rid of in ME2 was the mods. That is coming back, along with multiple evolutions in skills. Actually ME1 all of the skills had a use in combat, even charm, and Intimidate had a effect in combat, whether it was cool down reduction (charm) or weapon damage (intimidate). In fact the only useless stat that didn't have a effect in combat was the Paragon/ Renegade charm intimidate crap system that forces people to be extreme in the scale. Will the Charm, and Intimidate skill return? Hopefully it will, not likely but maybe.