No PC Splitscreen, Pilotable Y-Wings For Battlefront

laggyteabag

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I think that Dice should probably start announcing what is actually in the game, as opposed to just constantly talking about what was in Battlefront 2, but not in this one. It just makes this game look worse and worse every time.

I mean, I appreciate them telling us this now, instead of waiting for us to discover it all ourselves, but damn, the game is looking more and more featureless as time goes on.
 

RicoADF

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Jun 2, 2009
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Ftaghn To You Too said:
Have they actually announced anything the will be in the game, or has it all been "Sorry, these basic features from a game made years ago are too hard. Maybe next time, champ."
Well they announced DLC and booster packs!!!! (I haven't been following so don't know if true because well its EA. No point getting excited).
Oh you meant have they announced anything popular or good? Ah my bad, umm..... Err..... Hmmm...... Yeah I got nothing.
 

P-89 Scorpion

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sonicneedslovetoo said:
WHAT? no Y wings? I better damn well be able to pilot a B wing then, or a speederbike, or a sandcrawler. I'm fine with no split screen on pc though, I couldn't see that getting much use at all.
Didn't they say before all vehicles are on rails and you just button mash to fire the guns?
 

Squilookle

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Neverhoodian said:
Seriously DICE, you're getting upstaged by a 22-year old DOS game now. That's just sad.
To be fair, every Star Wars game that featured the Y-Wing remains upstaged by that 22- year old DOS game, save for others in it's series, the sequel especially, which was also DOS.

I can understand people bummed out about missing out on pilotable Y-Wings, but did anyone actually expect splitscreen on PC? did previous battlefront's even have PC splitscreen?
 

Arnoxthe1

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Dec 25, 2010
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No PC splitscreen?

... I don't play PC games for splitscreen. That job goes to the consoles. They do that job much better than a PC can.

No Y-Wing? Why? What the heck are you guys doing over there? BF is beginning to sound more and more like Halo 5 in terms of how many features they're stripping out.
 

bunnielovekins

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So the snowspeeder goes near to the AT-AT, then the word "SUCCESS" appears and it does an autopilot swoop around its legs.

Next thing we know, the game won't need players at all.
 

Doom972

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Considering how they handled Battlefield 3, 4 and Hardline, I'm sure that they'll the Y-Wing, as well as other things, through overpriced DLC packs.
 

shintakie10

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Laggyteabag said:
I think that Dice should probably start announcing what is actually in the game, as opposed to just constantly talking about what was in Battlefront 2, but not in this one. It just makes this game look worse and worse every time.

I mean, I appreciate them telling us this now, instead of waiting for us to discover it all ourselves, but damn, the game is looking more and more featureless as time goes on.
To be fair, which I really don't want to do because god does this look mediocre, the reason this keeps happening is because fans are asking the developers questions.

Its not like they're putting out press releases going "We won't have Y-Wings! And that other thing you love? We wont have that either! Suck it losers!" People are asking them about certain features and they're answering truthfully.

There have been some good things to be honest, but not a whole lot and most of the pros have a caveat. I actually dug the idea of a classless game as long as it doesn't devolve into a gigantic grindfest to get what you need. If this had the prequels I'd be against it because of droids, but with rebels vs empire? Yeah sure I can dig it.

AT-AT on rails? Absolutely please. DICE was spot on for this choice because the AT-AT in older games was awful. It was slow, it couldn't turn worth crap, if an idiot got in it then it was doubly useless. Considering the game mode that the AT-AT is used for, not having it on rails would make the entire game mode pointless. All it would take would be 1 idiot, or 1 troll, to hop in the AT-AT and throw the match. That's dumb and making it on rails helps tremendously for making the AT-AT useful. Biggest plus is it will always be in the fight, unlike before where it slowly lumbered it way into the fight before being useful just long enough for the match to end.

Everything else? Meh. Small map pool doesn't sound interesting. I'll always be annoyed at lack of prequel content. No Y-Wings means that X-Wings/Tie Fighters only role on the battlefield will be to fight X-Wings and Tie Fighters. Meh and meh.
 
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P-89 Scorpion said:
sonicneedslovetoo said:
WHAT? no Y wings? I better damn well be able to pilot a B wing then, or a speederbike, or a sandcrawler. I'm fine with no split screen on pc though, I couldn't see that getting much use at all.
Didn't they say before all vehicles are on rails and you just button mash to fire the guns?
I think that was only the AT-ATs, which will now trot forward on their own to be instantly destroyed once people play a couple matches, see what the paths are, and work out the best place to camp with heavy weapons. The rest of the vehicles can move freely.

shintakie10 said:
AT-AT on rails? Absolutely please. DICE was spot on for this choice because the AT-AT in older games was awful. It was slow, it couldn't turn worth crap, if an idiot got in it then it was doubly useless. Considering the game mode that the AT-AT is used for, not having it on rails would make the entire game mode pointless. All it would take would be 1 idiot, or 1 troll, to hop in the AT-AT and throw the match. That's dumb and making it on rails helps tremendously for making the AT-AT useful. Biggest plus is it will always be in the fight, unlike before where it slowly lumbered it way into the fight before being useful just long enough for the match to end.
I find your lack of faith in your teammates disturbing. I never really had a problem with AT-ATs in old matches, either from idiots or trolls. It just wasn't worth the time to fuck everyone up. As well, the whole bit about being slow and not turning well is kind of the point; they were mobile spawn points, not front-line vehicles. While all the foot soldiers are shooting away at each other, you mosey on over to a contested point and add some instant respawns and a bit of firepower.

As well, I'm not sure how much it's going to be "in the fight"; it seems that Walker Assault basically involves the two sides fighting over a capture point, then the battle shifts over to the on-rails portion where the Walkers move on their path while the Y-Wings move on theirs, but the timers seem to only last a couple minutes before either the Walkers get there or the Rebels blow them up. It doesn't really offer many interesting tactical opportunities and novel ways to try and assault either target because everything is a fixed point/path.
 

fix-the-spade

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ash12181987 said:
Also, so this is just a pallet swapped BF game. I'm not the only person seeing that right?
No, it isn't.

It's about one third of a palette swapped Battlefield game, it's missing the big maps, the multiple classes, the more exciting vehicles and most of the game modes.

Plus, in the ultimate irony, when we never care about what or why or who in Battlefield's single player (Bad Company excepted), the game that is part of a franchise positively full to the brim with compelling, loved characters will have no single player campaign or plot.

This thing is steadily shaping up to be the next Titanfall.
 

Lightknight

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EndlessSporadic said:
This game was half-assed from the very beginning. I'm not surprised core features are missing.
Split screen on PC is and always has been rare. Definitely not "core". I'm sort of surprised that they're even asking or answering that question.

In fact, the consoles in general have taken a huge step back away from split screen functionality too with four-player split screens being very rare and generally relegated to small indie titles.
 

voltair27

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Split-screen on PC sounds like a terrible idea. Not sure why anyone would be disappointed that it's not there.
 

Lightknight

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voltair27 said:
Split-screen on PC sounds like a terrible idea. Not sure why anyone would be disappointed that it's not there.
It works on something like a steam machine pretty well but that market demographic is incredibly rare. Any company wasting time on that as an option are just throwing money away when it can always be modified later.
 

wetfart

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Thunderous Cacophony said:
I find your lack of faith in your teammates disturbing. I never really had a problem with AT-ATs in old matches, either from idiots or trolls. It just wasn't worth the time to fuck everyone up. As well, the whole bit about being slow and not turning well is kind of the point; they were mobile spawn points, not front-line vehicles. While all the foot soldiers are shooting away at each other, you mosey on over to a contested point and add some instant respawns and a bit of firepower.
Late in my Battlefront 1 experience, I began to dread Hoth. Especially as an Empire player. If the AT-ATs weren't guarded (they usually weren't) and not piloted correctly (stagger them side by side to avoid being tripped) they were destroyed almost immediately by snow speeders. That left the Empire with one spawn point, out in the open with little to no cover to be gunned down by snow speeders. Yes, you could fire missiles at the snow speeders, but if you kept the accelerator floored you could easily out run the missiles.

I don't remember much from Battlefront 2's version of Hoth other than being disappointed in it. Only one crewman per AT-AT and only one AT-AT for the Empire I think. Battlefront 1 was a better game, in my opinion.
 

Lightspeaker

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Neverhoodian said:
Y-Wings are one of my favorite Star Wars ships. I love their battle-scarred, jury-rigged appearance, with wires and cables haphazardly snaking every which way. It perfectly illustrates the underdog status of the Rebels and how they're forced to scrounge up whatever secondhand gear they can get their hands on.
Fun fact about Y-wings: The lack of body shell was down to simple convenience and nothing else. Y-wings have a beautiful, elegant body shell that can be fitted [http://img1.wikia.nocookie.net/__cb20060514160802/starwars/images/c/ce/Original_Y-wing.jpg]...which just happen to be a gigantic pain to remove for maintenance and the Y-wing is a very high maintenance craft with some very sensitive components. The ion cannon turret being a classic example, with it being frequently cited that for the battle of Yavin only TWO Y-wings actually had functional ion cannons (and if I remember correctly one of those was the only Y-wing to survive the battle).

Given that the body plates didn't really serve any functional purpose maintenance crews just outright started leaving them off to make things easier. Hence all the exposed systems. The nose cone was left intact because the laser cannons are low-maintenance


fix-the-spade said:
This thing is steadily shaping up to be the next Titanfall.
Titanfall actually played out quite legitimately well despite suffering from lack of players and relatively limited content. And being on the Source engine meant it was smooth as butter. This actually looks like its going to be an absolute dog of a game with even less content than that and running on the godawful Frostbite 3 engine that they've used for Battlefield 4.

Seriously though its almost comical now that every single piece of information coming out about Battlefront is just negativity after negativity. There is basically nothing positive I've seen or heard about this game. Nothing. Bargain bin purchase at the very most.
 

Chefsbrian

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Jun 25, 2012
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I grew up on hundreds of hours of battlefronts one and two. Both of which had those hundreds of hours exclusively spent on single player, and spent them blasting across these big maps.

I think I'll pass, and save my money for the new Rising Storm. At least that's looking to have large maps with dozens of people on it. At least I still own Battlefront 2.
 

shrekfan246

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May 26, 2011
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Soviet Heavy said:
So X-Wings only? Next you'll tell me there's no Tie Interceptors or Tie Bombers.
Also, X-Wings will be rail shooters as well.

And the faction heroes won't be controllable; they'll both spawn at the same time and immediately go into single combat with each other, then you have a quick-time event to input to either win or lose, and the losing side automatically has a bunch of units just die as collateral.
 

Rope Arrow

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Jul 10, 2013
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-reads announcement-

-goes and plays Battlefront 2-

-flies a Y-wing-

In all seriousness though, I completely lost interest in this when they announced there was going to be no Clone Wars settings. Say what you will about the prequels, the Clone Wars were incredibly cool, thrilling, and visually interesting. They had scores of different kinds of units, from specialist clone troopers to massive droid vehicles of every configuration to sweet Republic walkers, fighting on dozens of interesting worlds. Just think about Mygeeto, Felucia, Cato Neimoidia. While the movies really just make the rounds of the same six or seven planets, the Clone Wars segments of Revenge of the Sith actually made the galaxy seem big.

Contrast that with the battles between the Rebel Alliance and the Empire. How many major ground engagements were there? The battle of Hoth, and the battle of Endor. Incidentally, the only two battles that have been shown the the promotional material so far, as part of this overrated ideal of 'capturing the essence of the movies.' But even the act of dropping you into these battles has already lost the point. It's implied in the movies that major battles between the Rebels and legions of Stormtroopers just didn't happen, unless the Rebellion was caught by surprise, as on Hoth, or they spent months preparing, rallying, and planning, as on Endor. Otherwise it was just guerrilla warfare, harassment, and sabotage. The simple reason for this is that if the Rebels ever went up against the Empire directly, they would lose, simply by virtue of being outnumbered and outgunned. This notion of highly trained rebel soldiers with jetpacks and portable shield-generators is just ridiculous to me. But in the Clone Wars, with elite clones and specialized droid models, that kind of thing would be right at home. The CIS and the Republic were more or less equally matched, after all, so it fits the spirit of a symmetrical multiplayer shooter better than the Galactic Civil War ever has. But then, I come from that quaint era of gaming where a sequel would have more features, rather than less.
 

Frankster

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But... I liked camping vehicle spawn points! Back when I was playing a pilot/gunner character anyways who had to rely on vehicles as that's what they were all about.

And when I was playing stormtrooper or whatever, I'd never use vehicles because it's not my role.
Not fond of this "everyone gets a turn" schtick. Then again I haven't been fond of any of Battlefront 3's schticks at all so far so least it's consistent.