-reads announcement-
-goes and plays Battlefront 2-
-flies a Y-wing-
In all seriousness though, I completely lost interest in this when they announced there was going to be no Clone Wars settings. Say what you will about the prequels, the Clone Wars were incredibly cool, thrilling, and visually interesting. They had scores of different kinds of units, from specialist clone troopers to massive droid vehicles of every configuration to sweet Republic walkers, fighting on dozens of interesting worlds. Just think about Mygeeto, Felucia, Cato Neimoidia. While the movies really just make the rounds of the same six or seven planets, the Clone Wars segments of Revenge of the Sith actually made the galaxy seem big.
Contrast that with the battles between the Rebel Alliance and the Empire. How many major ground engagements were there? The battle of Hoth, and the battle of Endor. Incidentally, the only two battles that have been shown the the promotional material so far, as part of this overrated ideal of 'capturing the essence of the movies.' But even the act of dropping you into these battles has already lost the point. It's implied in the movies that major battles between the Rebels and legions of Stormtroopers just didn't happen, unless the Rebellion was caught by surprise, as on Hoth, or they spent months preparing, rallying, and planning, as on Endor. Otherwise it was just guerrilla warfare, harassment, and sabotage. The simple reason for this is that if the Rebels ever went up against the Empire directly, they would lose, simply by virtue of being outnumbered and outgunned. This notion of highly trained rebel soldiers with jetpacks and portable shield-generators is just ridiculous to me. But in the Clone Wars, with elite clones and specialized droid models, that kind of thing would be right at home. The CIS and the Republic were more or less equally matched, after all, so it fits the spirit of a symmetrical multiplayer shooter better than the Galactic Civil War ever has. But then, I come from that quaint era of gaming where a sequel would have more features, rather than less.