They don't need to, but it helps. I find it harder to enjoy stories that involve main characters completely devoid of personality. Not impossible, mind you, just harder.Genuine Evil said:While I argued that that main characters (player controlled ones) don?t really need to have fully developed 3 dimensional personalities .
I think part of the problem is the multiple choice text options that you get in conversations. That way conversing is less character building and more of a mini-game. This is why I really support the radial dialogue wheel that Mass Effect (along with Alpha Protocol and Dragon Age II) has been using. It allows for choice in dialogue but also allows for the growth of a character alongside that. The voice acting also helps bucketloads.ace_the_poet said:I would actually rather a character that has a personality that I can gel with. For example, playing Fallout 3, I feel like I'm an empty shell of a person running around doing things for no apparent reason. When I play Assassin's Creed II and Brotherhood, I'm Ezio, the master assassin who has a stake in what he's doing. I understand the motives of Ezio, know why I'm completing missions, and feel that it's a more genuine experience for that reason.
Yeah, characterisation is practically non-existent in New Vegas, which I really hate. Thankfully, the upcoming DLC seems to/should hopefully be doing something to rectify that.Genuine Evil said:I think a better example would be fallout new Vegas . in fallout 3 you had a back-story and a past life ,you even got to played through it .
But I get what you are saying