Alright, about six months from when I posted my thread about this show. Let's see what we got:
Okay, there's a lot I disagree with. For instance, it's been established that a good quest starts with the refusal of the call to action. This sets up the "only you can do this" thing because anyone in their right minds would refuse to walk into Modor unless it's absolutely needed. So no, your second criteria blows. But I'm not here to argue semantics... let's talk about quality...
Choices for "best" - Again, I have to wonder if hey did much research for this. Not because these are, arguably, NOT the best choices, but because they aren't even that fun to argue. The Matrix's call to action was a good 15 minutes in which Neo has to choose weather to jump dangerous heights or let the FBI/CIA/Whatever get him... to get out of the car when he gets a gun pointed at him, and finally the red-pill blue-pill thing. Harry Potter's call to action was "You're a Wizard, Harry." How do you argue those well? I like how they alluded to another choice, even if it was poorly done, but they really should've found two prevalent examples of call to action moments and argued those, not the series themselves. Which brings me to my next point:
Preparing to argue - Now, I will grant that the seem much more prepared to argue their case. They aren't umming and ahhing a lot. Therefore, they aren't having to do a lot of hard video cuts and no sound cuts (that I noticed). Good on them, but they didn't even discuss the calls to action. They just discussed the potential motivators to accepting the call to action. That's one part of the topic. But then they start talking about backstory, character arcs and the direction of the stories. What the hell is that, I thought they were talking about the "call to action" moments of the franchises.
Gimmick - That "suddenly a white screen with black writing thing" is still as jarring and out-of-place as it ever was. Do most people really like that? I don't know, I guess that's your thing. I liked the 16-bit score board now, I guess.
Editing - As I said, they seem to be much better about the hard cuts thing. A+ and a gold star for that... I'm being serious. But certain sound mistakes aren't being recut for some reason, they even went so far as to print subtitles.
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To further explain what I mean about the call to actions thing, I will list two I know of that are really great examples.
Star Trek 2009 - The son of a hero, who is rebellious and a trouble-maker, is called upon to serve for the good of the world(s). He refuses which sends him into a self-reflective depression in which he has to decide what is important. Aside from starting him on his quest, it also let's him grow as a person. His history as a child made the call to action seem fantastical while the history his family has with the Federation added to the importance of his accepting. It also set up the theme of "all I needed was someone to believe that I should be a hero because of who I am and not because of who my father was"... to which a lot of people can relate.
The Fellowship of the Rings - Frodo's call to action took a good long while. It started in Bag End after Bilbo left. All he knows of the object of the quest is that it was his uncle's weird ring. As soon as he learns it's evil, he tries to give the ring to Gandalf, thus refusing the quest. Later, when he finally gets to Rivendale, he again tries to give the quest to someone else, but after seeing everyone tear at each other's throat, he finally fully accepts the call to action. This shows a deep character who's trying to do the right thing but nothing crazy. "If there are no others around," he thinks to himself, "then I guess I'll have to take care of it... but only until someone more capable can take over." That's how normal people are; this makes him and his story relatable, he just happened to realized that he was the MOST capable person he could find. That's why his quest seems so epic, because he went on a miniquest trying to find a reason to refuse the call to action.
There...
...no mention of where the stories went, of the backstories beyond "this effects the hero's choice", or of the series as a whole. Just the call to action and what it represented. Oh, and they were wrong about Luke Skywalker, he still had his call to action moment when he refused to go with Ben Kenobi farther than Anchorage. He only accepted after learning the empire incinerated his family over some pissant droids.