ZippyDSMlee said:
Akalabeth said:
ZippyDSMlee said:
Akalabeth said:
ZippyDSMlee said:
infernal had a more interesting plot than bioshock.... almost better game play too. As for HL2...it was just to generic for me. HL1 is still great!
Akalabeth said:
I prefer Doom 3. Go to hell, fight demons, what's not to like.
A game, Doom 3 is too busy trying to hide everything in darkness than be a fun game...it also did horribly since it was "cenimagic" and not a coherent game...
Thing about doom3 is that it's like HL1, you get there when the base is pretty status quo then everything goes to hell and you have to deal with the result. Which, as far as story telling goes is kinda of routine but it does help get the player engaged imo. I didn't have a problem with the darkness thing, even if you're in a pitch black room the Imps would light up before they began to attack so it wasn't a huge deal. The scripted sequences were cool as well and how they introduced all the bad guys in little spot lights. (though panning into the back of the head maybe is a bit silly today).
The only thing that bothered me about the gameplay is that it was super obvious when the spider guys were going to come out of the walls and attack you, because the little vents they used were never present in any other instance. That and the cyberdemon was too easy
I had 3 issues with Doom 3 one its not Doom, 2 its hella linear(far more so than HL1) and 3 it was ultra formulistic for the times albeit for the can't see for crap and ducttape seems to be not invented yet. I guess thats 4...but frankly it was a mess its not what people really wanted carmack just made a film game out of it because he is engine crazy but not much crazy for better gameplay/layouts.
Oh and 5 the multiplayer stuff was hella weak..... Its like Quake 4 did they even bother looking at Quake 2 and Quake 3..... then again the other half of the game is in quake wars......
Well, obviously they wanted to make the game more atmospheric like Fear sort of thing, whereas Doom 2 is probably closer to something like Bulletstorm or Painkiller in the speed and style of game play. So . . . I mean if they want to scare the player, they need to make the player character not super badass whereas in Doom he kinda was right. The key to fear is making the character feel weak and scared of the potential enemies that might get him. At least in my opinion. The scariest game I played was actually Thief Dark Project, because combat wise the guy sucked and the sound design and atmosphere were great especially when you got into the super natural areas.
I get it but it didnt make that good of the game mainly due to shallow content, it needed better built level layoutss , levels that take into account vertical layouts. I was expecting so much more from Doom 3 and Quake 4(rage even has generic linear level layouts, least it was slightly better than D3/Q4) and what I got was a mostly generic shooter experience only Doom 3 was more frustrating due to it being more film than game.
And games being more of a visual thrill ride than a game just irritates me to no end , its a game focus more on non shallow game play and level design I am tired of "playing" movie.
Interesting debate going on here. I'll add my two cents. I definitely think both of you guys have made good points.
I think you're right about the main character needing to be "weak" in order to create genuine fear. (This was why the early levels of System Shock 2 were so damn scary. Well, this and the suicidal zombies screaming "KILL MEEE!" at you, the fantastic sound design, the oppressive atmosphere, the corpses everywhere, the ghosts, and those freaking psychic monkeys that were so hard to hit with the damn wrench...)
But I think Doom 3 generally missed the point. We don't need audio logs in a Doom game. Basically I think it was trying, and failing, to be a spiritual successor to System Shock, instead of to that game... what's it's name again... oh yeah... DOOM. The original games had you soaking up damage like a tank and being surrounded by the hordes of Hell. Doom 3, not even close to that. It failed as a story-driven game (seriously, name one human character in Doom 3? I actually finished the game and I couldn't do it...) and it also failed as a shoot-'em-up.