No Right Answer: Worst Videogame Ending Ever

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Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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This episode seemed to be less "Worst Ending Ever" and more "Two endings we wanted to bring up."

As jeffers said above, not every ending has to be a "everything goes full circle" happy wrap-up with an epilogue for every character. Sometimes an abstract ending is what the game calls for. Could anyone imagine Inception with a different ending?
 

Redd the Sock

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Apr 14, 2010
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GTA's ending didn't suck as much as the overall storytelling did. With all their games you spend so much did doing crap it's easy to forget there was a story.
 

Abedeus

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deth2munkies said:
Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
I dunno, I didn't feel nearly as bad as after ME3's ending.

Sure it felt... eehh. But the entire last hour or so as like that. ME3 was like a sudden drop from a 10k feet high mountain.

And didn't they fix the ending in one of the fan mods?
 

Urameshi13

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Jan 18, 2011
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I am totally with Chris on this one. The first RPG I ever played was FF2 on the SNES and that ending was something in the neighborhood of a half hour. Everyone who ever had a brief cameo in the game seemed to get a massive epilogue.

So, when I popped in FF7, I didn't expect such a massive ending. But I did expect some FREAKING CLOSURE!

Also, anyone who is still bitching about the ME3 ending, get over it. I wasn't happy with it, but I've got far more important things to deal with.
 

TechTim

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Apr 15, 2011
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ff7 was deff a bad ending made worse since no one tried to get them to change it w cupcakes
 

windlenot

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I still think one of the worst endings was Borderlands. Well, maybe not the worst, but I hated it. The game was solid all the way to the vault! I really didn't like that ending boss fight.
 

weasol

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the fact that FF7 won this episode is completely ridiculous. the ending was exactly as it should have been. Aerith sacrificed herself to summon Holy to defeat Meteor. Its 100% clear. then the time jump showed two things. 1) that Nanaki was still alive and his race was able to repopulate and 2) that people abandoned the technology that was rapidly killing their planet. GTA3 on the other hand, as Kyle pointed out, just ends. the same thing happens in Vice City, inFamous, inFamous 2, etc. the only sandboxes that actually do end are Bethesda games. poor choice on this one Dan. you've made me a saaaaaaaaaaaaaaaaaaaaaaaaaaad panda.
 

moosek

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Nov 5, 2009
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A lot of games have really terrible endings. But a lot of people have mentioned them. Soo let me quote them.

SpartyTheOneManParty said:
How about Prince of Persia 2008?

"What's that, Mass Effect 3? Epilogue DLC? Yeah, we did that before it was cool."
And that epilogue cost money.

Daili Lama said:
I'd like to make the case for F.E.A.R. 2, where your reward for beating the game is the main character gets raped.
It was disturbing and unwarranted. Really just a bad idea.

esperandote said:
Another one, was it soul reaver 2 where Kain escapes?
You mean after he escaped at the end of the first Soul Reaver? I don't know, I didn't play 2, but the ending in 1 sucked a lot.

A few folks mentioned KOTOR 2 which, yeah, was pretty horrible. It's like a Das Boot ending for games.

I was never really of the opinion that fans should 'retake ME3', I just thought the ending was terrible. I didn't really want an epilogue, I would more go for the Fallout 3: Broken Steel treatment, so I don't have to worry about that rushed ending.
 

Therumancer

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Nov 28, 2007
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I actually like being able to play after a game's ending, so I don't consider that a bad thing.

That said FF VII can't be compared to ME3 largely because FF VII despite being part of a series was a stand alone story, it was not dragged out into multiple games that showed that by all rights the developers should have been able to end it properly. It generated a lot more investment.

What's more FF VII sort of helped pave the way for this, because eventually Square Enix decided they really couldn't just leave things that way. They ended it properly 10 years or so later, for an additional fee, which sucked, but it was more or less them surrendering to something that should have been obvious to begin with.

People realize that Bioware pretty much needs to do the same thing, and what's more should do it NOW instead of making us wait a decade, and then charging us for an ending that we should have gotten to begin with. With Squeenix at least you can justify what they did a little by them waiting so bloody long and having to pretty much assemble a whole team for it. With ME3, Bioware is still together and working with that specific property given their franchise plans. What's more after what happened with FF VII, they should know better.

There is also the issue of the developers, and the fact that they intended for ME3's ending to go down like it did, and intentionally lied about what the ending was going to be. With FF VII no promises were made ahead of time, and I got the impression that the developers didn't really see it coming. What's more, unlike ME3, FF VII was not making any pretensions of giving you choices that were going to matter... where that was part of the entire gimmick behind ME3.

As a result, ME3 does stand as the worst video game ending of all time. All efforts to say otherwise by "No Right Answer" and "GinxTV", ME3 managed to create whole new directions to suck in when you follow the whole issue. I won't say other endings won't suck more, but this is easily the biggest dog turd of an ending that gaming has ever seen.
 

Johnson McGee

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I propose FF8 for worst ending ever. The beginning was all about countries invading each other and the social implications of people being able to use magic and then everything gets dropped for a time travelling sorceress.
 

Shoggoth2588

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Halo 2. I'm sure someone else is typing this right now but it's worth mentioning. You fight a Prophet in the middle of the game, you fight a Brute Chieftain in the end of the game (which seemed like a step-down and kind of lame) then you get The Chief boarding another Prophet's ship. I'm hyped up at this point and ready for a final level and, another boss. It doesn't even matter if this prophet fights like the last one either...then Chief says we're finishing this Fight and the credits roll. It's like buying a hooker and realizing you've just used your last single right after paying for a lengthy and, not-always-great-but-still-satisfying session of foreplay.
 

remnant_phoenix

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Apr 4, 2011
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I really think that the anti-climactic, it's-obvious-the-devs-didn't-care-much-about-the-ending of a game like GTA III is LOADS worse than the vague, doesn't-wrap-things-up-neatly ending of a game like FF VII.

I also think that the only reason Chris won is because he's the stronger debater. Kyle really stalled out during the drinking round. Then again, this sort of thing happens a lot, so I'm not really surprised.
 

dnose

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You're both wrong. Borderlands had the worst ending of all time. You spent dozens of hours collecting loot and hunting for the vault with the expectation that when you finally open the vault, it's the biggest stash of loot you've seen yet with all of the best shit in the game that you can then carry onto the DLC. Nope. You fight a very very sh***y last boss and then you don't even see the inside of the vault, let along collect a pile of awesome loot. A game all about collecting loot barely has any loot at the end. It's complete BS!
 

Aeonknight

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Apr 8, 2011
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burningdragoon said:
That was some pretty masterful trolling in the topic. Ragging on ME3 fans and FF7 fans, awesome.


I thought the FFVII ending was fine :p
Yea... this strikes me as more of a flamebait episode. But you know what? I'm gonna nibble on it a bit.

FF7's ending was fine. The whole point of the "time skip" as people are calling it is to demonstrate that just because you beat the bad guy, the world doesn't go back to sunshine and rainbows where humanity can... keep destroying the planet like it has been with the way Shinra did things.

The point of the ending is that Holy's decision to let Meteor destroy Midgar (but not the rest of the world) was actually for the better. It was the "Go Green" before Go Green was a thing ending. And best of all, it was a different ending than every preceding FF game at that point in time. Advent Children gave FF7 an epilogue more than anything (and sadly that's when Square Enix caved to the notion that Cloud should be emo.)
 

Krion_Vark

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deth2munkies said:
Soviet Heavy said:
deth2munkies said:
Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
Hey now, at least it told you the eventual fates of your characters and didn't dump them into an inbred colony.

Plus, the Restoration Mod makes the endgame much better.
It only gave you that if you were light side and didn't just kill the final boss immediately.
Thats because if you go dark side you reactivate the weapon that originally destroyed Malcor V and kills everyone but you.


Also I played it on my Xbox and knew what happened to all the characters without the restoration mod. I don't understand.
 

beefpelican

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Apr 15, 2009
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Slycne said:
deth2munkies said:
Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
And yet it's still better than Neverwinter Night 2.

Rocks fall everyone dies and/or is trapped forever.
Aaaaaand smash cut to incompetent voice over. Couldn't even get "THE FROZEN NORTH" guy to come back for the epilogue. Had to make do with Steve from Accounting.

There are two full games worth of the aftermath though, so that's good.