I dunno, I think the ending to Pac-Man is much worse than either of those. No character development, and you are just left with the feeling that you just put $30 worth of coins into a machine.
You're damn right I always win!The Random One said:Chris is wrong. He says he has a problem with the ending because it does not adequately explain what happened. Well, guess what: that's called ambiguity and in fiction it's generally considered to be a good thing. You are not precisely told what happened, but you are given an idea and whatever you think happened is how the story ends in your mind. To say that it's a bad ending because of that is to be like the idiots who are poring through the production documents of Inception to find out whether or not the spin stops at the ending. It's not important, because there isn't supposed to be a definitive answer, and that's the point.
Imagine that there's an Inception sequel that explains without any leeway whether or not the previous movie's ending is a dream or not. Most people would hate it and call it a cash grab, probably rightly. That's exactly what Advent Children is: a cash grab that has no respect for the original ending and just wants to make more money. I'm not sure why gamers are the only media consumers who demand that everything be explained to them: that's a stupid, self-defeating way of thinking that leads only to make sure games with proper symbolysm and subtext are never made.
Since everyone is talking about ME3, here's a parallel: I've seen people flat out reject Indocrination Theory because 'Bioware has to say it's canon'. That's not how it works, dudes! Once a work is released, the author's analysis of it has no more say than the fanbase's, because a work has to stand on its own. If the work supports the theory, then Bioware saying it's not true does not change the fact that it's plausible and therefore a valid interpretation. That's what made me so angry about Retakers: not that they didn't like the ending, but that they departed from the assumption that they had to force Bioware to make a new ending, when in fact any ending they created themselves was exactly was valid as the canon one under any theory for the study of creative works.
Kyle, on the other end, is also wrong. GTAIII was the first game to mesh true sandbox and at least a pretension of narrative, so it should get a pass as the devs were technically testing the waters to see what works and what didn't. Plus GTAIII was about some lowlife scum running around and killing hookers (hoooraay!) so what should change in the city once he finishes killing some people he didn't like? I hated GTAIV, but it did have an ending that had some finality for those who were playing for the story, without preventing them from continuing on the gameplay. On the other hand. Fallout 3 had an ending that was certainly final but gamers hated it. (I didn't - it happened to be an excellent ending for my character, who was a goody two-shoes and didn't have anyone on her party who could have done the deed for her, but were you playing an evil character who had a robot and a mutant for sidekicks I'd understand how it doesn't fit in.)
So if both are wrong, who wins? Dan. Dan always wins. Woooo Dan!
This has been fixed by modders who restored the original ending intended by the developers before their game was rushed to hit Christmas by Lucasarts. Give it a go some time, it's pretty good, I mean don't get me wrong it's still rough as it had to be shoe horned in, but it's much more satisfying and actually varies. Crazy part is it actually uses some files that shipped intact with the game but were just deactivated.deth2munkies said:Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
And because I played that on PC I still haven't had the chance to play it, fuck you ubisoft.SpartyTheOneManParty said:How about Prince of Persia 2008?
"What's that, Mass Effect 3? Epilogue DLC? Yeah, we did that before it was cool."
That's almost as bad as the ending from Persona 3:deth2munkies said:Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
Ghostbusters, for sure.misterprickly said:They're both WRONG!
The worst ending is either a "Thank you for playing" screen.
OR
A misspelled "Congratulations" screen.
I feel like, if this is the crux of your argument for why FFVII's ending isn't so bad (correct me if I got that wrong), then it's unfair to say ME3's got the worst ending ever until you've waited to see the DLC/other materials that come out to supplement its own ending. If one game gets redeemed by what the studio makes after the fact to complete the ending, then why not the other? Was FFVII's ending also "the worst ending ever" until Advent Children came out? Or is ME3 being held to unequal standards (and why)?Caramel Frappe said:Sure it wasn't such a justified ending, but really they made up for that in the movie. The movie got everything done 'right' as to how it should of ended plus I loved the movie. Was worth the cash, and we got to spend a longer time with the characters in nice animation along with seeing fighting that could not of been displayed otherwise in the game itself. So a nice feature I would say.
Apparently. To tell the truth I didn't think the ending was half bad. I understood what TIM was doing when he should up and made his big monologue and when The Catalyst showed up understood his message and why we got those three choices.Strife2GFAQs said:So is Mass Effect 3 the videogame equivalent of Spider-Man 3? Two months in, and NO ONE HAS SHUT UP ABOUT IT! Most movies and games are long forgotten and in the bargain bin by now. It has to say something about a game when someone who hasn't played it is getting sick of all the whining.
They can't make a Mass Effect movie to tie up the ending in anyway.Caramel Frappe said:You make a good point there. Was wondering if someone would quote me on a point i've made and I was not disappointed in the least. True that I have no real claim on this, that Mass Effect 3's ending is worse (to be yet proven) until the DLC for it comes out which I am glad it's going to be free. Yet, I do wonder ... if they made a movie on ME3 in the same animation as FF7 did... then, would people be hyped and buy that to see the true ending or would they feel even more infuriated by this? Now I am thinking on a deeper matter at hand, I am sorry for this lol.minuialear said:I feel like, if this is the crux of your argument for why FFVII's ending isn't so bad (correct me if I got that wrong), then it's unfair to say ME3's got the worst ending ever until you've waited to see the DLC/other materials that come out to supplement its own ending. If one game gets redeemed by what the studio makes after the fact to complete the ending, then why not the other? Was FFVII's ending also "the worst ending ever" until Advent Children came out? Or is ME3 being held to unequal standards (and why)?Caramel Frappe said:Sure it wasn't such a justified ending, but really they made up for that in the movie. The movie got everything done 'right' as to how it should of ended plus I loved the movie. Was worth the cash, and we got to spend a longer time with the characters in nice animation along with seeing fighting that could not of been displayed otherwise in the game itself. So a nice feature I would say.