It's no secret that, outside of Nintendo (and a couple of mildly successful developers in the UK and elsewhere) most video games are made by American companies, with --primarily-- American gamers in mind. Many of them feature American settings and/or themes.
Now, this doesn't bother me, nor do I necessarily wish it were different. But it makes me wonder if I'm missing out on certain types of reactions/emotional attachments in somegames. I love Fallout 3, and I intellectually appreciate what a destroyed Washington, D.C. symbolizes, but I don't have a visceral response to it. I love World in Conflict, but I don't feel any sort of patriotic wish to beat back "the commies" when they invade Seattle. So, in a way, I feel like I'm not fully "enjoying" those aspects of it.
So, I'm wondering how other "international" gamers feel about this. And, to the American ones, if I'm overestimating the effects I describe above. And, to both, would you rather have a game be set in a real country even if it's not your own, or one set it an imaginary country created for the purposes of the game?
Now, this doesn't bother me, nor do I necessarily wish it were different. But it makes me wonder if I'm missing out on certain types of reactions/emotional attachments in somegames. I love Fallout 3, and I intellectually appreciate what a destroyed Washington, D.C. symbolizes, but I don't have a visceral response to it. I love World in Conflict, but I don't feel any sort of patriotic wish to beat back "the commies" when they invade Seattle. So, in a way, I feel like I'm not fully "enjoying" those aspects of it.
So, I'm wondering how other "international" gamers feel about this. And, to the American ones, if I'm overestimating the effects I describe above. And, to both, would you rather have a game be set in a real country even if it's not your own, or one set it an imaginary country created for the purposes of the game?