See, you wouldn't be saying that if you studied physics, I've seen science students rant about how implausible and 'retarded' a resonance cascade (i.e. when the thingy goes boom in Half-life) is haha.HankMan said:But the plot for Half Life is still WAY more plausible than Homefront >)coldalarm said:The Half-Life series is about a mute, bespectacled genius with a legendary crowbar that's more epic than... Anything ever, and it follows his time travelin' adventures and alien slaying, and yet it's one of the best FPS series around.HankMan said:I do! I'm probably gunna get this game anyway. But the premise IS pretty retarded.
Bad/"retarded" plots do not make a bad game.
If I may ask, what video games do you play and what tv shows or movies do you watch? I guarantee you I can easily dig political and social commentary out of them (especially Bioware, Bioware loves Thomas Hobbes so much it's insane).Staskala said:I'm sorry, but I prefer my entertainment without propaganda.
Considering that's how the US was founded...Yeah, it is a very American thing.Cousin_IT said:power fantasies about the small man exercising his 2nd amendment right to rise up & fight the evil occupiers is a rather American thing
yes this man!chadachada123 said:Hence, many of the people in Afghanistan and Iraq aren't terrorists, they're just siding with actual terrorists because we straight-up invaded their land.
The weird thing is that, if I had to think up a story in which my country got attacked and I had to defend it, I'd think of one in which we're invaded by the US. In fact I have thought of that already. Hey you, have my speculative fiction! Anyone?John Funk said:"Homefront is really less about America per se, and it's more about defending your homeland, your living room, the place you sleep, your family, things that are dear to you. And that's what the sort of Homefront name really applies to, that it could happen in France - in Paris, London, Beijing or whatever. Any country is applicable, it's about defending something that you care about and that's dear to you."
[...]
"In this, you're a civilian who's being oppressed, who has turned freedom fighter and you're doing whatever you can to fight for something that you care about - your home, as opposed to being told by a general, 'go take this country' and not really having any associations or connections." It's this take on the human side of warfare - and the things worth fighting for - that Votypka and Kaos hope will strike a chord with gamers. "I think there's a lot of the resistance side - the guerrilla resistance feel - and the emotional storytelling and human cost of war, that you don't really see portrayed in, really, any other shooter I can think of."
"Just the writing"?HankMan said:Exactly my point^coldalarm said:The Half-Life series is about a mute, bespectacled genius with a legendary crowbar that's more epic than... Anything ever, and it follows his time travelin' adventures and alien slaying, and yet it's one of the best FPS series around.HankMan said:I do! I'm probably gunna get this game anyway. But the premise IS pretty retarded.
Bad/"retarded" plots do not make a bad game.
But the plot for Half Life is still WAY more plausible than Homefront >)
No problem with the game itself, just the writing.
Can't argue with people who don't understand what an analogy is.JerrytheBullfrog said:Who the hell pissed in your cheerios? Nobody's saying that the next foreign horde is over the hill. Watch some interviews about the game, the staff hardly comes off as "nutcase rednecks."
Let me quote the article for you, 'dude'Learn to read, dude. He's not saying that people in Chechnya or Afghanistan will sympathize with the poor americans. He's saying that the idea of wanting to defend your family and the place you sleep at night is pretty universal, no matter if you're American, Mexican, Afghan, or whatever.
So I took his little claim and applied it to some countries where people have actually been invaded. Of course, it would be remiss of me to assume that they actually want to market the game in those countries. But you see, it's blanket statements like this that create ill will towards the West. The idea that anyone in America, a country that has never been invaded in its history (unless you happen to be a Native American) could know the pain of invasion is just condescending."Any country is applicable, it's about defending something that you care about and that's dear to you."
And Tomorrow When The War Began was just as much of a fantasy as this. I remember I refused to believe it when I was 12. I will say this though: at the very least, John Marsden had enough taste to not name the aggressing country even though it was painfully obvious that they were Indonesians.ravenshrike said:Well, I don't know about 2nd amendment rights, but Tomorrow, When the War Began by John Marsden was pretty fucking similar. Admittedly much smaller in scope, but then Aussies don't have nearly as many firearms per capita as us.Cousin_IT said:power fantasies about the small man exercising his 2nd amendment right to rise up & fight the evil occupiers is a rather American thing
Now hold it, what are we talking about here?Blind Sight said:If I may ask, what video games do you play and what tv shows or movies do you watch? I guarantee you I can easily dig political and social commentary out of them (especially Bioware, Bioware loves Thomas Hobbes so much it's insane).
In all fairness to Kaos, the game has been in development for three years, and the North Koreans were the antagonists for at least two of them. So NK was chosen before the tension blew up. Kim Jong Il has been making anti-West statements for a LOT longer than this.Shamanic Rhythm said:Can't argue with people who don't understand what an analogy is.JerrytheBullfrog said:Who the hell pissed in your cheerios? Nobody's saying that the next foreign horde is over the hill. Watch some interviews about the game, the staff hardly comes off as "nutcase rednecks."
Let me quote the article for you, 'dude'Learn to read, dude. He's not saying that people in Chechnya or Afghanistan will sympathize with the poor americans. He's saying that the idea of wanting to defend your family and the place you sleep at night is pretty universal, no matter if you're American, Mexican, Afghan, or whatever.
So I took his little claim and applied it to some countries where people have actually been invaded. Of course, it would be remiss of me to assume that they actually want to market the game in those countries. But you see, it's blanket statements like this that create ill will towards the West. The idea that anyone in America, a country that has never been invaded in its history (unless you happen to be a Native American) could know the pain of invasion is just condescending."Any country is applicable, it's about defending something that you care about and that's dear to you."
These guys are releasing a fictional game about North Korea invading the USA at a time when tensions on the Korean peninsula are at an all-time high. That is the height of diplomatic insensitivity and they know it, but they're doubtless keen to cash in on the political climate - notice how he admits North Korea only became the antagonist later in the game's development? So in order to deflect any incoming flak about releasing such a game, they're making all these pretensions to sensitivity. It's about as transparent as an air curtain.
I understood your analogy perfectly, I just think you're wrong as hell.Shamanic Rhythm said:Can't argue with people who don't understand what an analogy is.JerrytheBullfrog said:Who the hell pissed in your cheerios? Nobody's saying that the next foreign horde is over the hill. Watch some interviews about the game, the staff hardly comes off as "nutcase rednecks."
Let me quote the article for you, 'dude'Learn to read, dude. He's not saying that people in Chechnya or Afghanistan will sympathize with the poor americans. He's saying that the idea of wanting to defend your family and the place you sleep at night is pretty universal, no matter if you're American, Mexican, Afghan, or whatever.
So I took his little claim and applied it to some countries where people have actually been invaded. Of course, it would be remiss of me to assume that they actually want to market the game in those countries. But you see, it's blanket statements like this that create ill will towards the West. The idea that anyone in America, a country that has never been invaded in its history (unless you happen to be a Native American) could know the pain of invasion is just condescending."Any country is applicable, it's about defending something that you care about and that's dear to you."
These guys are releasing a fictional game about North Korea invading the USA at a time when tensions on the Korean peninsula are at an all-time high. That is the height of diplomatic insensitivity and they know it, but they're doubtless keen to cash in on the political climate - notice how he admits North Korea only became the antagonist later in the game's development? So in order to deflect any incoming flak about releasing such a game, they're making all these pretensions to sensitivity. It's about as transparent as an air curtain.