After watching last weeks Extra Credits, I started wondering.
In Extra Credits they set out to talk about non combat gaming but really only talked about dialogue options. What I was wondering is what ways of problem solving would people like to see in games that haven't been explored in game play mechanics(things other then combat, stealth and talking)?
In Extra Credits they set out to talk about non combat gaming but really only talked about dialogue options. What I was wondering is what ways of problem solving would people like to see in games that haven't been explored in game play mechanics(things other then combat, stealth and talking)?