Darken12 said:snip
I think the problem with those game ideas is, if it is executed properly it needs a lot more time to write the game. I mean a triple A game needs a lot of programming, playtesting, game designing, art, etc. that a very complex game in that regard might cost significantly more with less probability of success.Bara_no_Hime said:snip
I mean ... for Draken you need a whole new style of game design to make it feel like an accomplishment that those are safe. They cannot just disappear in addition with a lot of gameplay mechanics that "defeat" (I do not want to use this word here) the enemy peacefully without getting dull (They managed it with shooters and all you do is shooting)
And for Bara_no_Hime (does this name mean princess something?) it would be nearly impossible to write a game like that without being a visual novel with pretexted answers to pretexted problems. If it was possible to pull of a greater problem and various ways of solving with AI reacting to it, it would be awesome. Or just so many pretexted possibilites that nobody would care if it is pretexted (does the word pretexted exist?)