Heavy Rain didn't involve any combat that the player forced onto people, but it wasn't exactly a game filled with bright tones either. I think Quantum Dream is one of those few publishers that really knows how to set up a story in a different way from what we're expecting, and I'm excited for their coming next gen projects.
I think the big problem is that publishers that want to make these experiences always relate video game stories to multi-person conflicts, basically wars on different scales. Characters can live their life and deal with internal conflicts, but I guess developers don't think we learned anything unless we killed someone before our decision of what socks to wear for the morning, which will probably stain the socks they didn't want you to wear anyway, because multiple paths are hard to design for. I want to see some character development like from Spec Ops or Heavy Rain, but maybe we'll have to go through some more tasteless shooters before these ideals come through.
I think the big problem is that publishers that want to make these experiences always relate video game stories to multi-person conflicts, basically wars on different scales. Characters can live their life and deal with internal conflicts, but I guess developers don't think we learned anything unless we killed someone before our decision of what socks to wear for the morning, which will probably stain the socks they didn't want you to wear anyway, because multiple paths are hard to design for. I want to see some character development like from Spec Ops or Heavy Rain, but maybe we'll have to go through some more tasteless shooters before these ideals come through.