It occured to me a while back that for sometime in the 90s(?), it was the norm for security questions to pop up in-game for many MS-DOS based titles requiring you to look up certain words on certain pages of clunky manuals. Nowadays, most games come with a unique 'key' of sorts entered in at the installation phase that takes care of almost all the security and none of the old 'pop-quiz' features of the older titles.
I was wondering whether anyone could shed some light on how this quirky security-question practice ever got started, it's eventual decline and why they didn't catch onto (or where unable to implement) the unique 'key' feature earlier? (Info on the Web seems pretty scant on this kind of history)
I was wondering whether anyone could shed some light on how this quirky security-question practice ever got started, it's eventual decline and why they didn't catch onto (or where unable to implement) the unique 'key' feature earlier? (Info on the Web seems pretty scant on this kind of history)