So, a game got greenlit on Steam recently that I took an interest in. That would be Routine. So I looked into it a bit and discovered that it's a survival horror FPS...with a twist. The game features perma-death and no health packs. Just like real life, you have one shot and if you screw it up, you're boned. I'm definitely planning on doing a Let's Play of the game when it's finally released (Because I'm a masochist), but I was wondering how other people felt about such a thing.
On one hand, every moment is extremely tense because a single misstep could spell total doom for your sanity, really adding special emphasis to 'survival horror'.
On the other hand, if the game bugs up and something happens like falling through an elevator to insta-die, well that's a serious gamebreaking problem. Even without that, as mentioned, one mistake could ruin hours of hard work.
I'm a bit on the fence. On the surface, it seems like death has real consequence...but does it? Death in most games just sends you back to the last checkpoint, wasting a bit of your time in exchange for you knowing what's to come so that you can better prepare for it. While perma-death seems like it's more punishing, the concept is the same just the scale has been ramped up. You're trading time for forewarning. And in a game that builds itself around horror, knowing what's to come isn't very scary.
So, basically, I was wondering what others felt about this mechanic.
On one hand, every moment is extremely tense because a single misstep could spell total doom for your sanity, really adding special emphasis to 'survival horror'.
On the other hand, if the game bugs up and something happens like falling through an elevator to insta-die, well that's a serious gamebreaking problem. Even without that, as mentioned, one mistake could ruin hours of hard work.
I'm a bit on the fence. On the surface, it seems like death has real consequence...but does it? Death in most games just sends you back to the last checkpoint, wasting a bit of your time in exchange for you knowing what's to come so that you can better prepare for it. While perma-death seems like it's more punishing, the concept is the same just the scale has been ramped up. You're trading time for forewarning. And in a game that builds itself around horror, knowing what's to come isn't very scary.
So, basically, I was wondering what others felt about this mechanic.