Game critics today face a lot of problems in reviewing and previewing games, but what I think is the most pressing is acceptance. There's at least two very distinct sides to reviewing. There are the "respected" game reviewers, (see metacritic) and then there are the blogging guttersnipes (see Yahtzee) and never shall the two see eye to eye.
We can't all shoot the moon like Yahtzee and expect to be taken remotely seriously, nor can we take a game and look at it like metacritic and just go with the general consensus. The middle ground between the two sides is essentially embodied in the quote in the title of this post "Not that there's anything necessarily wrong with that" By saying that, a reviewer or previewer can subtly hint that there's something not quite right with a game without directly sandbagging it and thereby earning ire from developers, other reviewers and previewers, backlash from readers and/or franchise fans, basically all their peers.
I personally think that's garbage. For all the interactivity and feedback that we're seeing in game mechanics (i.e. rating levels in Little Big Planet, the voting channel on the Wii, etc...), shouldn't we be able to say that as reviewers and previewers, "I'd like to see this in a game," or "I don't like this element of the game." No, I'm not saying limit the game designer's artistic freedom, or in any way effect the autocracy of developers, they will do what they want, regardless of what reviewers say, but for the sake of journalistic integrity, let's say what we mean when we review or preview a game
Anyway, what's the community opinion, is it better to say what we mean, or is the reviewing and previewing community stable and strong as it is?
We can't all shoot the moon like Yahtzee and expect to be taken remotely seriously, nor can we take a game and look at it like metacritic and just go with the general consensus. The middle ground between the two sides is essentially embodied in the quote in the title of this post "Not that there's anything necessarily wrong with that" By saying that, a reviewer or previewer can subtly hint that there's something not quite right with a game without directly sandbagging it and thereby earning ire from developers, other reviewers and previewers, backlash from readers and/or franchise fans, basically all their peers.
I personally think that's garbage. For all the interactivity and feedback that we're seeing in game mechanics (i.e. rating levels in Little Big Planet, the voting channel on the Wii, etc...), shouldn't we be able to say that as reviewers and previewers, "I'd like to see this in a game," or "I don't like this element of the game." No, I'm not saying limit the game designer's artistic freedom, or in any way effect the autocracy of developers, they will do what they want, regardless of what reviewers say, but for the sake of journalistic integrity, let's say what we mean when we review or preview a game
Anyway, what's the community opinion, is it better to say what we mean, or is the reviewing and previewing community stable and strong as it is?