Notch Calls Out 2K Boss Over Photorealism Comments

The Wooster

King Snap
Jul 15, 2008
15,305
0
0
Notch Calls Out 2K Boss Over Photorealism Comments


"I had way more emotions playing Proteus than I ever did playing any 2K game," says Notch.

2K Games boss, Christoph Hartmann, turned a few heads this week when he declared [http://www.escapistmagazine.com/news/view/118839-2K-New-Genres-Impossible-Without-Photorealism] that the industry can't effectively explore new, emotionally driven genres until it achieves photorealistic graphics.

As he told GamesIndustry International:

"Recreating a Mission Impossible experience in gaming is easy; recreating emotions in Brokeback Mountain is going to be tough, or at least very sensitive in this country... " he said. "It will be very hard to create very deep emotions like sadness or love, things that drive the movies. Until games are photorealistic, it'll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now."

The responses to Hartmann's comments have been abundant and vitriolic as gamers scramble over each other to provide counterexamples. One such dissenting voice belongs to Minecraft creator, Markus "Notch" Perrson, a developer who doesn't hold much stock in photorealism.

"No, Christoph," he tweeted, "you limit the number of new genres if you focus on photorealism."

He then added the following:

"I had way more emotions playing Proteus [http://www.youtube.com/watch?v=gWs_RKXkyu0&feature=related] than I ever did playing any 2K game."

"Also, Futurama has made me feel sad more than most sad movies can.

"The Sting, Jurrasic Bark, Luck of the Fryish. Photorealistic? No."

Personally, I'm wondering if Hartmann misspoke in the original interview. The idea that non-photorealistic visuals make it difficult to convey emotions is just straight-up wrong, as any first-year animation student will tell you. His comment on games expanding into new genres once photorealism is achieved seem more reasonable, though many argue that the increased costs such a graphical style would entail would hinder creativity rather than encourage it.

Source: Twitter [https://twitter.com/notch]


Permalink
 

zungerman090

New member
Nov 18, 2009
125
0
0
While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
 

Fasckira

Dice Tart
Oct 22, 2009
1,678
0
0
zungerman090 said:
While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
Aye, cant help but feel hes just expressed his point badly. Photorealistic graphics will make it easier to show emotion on the screen but good story writers will still be required to actually pen a plot that allows us to connect with the characters on any kind of emotional level.

I mean I nearly cried at this scene in a game and its simple 2d stuff:

 

odBilal

New member
Feb 7, 2009
272
0
0
I think he got misunderstood. Maybe he meant to say that after we achieved photorealism we can concentrate on trying to express emotions better.
 

getoffmycloud

New member
Jun 13, 2011
440
0
0
I think he is talking about better facial expressions in which case it does have a very good point and certainly in a world where there are no budget issues for games then it certainly would be.
 

VinLAURiA

New member
Dec 25, 2008
184
0
0
zungerman090 said:
While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
That's not the fault of photorealism, though, that's just bad animation. A smooth animation and care to avoid clipping still allows for plenty of stylization. This is just big-shot developers pushing more graphics power because that's what they always flippin' do. I guarantee that any emotional scene you can think of in a realistic game can be matched with a stylized look.

Even in more grounded visual styles, it's still just a matter of getting the execution right more than the horsepower. Look at Half-Life 2, which still holds up today in terms of expression despite being a game from 2004. It may not have L.A. Noire levels of visual fidelity, but a skilled animator should be able to pull off just the same amount of motion. The challenge is mimicking the expressions, not recreating the face.
 

jmarquiso

New member
Nov 21, 2009
513
0
0
zungerman090 said:
While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
Then look at almost any Pixar film. In Wall-E we managed to get romance between a bulldozer and an iPod and still portrayed those emotions well.

Just because a studio that uses canned animations and relinquishes control of a characters' appearance can't make a realistic romance scene, doesn't invalidate the rest.

Further, writing, character, empathy, and depth will trump graphical fidelity most of the time.
 

jmarquiso

New member
Nov 21, 2009
513
0
0
getoffmycloud said:
I think he is talking about better facial expressions in which case it does have a very good point and certainly in a world where there are no budget issues for games then it certainly would be.
The Source Engine's Faceposer has been brilliant at doing this. With a skilled animator you could get semi, or stylized graphics that can still portray quite a range of emotion. This is why people attatched themselves to Alyx Vance, and - more recently - Wheatley.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
11,597
0
0
Notch is right, but is everything Notch craps out tweets news worthy?
 

Furism

New member
Sep 10, 2009
132
0
0
Hartmann's argument is completely wrong. Why? Because for centuries authors have written books that make you feel very strong emotions. An emotion comes from a situation. And that all comes down to writing. The problem is that these guys have no idea what the hell they are talking about when it comes to writing. For more than a decade this industry has been focused on graphics, QTE and huge productions. They totally forgot that games like friggin' Zork or Day of the Tentacle or Fallout can convey emotions just fine. You don't need 64x FSAA and Dynamic Atmospheric Cloud Lightning 4.0 to do that.

This is the difference between Hollywood and the rest of the movie industry, by the way. How many blockbusters don't have embarrassing love stories? Not many.

Shakespeare, Lovecraft, Balzac and Victor Hugo (among the thousands of other great authors that were masters of making you feel just by printing black letters on white paper) must be rolling in their graves. George R.R. Martin must be having a blast, too.

zungerman090 said:
While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
This is because all of this is poorly designed and written. You don't *have* to show a romance scene. Even in movies, most of the time it's to justify showing the butt of an actor - very rarely is a sex scene actually relevant.
 

Nick Holmgren

New member
Feb 13, 2010
141
0
0
I think the thing this man meant to say is that, when we have the capacity to achieve, at will, nearly any graphical effect, at least up to photo-realism, it will offer a much better palette for those who want to create emotional experiences in games.

Games like Heavy Rain and LA Noir, which are going for a setting in the real world obviously benefit from looking the part, but games like Proteus, Minecraft, and even team fortress show that you can achieve great effect without realism, it just requires you think more about how you break from reality.

This burden is something that would be better as a choice to embrace rather than a limitation of the medium.
 

drkchmst

New member
Mar 28, 2010
218
0
0
Evil Smurf said:
Notch is right, but is everything Notch craps out tweets news worthy?
Like. He's been eating a few too many hot pockets lately.

And since other people are putting out their interpretations, I think Christoph is talking about wookies. We need to be able to portray wookies more accurately than ever accounting for every hair on their bodies while taking into account shedding, fleas/ticks/lice. I can't wait to play wookie groomer.
 

Danial

New member
Apr 7, 2010
304
0
0
The first 15 minutes of Pixars Up shit all over the 2k argument. But gaming wise? Most of the most moving games are not in any way shape or form PR, Look at how moving a game like Wind Waker is compared to something like Heavy Rain, All the "Realistic" faces in the world, beaten to hell by a cell shaded 12 year old in a magical boat.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
11,597
0
0
drkchmst said:
Evil Smurf said:
Notch is right, but is everything Notch craps out tweets news worthy?
Like. He's been eating a few too many hot pockets lately.

And since other people are putting out their interpretations, I think Christoph is talking about wookies. We need to be able to portray wookies more accurately than ever accounting for every hair on their bodies while taking into account shedding, fleas/ticks/lice. I can't wait to play wookie groomer.
I liked the original Wookie Groomer for Sega Genesis, If they can keep the fantastic narrative and music then I think this HD rerelease will be worth it.
 

Denamic

New member
Aug 19, 2009
3,804
0
0
Stylised characters are often better at conveying emotions through expressions than actual humans.
And you can't get more photorealistic than reality itself.
 

Milanezi

New member
Mar 2, 2009
619
0
0
I don't know if he misspoke or not, and I don't think anyone anywhere is in position to say that for sure. However, his comment isn't entirely true, but it's not entirely false either: it's not IMPOSSIBLE to convey emotions without the use of photorealistic graphics, but it is harder depending on the media.
Heavy Rain was a great game, and until this point, in my opinion, it is the most photorealistic game I've ever played, but for all the drama the story brought, it did not manage to shake me emotionally (yes, I was astounded by the twist on who was the murderer, but a plot twist doesn't need graphics of any sort). Bioshock on the other hand, and even more so Bioshock2: Minerva's Den, shook me tremendously, they're both from 2K and they're not photorealistic.
Let's compare Batman: Mask of the Phantasm to Nolan's trilogy, both are great, but Phantasm carries much more emotional impact.
Basically, it's all about the ability to convey the given emotion into a game, some emotions might be harder than others, as someone previously stated, the sex scenes in Mass Effect and even Heavy Rain are laughable, but I wouldn't call it lack of PHOTOrealism, more like lack of "life", they're always like two statues/automatons kissing each other, it feels... strange. Animations have pulled it off though (Heavy Metal, SOME Final Fantasy CGIs, etc...), but that's a matter of freedom and ability to give the characters emotional responses, such as believable movements and facial expressions. So far, that's easy to do in a Pixar movie, a game CGI, etc. But hard when it comes to gameplay per se...
 

Vivi22

New member
Aug 22, 2010
2,300
0
0
zungerman090 said:
While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
Mass Effect's romance scenes are laughable because they're poorly written and poorly animated, not because you can't use graphics at their present level to convey as much emotion as any movie. Considering facial animation down almost ten years ago and no one's really improved on it yet, not to mention some of the most emotionally expressive games I've ever played had even less advanced graphics, the idea that better graphics will lead to conveying better emotion is laughable since no one's really managed it. And if anything, creeping ever closer to the uncanny valley is only going to make emotions, body language and facial animation more unnerving when it's slightly off. If anything, simpler graphics are more emotionally expressive and resonant than the absolute top of the line AAA photorealism attempts.
 

JokerboyJordan

New member
Sep 6, 2009
1,034
0
0
Evil Smurf said:
Notch is right, but is everything Notch craps out tweets news worthy?
Can't help but agree here, just because he made one game that was a hit doesn't mean he's an authority on the videogame industry.