Where I'm from 2k games are infamous for just being horrible. I would never take anything that company says seriously.
You know what? You're right about Mass Effect, but not that guy. That is the problem with the standard of graphics we use today. Because of the level of graphics we've achieved, many developers foolishly think everything can now be rendered in-game, but that just invites bugs into the cut-scenes. This wouldn't have been a problem at all if the characters were - rather then rendered through typical xbox/ps3 graphics - hand drawn. So yeah, that 2K guy is VERY wrong... if anything, once we reach photo-realistic graphics, there will be 10x the bugs sneaking their way into the cut scenes. Expect some serious moments in games to become funny youtube videos in the future!zungerman090 said:While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
zungerman090 said:While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
The issue with those romance scenes (and a lot of other emotional sequences) is twofold. It's due to stilted and jarring animation and borderline amateurish, shoehorned writing. More so the latter then the former mind you.Fasckira said:Aye, cant help but feel hes just expressed his point badly. Photorealistic graphics will make it easier to show emotion on the screen but good story writers will still be required to actually pen a plot that allows us to connect with the characters on any kind of emotional level.zungerman090 said:While people are hating on this guy, he does have a point. Look at Mass Effect romance scenes. While they are meant to be meaningful and serious, it is hard to take them seriously due to some really bad animation and/or clipping.
I mean I nearly cried at this scene in a game and its simple 2d stuff:
Personally, anything before Futurama went off the air for the first time (before the movies, though they were good also) were good.The Great JT said:Oncea again, Notch is correct. Photorealism does not mean something is good.
Also, Luck of the Fryrish is like, the best episode of Futurama. That's not to say the rest is bad, it's just that one episode shines very bright.
I think this is a good point. IF you're going to have a "realistic" aesthetic, you need to push it all the way to photorealism or the whole uncanny valley thing rears its (literally) ugly head and distracts from what you're trying to say.Covarr said:I think (read: hope) that what Hartmann meant to say is that photorealism will help realistic games; we need to finish getting past the uncanny valley.