Why would you want to turn it off? The whole point of VR is that you are not just looking at a screen, but being "inside the game". With a 110° field view, this thing is coming close to it.AC10 said:Oh, I see how it works now. Can you turn it off? Like, what if I want it to stop looking where I'm looking, and just stay centred on my crosshairs for instance? I suppose this would be up to the game in question to implement.
I still actually find the notion of playing a game with this thing strapped to my face incredibly unappealing.
Turning off the head tracking would turn it into exacly what you find unappealing in it, a TV screen strapped to your face. John carmack specifically talked about how much Sony's previous VR display that lacked head tracking sucked, because whenever you wanted to move your face a little bit, the whole game world was moving around with you, and that felt nauseating.
http://www.youtube.com/watch?v=wt-iVFxgFWk&feature=player_detailpage#t=3585s
But with head tracking, if you hear a sudden noise from the left, you can quickly look there, then follow with your body with the controller, and still feel like you are looking around in a fixed environment that is around yourself, and not at a screen strapped to your head.