28 people is too much for a full 3D Game? Not really. Nooo way is that too little. You're also forgetting costs associated with distribution, marketing and sales, legal, the whole nine yards. What DoubleFine is doing is making sure that they have the talent to get this game done correctly so that it doesn't squander its kickstarter money as well as the name of the brand. That's not cheap.bearlotz said:Holy well-spoken post, Batman! +5 internets to you, Scars.Scars Unseen said:$18 million isn't a lot? Maybe by AAA publisher standards where they spend ludicrously excessive amounts of cash on administrative costs and marketing. Chris Roberts brought up a chart of manpower costs when he was explaining why he was asking for as much money as he was for Star Citizen. Let's look at that, shall we?
![]()
So the total cost(including equipment and software) for a member of a game development team(aside from those QA peasants) is around $127,571 per year. So let's assume a long development time: 5 years. $18M would pay for a 28 man team for 5 years. Frankly, I think that 28 people may be a bit of overkill for a platformer, as is a 5 year development cycle. $18M is quite a lot of money when you don't have to feed CEOs and plaster your game's image on every major television network every 10 minutes.
If these numbers are correct, I find it completely plausible that Notch was surprised by the 18M bill for this project.
He could give me some of it > > I'll put it to good use.DVS BSTrD said:From the guy who just said he has so much money he doesn't know what to do with it? ~_~
Um... how about Notch thinks before he acts. He committed to backing a game without knowing how much it would cost. He did so without consulting anyone within his company for any real numbers, or any real numbers from DoubleFine. If you read this article, then, you'll find that he made an assumption based on his rather trivial investment in Minecraft (100k dollars), and then applied that to another game project. He then -reached out- to Tim Schaffer and said that he would help make Psychonauts 2 happen. Tim wasn't begging him for money. Notch reached OUT to him! If I remember right, Tim got an email from Notch that said "Let's make Psychonauts 2 Happen", or something along those lines.A Smooth Criminal said:So you expect a random guy somewhere in the world to get ahold of some other random guy completely unrelated to him by using methods which require a pre established relationship?subtlefuge said:I hate Notch for being the kind of arrogant and pretentious douchebag to make random claims without consulting any of his business partners, doing any research, or thinking them through. The phone, email, face to face meetings: all better ways to make initial contact about a multi-million dollar deal than twitter.
Twitter was a simple and easy method for Notch... And research? Sorry but how is he supposed to figure out the price of an unannounced game that he's not working on?
Also, I'm pretty sure they did have face to face meetings, email exchanges and phone calls... Else they wouldn't have had discussions to discuss the pricing would they?
Think before you type.
I won't say I hate Notch, not for this really, but I will say this:erttheking said:Why is it I'm getting to feeling that everyone is going to hate Notch now?
Oh wow, I forgot about the part where Notch signed a contract and Tim Schaffer jumped on board rather than running off to crowdfund some point and click adventure game.Nocturnus said:Um... how about Notch thinks before he acts. He committed to backing a game without knowing how much it would cost. He did so without consulting anyone within his company for any real numbers, or any real numbers from DoubleFine. If you read this article, then, you'll find that he made an assumption based on his rather trivial investment in Minecraft (100k dollars), and then applied that to another game project. He then -reached out- to Tim Schaffer and said that he would help make Psychonauts 2 happen. Tim wasn't begging him for money. Notch reached OUT to him! If I remember right, Tim got an email from Notch that said "Let's make Psychonauts 2 Happen", or something along those lines.
Then he has the gall to say, "Oh, well 18 million is a lot of money! Silly me! How could they spend such an amount? I made millions off of Minecraft after investing 100k!"
The guy lives in a bubble of his own ego. He needs a reality check, because when he speaks, he often comes across as disconnected.
Yes, he's said some things that are commendable. However, he also has a tendency to jump the shark and say things that are ... not very bright.And a bubble of his own ego? You realize the same person you're talking about is a person who openly complemented Terraria, a direct competitor to Minecraft...
Well gee. If only we had someone who has actually been and worked in the games industry hands on and can give us some insights with a topic in gaming discussion or something.ThriKreen said:Excessive? You still need to pay for the building lease and maintenance of the office, the support staff for IT, admin for managing paperwork for benefits and stuff (do you want to deal with the paper work and also work on the game too?) and of course, and you always need to advertise to drum up interest and such - sending people to cons and expos, paying for booths and displays. Heck, even a person with a camera for the "Making of..." video.Scars Unseen said:So the total cost(including equipment and software) for a member of a game development team(aside from those QA peasants) is around $127,571 per year. So let's assume a long development time: 5 years. $18M would pay for a 28 man team for 5 years. Frankly, I think that 28 people may be a bit of overkill for a platformer, as is a 5 year development cycle. $18M is quite a lot of money when you don't have to feed CEOs and plaster your game's image on every major television network every 10 minutes.
And oh yeah, Doublefine is based in San Francisco which is like the most expensive city to live and work in. So you'd probably doubling the cost of those averages listed.
There's a lot of back end costs people just simply aren't aware of in the game dev industry.
Honestly, I'd assume the opposite, that Notch (as beloved as he is) would be defended for his decision, and Tim Schaffer (still beloved) would be demonised for his games.erttheking said:Why is it I'm getting to feeling that everyone is going to hate Notch now?
I'm gonna go ahead and believe the talentless hack who worked at Bioware and Volition (AND BEFORE ANYONE YELLS AT ME, READ HIS FORUM TITLE).ThriKreen said:Excessive? You still need to pay for the building lease and maintenance of the office, the support staff for IT, admin for managing paperwork for benefits and stuff (do you want to deal with the paper work and also work on the game too?) and of course, and you always need to advertise to drum up interest and such - sending people to cons and expos, paying for booths and displays. Heck, even a person with a camera for the "Making of..." video.Scars Unseen said:So the total cost(including equipment and software) for a member of a game development team(aside from those QA peasants) is around $127,571 per year. So let's assume a long development time: 5 years. $18M would pay for a 28 man team for 5 years. Frankly, I think that 28 people may be a bit of overkill for a platformer, as is a 5 year development cycle. $18M is quite a lot of money when you don't have to feed CEOs and plaster your game's image on every major television network every 10 minutes.
And oh yeah, Doublefine is based in San Francisco which is like the most expensive city to live and work in. So you'd probably doubling the cost of those averages listed.
There's a lot of back end costs people just simply aren't aware of in the game dev industry.
Skipping to the only part that matters... uhh... not everyone has the patience to look up these kind of figures and consult Notch about them. That's sort of his and his financial advisors' responsibilities, not ours.BoxKnocker said:Luckily I'm human, so I've done the exact same thing a million times because I'm incredibly ignorant. Like, my knowledge is a drop in the ocean of information, the rest of said ocean I am ignorant of. Then, within that drop of knowledge, there's only one stable isotope of knowledge, while the rest is incorrect knowledge, undiscovered knowledge, baseless knowledge, and what I'm sure is more because my ignorance is tricky in that I don't know what I don't know because I don't know its a thing that I could know, and is entirely dependent on outside sources delivering it to me. It hasn't been a one time event, either. I have found that usually every time I learn something, I did not know it beforehand. No matter how hard I try to cover all my bases, I have been shown repeatedly, in every single bit of knowledge I've ever had, that I was missing crucial pieces that change everything, and if, when I was younger, someone had told a story about a man who was wrong, but thought he was right and tried to convince other people of it, and made decisions based on it for years, or months, or days, and then was shown some missing pieces that made him aware of his error, I'd have thought there was a hell and that was it. That's just life though, for humans, at least.
So, I'd have to be delusional or incredibly dense to expect anything else from people. I at least can be thankful when its an area I have knowledge in, so I can be of some use and share my strengths with those for whom it is a weakness, and when I make mistakes they can do the same for me. I can't imagine any human responding with judgement, criticism that isn't useful at all, unforgiving condemnation, or anything that indicates they don't understand, because they do.
Speaking of, I have some ignorance I need help with; when I don't like something, or have any negative emotions about something, it is ALWAYS lack of understanding. I set out to figure out what I don't understand and eliminate the lies that allow me to justify being a cancerous growth on said issue. Is that not always the case? Does understanding not always eliminate judgement? "THEY SHOUDLN'T HAVE" VS "I CAN SEE WHY", whether you like, dislike, agree, or disagree?
But, here I am, a human, rambling on in a thread populated by beings of pure, brilliant light, far superior to me in every way, who also make up the majority of the internet where said thread exists. I am humbled to even be allowed to post here. I do have trouble understanding that species, though, as I do not think I would ever enjoy judgement, even if I were to find perfection one day. I guess it doesn't feel disingenuous when you don't have to make mistakes to get there.
So, my feelings on the matter are as follows, as unimportant and useless as they are: I don't care, but if I did, I would be disappointed, because I know what it's like to have expectations that prove to be premature, or that took many liberties in establishing themselves where the liberties ended up not matching reality. Its always a thing to be grateful for that there is an opportunity here for people to become harder, better, faster, stronger.
On a side note, it looks like many of you could have prevented this, I trust all of you tried to contact Notch and requested to handle his business affairs back when this was first announced? If only I wasn't just as ignorant as Notch, even more so, and could not see this coming with any sort of certainty, or I'd have done it myself.