Holy well-spoken post, Batman! +5 internets to you, Scars.Scars Unseen said:$18 million isn't a lot? Maybe by AAA publisher standards where they spend ludicrously excessive amounts of cash on administrative costs and marketing. Chris Roberts brought up a chart of manpower costs when he was explaining why he was asking for as much money as he was for Star Citizen. Let's look at that, shall we?
So the total cost(including equipment and software) for a member of a game development team(aside from those QA peasants) is around $127,571 per year. So let's assume a long development time: 5 years. $18M would pay for a 28 man team for 5 years. Frankly, I think that 28 people may be a bit of overkill for a platformer, as is a 5 year development cycle. $18M is quite a lot of money when you don't have to feed CEOs and plaster your game's image on every major television network every 10 minutes.
28 people is too much for a full 3D Game? Not really. Nooo way is that too little. You're also forgetting costs associated with distribution, marketing and sales, legal, the whole nine yards. What DoubleFine is doing is making sure that they have the talent to get this game done correctly so that it doesn't squander its kickstarter money as well as the name of the brand. That's not cheap.bearlotz said:Holy well-spoken post, Batman! +5 internets to you, Scars.Scars Unseen said:$18 million isn't a lot? Maybe by AAA publisher standards where they spend ludicrously excessive amounts of cash on administrative costs and marketing. Chris Roberts brought up a chart of manpower costs when he was explaining why he was asking for as much money as he was for Star Citizen. Let's look at that, shall we?
So the total cost(including equipment and software) for a member of a game development team(aside from those QA peasants) is around $127,571 per year. So let's assume a long development time: 5 years. $18M would pay for a 28 man team for 5 years. Frankly, I think that 28 people may be a bit of overkill for a platformer, as is a 5 year development cycle. $18M is quite a lot of money when you don't have to feed CEOs and plaster your game's image on every major television network every 10 minutes.
If these numbers are correct, I find it completely plausible that Notch was surprised by the 18M bill for this project.
He could give me some of it > > I'll put it to good use.DVS BSTrD said:From the guy who just said he has so much money he doesn't know what to do with it? ~_~
Um... how about Notch thinks before he acts. He committed to backing a game without knowing how much it would cost. He did so without consulting anyone within his company for any real numbers, or any real numbers from DoubleFine. If you read this article, then, you'll find that he made an assumption based on his rather trivial investment in Minecraft (100k dollars), and then applied that to another game project. He then -reached out- to Tim Schaffer and said that he would help make Psychonauts 2 happen. Tim wasn't begging him for money. Notch reached OUT to him! If I remember right, Tim got an email from Notch that said "Let's make Psychonauts 2 Happen", or something along those lines.A Smooth Criminal said:So you expect a random guy somewhere in the world to get ahold of some other random guy completely unrelated to him by using methods which require a pre established relationship?subtlefuge said:I hate Notch for being the kind of arrogant and pretentious douchebag to make random claims without consulting any of his business partners, doing any research, or thinking them through. The phone, email, face to face meetings: all better ways to make initial contact about a multi-million dollar deal than twitter.
Twitter was a simple and easy method for Notch... And research? Sorry but how is he supposed to figure out the price of an unannounced game that he's not working on?
Also, I'm pretty sure they did have face to face meetings, email exchanges and phone calls... Else they wouldn't have had discussions to discuss the pricing would they?
Think before you type.
I won't say I hate Notch, not for this really, but I will say this:erttheking said:Why is it I'm getting to feeling that everyone is going to hate Notch now?
Oh wow, I forgot about the part where Notch signed a contract and Tim Schaffer jumped on board rather than running off to crowdfund some point and click adventure game.Nocturnus said:Um... how about Notch thinks before he acts. He committed to backing a game without knowing how much it would cost. He did so without consulting anyone within his company for any real numbers, or any real numbers from DoubleFine. If you read this article, then, you'll find that he made an assumption based on his rather trivial investment in Minecraft (100k dollars), and then applied that to another game project. He then -reached out- to Tim Schaffer and said that he would help make Psychonauts 2 happen. Tim wasn't begging him for money. Notch reached OUT to him! If I remember right, Tim got an email from Notch that said "Let's make Psychonauts 2 Happen", or something along those lines.
Then he has the gall to say, "Oh, well 18 million is a lot of money! Silly me! How could they spend such an amount? I made millions off of Minecraft after investing 100k!"
The guy lives in a bubble of his own ego. He needs a reality check, because when he speaks, he often comes across as disconnected.
Yes, he's said some things that are commendable. However, he also has a tendency to jump the shark and say things that are ... not very bright.And a bubble of his own ego? You realize the same person you're talking about is a person who openly complemented Terraria, a direct competitor to Minecraft...