(Sorry if this should be in the Forum Games and RP board, but that seems more for actual games rather than surrounding conversation....)
OK Ladies and Gentlemen! (probably more gentlemen, but hey-ho let?s see)
I?ve recently embarked upon the rich and wonderful world of Dungeons and Dragons and I have set about trapping friends and associates within my new hobby. It?s one of those odd things where I know the ones who will like it if they just give it a try and stop calling it ?gay? and so far, thanks to alcoholic lubrication and an off-the-cuff bit of improvisation, I?ve managed to get two of them interested in a proper game!
So, with dice bought and second hand manuals in hand, I now feel that I have to seal-the-deal with a stunning campaign, the kind of varied, cliff-hanger-filled, twisting turning piece of political and geographical intrigue that will keep my players interest piqued?.. (dawww! ?My players?! It?s all coming together in a beautiful family surrounded by machiavellian manipulation!)
This means, I?m looking for some feedback on what I have so far. Are my plagiarised and bastardised storylines going to do the trick? Does anyone have any advice or experience they can lend me? I mean, seriously, anything would be really appreciated?.
So far my plan is this:
The players (only two of them) begin in the western port town of Newhaven, the prime importer in the lucrative spice trade coming overseas from Haq. The adventurers are going to be hired by the Governor Henry Hogard to investigate the overgrown ruins of Seger?s Folly to the town?s south. The Governor, having heard rumours from travellers arriving in Newhaven suspects bandits may have taken up residence there. He would send part of the town watch but they are already overstretched due Newhaven population swelling thanks to the upcoming Festival of X (probably Kord ? Kord seems a good choice, I can half imagine celebrating Kord would practically require a lot of drinking and brawling).
Other characters who will be notable will be:
1. the recently arrived Knight Commander Pelen White, a burgundy cloaked Kingsman fresh from the capital city of Tridorn to discuss late taxes and Newhaven?s hiring of Felendor mercenaries.
2. Jacob Seger, the aged assistant to Governor Hogard and grandson of the eponymous Governor Seger of Seger?s Folly.
3. Redgar, a fighter from Bloodspear, one of the minor island nations between the Kingdom of Trine and Haq, who is currently in the Governor?s favour ? He was actually the improvised character I set one of my friends up with for the first game and the sole survivor from the adventure! I thought it would be good to see him knocking about.
As for Seger?s Folly itself, it?s mostly going to be ripped entirely from the old DnD starter kit ? the dungeon of Tusenmaug the Blue Dragon. Tweaked, of course, to suit this new area. It should give a good primer for combat and help show off the basics.
Upon finishing that, hopefully near lvl 2, I want to stick in my first non-combat encounters leading up to the Festival of X. On the return to town, a 4 successes before 2 failures persuasion task will occur as they run into a woman desperately trying to book passage away from Newhaven with a Captain Omer of Haq. I?m hoping to use Omer as a way introducing some exposition about Haq and maybe Bloodspear, a few choice cries of
?Don?t presume to threaten me! I?m a beloved of the court of Supreme Caliph Abdul Al-Far the Everlasting! Who are you to raise to your voice at me!?
or
?I have sailed from Haq to Bloodspear. I have viewed the Black Dome of Septarch with my own eyes, yet never have I heard the Caliph?s wisdom put so. You must be quite the scholar!?
And shortly after I might have one of them either get pick-pocketed or see someone else have it happen allowing for a potential chase and then maybe a fight? The idea is to allow for possible anger from the Governor if I later want to use that i.e. ?I sent you to check on some ruins and instead you?re brawling in the Low Docks, badgering the Haquish merchants and making me look a fool! Tell why I shouldn?t have you arrested right now!??
I?d quite like to tie an overarching plot that will be revealed later ? Why did the dragon choose Newhaven at that point? Why is there trouble between Newhaven and Tridorn now? Why was the woman so desperate to flee Newhaven at this point in time? Well, dear players, it?s all because of plot point Y! Yes, it was Y all along and you?ve been mere pawns! Pawns I say!
And then I?ll go from there?.
So, any feedback or refinement for my schemes?
OK Ladies and Gentlemen! (probably more gentlemen, but hey-ho let?s see)
I?ve recently embarked upon the rich and wonderful world of Dungeons and Dragons and I have set about trapping friends and associates within my new hobby. It?s one of those odd things where I know the ones who will like it if they just give it a try and stop calling it ?gay? and so far, thanks to alcoholic lubrication and an off-the-cuff bit of improvisation, I?ve managed to get two of them interested in a proper game!
So, with dice bought and second hand manuals in hand, I now feel that I have to seal-the-deal with a stunning campaign, the kind of varied, cliff-hanger-filled, twisting turning piece of political and geographical intrigue that will keep my players interest piqued?.. (dawww! ?My players?! It?s all coming together in a beautiful family surrounded by machiavellian manipulation!)
This means, I?m looking for some feedback on what I have so far. Are my plagiarised and bastardised storylines going to do the trick? Does anyone have any advice or experience they can lend me? I mean, seriously, anything would be really appreciated?.
So far my plan is this:
The players (only two of them) begin in the western port town of Newhaven, the prime importer in the lucrative spice trade coming overseas from Haq. The adventurers are going to be hired by the Governor Henry Hogard to investigate the overgrown ruins of Seger?s Folly to the town?s south. The Governor, having heard rumours from travellers arriving in Newhaven suspects bandits may have taken up residence there. He would send part of the town watch but they are already overstretched due Newhaven population swelling thanks to the upcoming Festival of X (probably Kord ? Kord seems a good choice, I can half imagine celebrating Kord would practically require a lot of drinking and brawling).
Other characters who will be notable will be:
1. the recently arrived Knight Commander Pelen White, a burgundy cloaked Kingsman fresh from the capital city of Tridorn to discuss late taxes and Newhaven?s hiring of Felendor mercenaries.
2. Jacob Seger, the aged assistant to Governor Hogard and grandson of the eponymous Governor Seger of Seger?s Folly.
3. Redgar, a fighter from Bloodspear, one of the minor island nations between the Kingdom of Trine and Haq, who is currently in the Governor?s favour ? He was actually the improvised character I set one of my friends up with for the first game and the sole survivor from the adventure! I thought it would be good to see him knocking about.
As for Seger?s Folly itself, it?s mostly going to be ripped entirely from the old DnD starter kit ? the dungeon of Tusenmaug the Blue Dragon. Tweaked, of course, to suit this new area. It should give a good primer for combat and help show off the basics.
Upon finishing that, hopefully near lvl 2, I want to stick in my first non-combat encounters leading up to the Festival of X. On the return to town, a 4 successes before 2 failures persuasion task will occur as they run into a woman desperately trying to book passage away from Newhaven with a Captain Omer of Haq. I?m hoping to use Omer as a way introducing some exposition about Haq and maybe Bloodspear, a few choice cries of
?Don?t presume to threaten me! I?m a beloved of the court of Supreme Caliph Abdul Al-Far the Everlasting! Who are you to raise to your voice at me!?
or
?I have sailed from Haq to Bloodspear. I have viewed the Black Dome of Septarch with my own eyes, yet never have I heard the Caliph?s wisdom put so. You must be quite the scholar!?
And shortly after I might have one of them either get pick-pocketed or see someone else have it happen allowing for a potential chase and then maybe a fight? The idea is to allow for possible anger from the Governor if I later want to use that i.e. ?I sent you to check on some ruins and instead you?re brawling in the Low Docks, badgering the Haquish merchants and making me look a fool! Tell why I shouldn?t have you arrested right now!??
I?d quite like to tie an overarching plot that will be revealed later ? Why did the dragon choose Newhaven at that point? Why is there trouble between Newhaven and Tridorn now? Why was the woman so desperate to flee Newhaven at this point in time? Well, dear players, it?s all because of plot point Y! Yes, it was Y all along and you?ve been mere pawns! Pawns I say!
And then I?ll go from there?.
So, any feedback or refinement for my schemes?