Now role playing in Far Cry 2

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effilctar

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This is a follow up to my post yesterday asking what "class" I should be on Far Cry 2.

I decided to be Xianyong and a sniper. I am equiped with with a Silenced makarov, IEDs and kitted out with the camo suit. However considering that after a gun convoy it took me 20 minutes in darkness to find the golden AK hidden within a mountain, I am reluctant to replace it with a sniper rifle because, although i purchased it for the novelty, it is a great gun and I just want to use it until it jams
 

Uncompetative

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Biggest mistake Ubisoft made with that game, was not letting you store extra weapons on your jeep or boat.

Second biggest mistake was making the enemies virtually invulnerable to gunfire even when they were bare-chested ;-)

...funny how what could have been the greatest game of the year was ruined by being unfairly balanced. It wouldn't take much to patch it...
 

BonsaiK

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I fail to see the connection to roleplaying in the OP's post. Can you please point it out to us?
 

effilctar

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BonsaiK said:
I fail to see the connection to roleplaying in the OP's post. Can you please point it out to us?
I was aiming, instead of just buying the most powerful guns when they become available, that I would stick to one specific type of weapon and have a "class" that my character would be specialised in
 

BonsaiK

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effilctar said:
BonsaiK said:
I fail to see the connection to roleplaying in the OP's post. Can you please point it out to us?
I was aiming, instead of just buying the most powerful guns when they become available, that I would stick to one specific type of weapon and have a "class" that my character would be specialised in
Okay, that makes sense now, thanks.
 

Terramax

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Uncompetative said:
Biggest mistake Ubisoft made with that game, was not letting you store extra weapons on your jeep or boat.

Second biggest mistake was making the enemies virtually invulnerable to gunfire even when they were bare-chested ;-)

...funny how what could have been the greatest game of the year was ruined by being unfairly balanced. It wouldn't take much to patch it...
I like the limited weapons idea in this game. It makes it more challenging.

As for the invulnerability, you're spot on. I can kill a guy with 1 sniper shot, but will have to load him with a whole uzi clip at close range. Grrrr.

I think it's too late to patch. But it would've been nice to have a cheat to unlock all weapons in the store after you've completed it the first time. In fact, what rewards do you get for finishing the game?

Anyways, last time I played I was the sniper. Too easy that way. I may try stealthing with silent weapons on the next playthrough.
 

effilctar

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Terramax said:
Uncompetative said:
Biggest mistake Ubisoft made with that game, was not letting you store extra weapons on your jeep or boat.

Second biggest mistake was making the enemies virtually invulnerable to gunfire even when they were bare-chested ;-)

...funny how what could have been the greatest game of the year was ruined by being unfairly balanced. It wouldn't take much to patch it...
I like the limited weapons idea in this game. It makes it more challenging.

As for the invulnerability, you're spot on. I can kill a guy with 1 sniper shot, but will have to load him with a whole uzi clip at close range. Grrrr.

I think it's too late to patch. But it would've been nice to have a cheat to unlock all weapons in the store after you've completed it the first time. In fact, what rewards do you get for finishing the game?

Anyways, last time I played I was the sniper. Too easy that way. I may try stealthing with silent weapons on the next playthrough.
Next time I'm going geurilla. Silenced MP5, Silenced Makarov and flamethrower. and Camo suit obviously
 

MrSnugglesworth

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Jan 15, 2009
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effilctar said:
BonsaiK said:
I fail to see the connection to roleplaying in the OP's post. Can you please point it out to us?
I was aiming, instead of just buying the most powerful guns when they become available, that I would stick to one specific type of weapon and have a "class" that my character would be specialised in
Sniper is the most powerful.


Once you get the Ac50(sp) you win. Also the grenade launcher. That thing is full of win.
 

Zefar

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Uncompetative said:
Biggest mistake Ubisoft made with that game, was not letting you store extra weapons on your jeep or boat.

Second biggest mistake was making the enemies virtually invulnerable to gunfire even when they were bare-chested ;-)

...funny how what could have been the greatest game of the year was ruined by being unfairly balanced. It wouldn't take much to patch it...
Actually there are plenty of more mistakes in the game.

Doing mission doesn't do ANYTHING to the game other than giving you diamonds and maybe make you take one step forward in the story mode.
So it's basically grind all the way through. Each mission for itself are boring and repetitive.

Guard post are the most annoying thing in the game and needs to be fixed.

There really only seems to be ONE enemy in the game and it's You vs everything else. Doesn't matter how well you hide yourself, they WILL know it's you and only you.

The whole story plot is pathetic in the way it's told, there is not really a single reason why you would want to kill the guy again, which btw you become friends with later on. Honestly I stopped at Act 2 and watched videos on Youtube. Ending sucks for both sides.

Like come on, few hours into the game you have already forgotten about the guy you are supposed to kill and why too for that matter. This is just bad.


Vehicles are also pretty bad, they are just too stiff to drive around.

The whole open world is overrated because you can't hide at all because they all posses Radar and Wallhacks and it doesn't matter if you kill someone from distance. They know it's YOU even when it happens in a town full of people and they ALL target you.


This game needs and overhaul before it can even become good, they also need to throw in mutants again because that made Far Cry more enjoyable and gave it more gameplay time.

Oh ye, the world is lifeless too unlike the one in Crysis which beats Far Cry 2 on pretty much all levels.

I have btw no issue with carrying two weapons max too. It's more fun with more guns but I can accept 2 at time. Seeing that I went with like Uzi, Machinegun and a sniper. Was pretty much all I needed.
 

Uncompetative

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xmetatr0nx said:
Uncompetative said:
Biggest mistake Ubisoft made with that game, was not letting you store extra weapons on your jeep or boat.

Second biggest mistake was making the enemies virtually invulnerable to gunfire even when they were bare-chested ;-)

...funny how what could have been the greatest game of the year was ruined by being unfairly balanced. It wouldn't take much to patch it...
I agree with the lack of storage, but the difficulty level was right up to par with the first FarCry game, if anything the first was even more unfair. Its still the only game where ive run up to a guy, emptied a shotgun to his face and chest and somehow ended up dead.
Zefar said:
Actually there are plenty of more mistakes in the game.

Doing mission doesn't do ANYTHING to the game other than giving you diamonds and maybe make you take one step forward in the story mode.
So it's basically grind all the way through. Each mission for itself are boring and repetitive.

Guard post are the most annoying thing in the game and needs to be fixed.

There really only seems to be ONE enemy in the game and it's You vs everything else. Doesn't matter how well you hide yourself, they WILL know it's you and only you.

The whole story plot is pathetic in the way it's told, there is not really a single reason why you would want to kill the guy again, which btw you become friends with later on. Honestly I stopped at Act 2 and watched videos on Youtube. Ending sucks for both sides.

Like come on, few hours into the game you have already forgotten about the guy you are supposed to kill and why too for that matter. This is just bad.

Vehicles are also pretty bad, they are just too stiff to drive around.

The whole open world is overrated because you can't hide at all because they all posses Radar and Wallhacks and it doesn't matter if you kill someone from distance. They know it's YOU even when it happens in a town full of people and they ALL target you.

This game needs and overhaul before it can even become good, they also need to throw in mutants again because that made Far Cry more enjoyable and gave it more gameplay time.

Oh ye, the world is lifeless too unlike the one in Crysis which beats Far Cry 2 on pretty much all levels.

I have btw no issue with carrying two weapons max too. It's more fun with more guns but I can accept 2 at time. Seeing that I went with like Uzi, Machinegun and a sniper. Was pretty much all I needed.
I'd be happy only being able to carry 2 weapons at a time if I could store more on my jeep and boat. This would mean you could swap weapons with a single face button press, like in Halo. However, why can't your buddy man the gun turret whilst you choose where to go, every time you switch positions you are a stationary target. Also, the enemies do seem to have Superman hearing and X-Ray vision; you can't just drive along and mind your own business. The profusion of guard posts doesn't really help either. It would be much better if the game didn't just respawn all the enemies at scripted locations the moment you left an area, but had no vehicles at the majority of the guard posts, with a few patrol vehicles (only some of which had mounted guns) doing circuits of the map, visiting these guard posts and reporting on their status, then eventually transporting reinforcements back to them with fresh ammo.

Ideally, your path through the game as a mercenary shouldn't be scripted. There should be a period of ceasefire between the two factions at the beginning of the game, with each side patrolling its own areas. Occasionally, as you travel about you will hear gunfire off in the distance, which on further investigation will turn out to be a minor territorial dispute between the factions, outside of any village. This will mean that camps could change "colours", with the patrol routes adapting themselves to take in these places. As it is at the moment, everyone seems to be intent on killing you and not each other - hardly realistic.

Just storing all the changes that have been made to the environment in the path you have taken for a certain limited distance would mean that you wouldn't face regenerated enemies and encampments when you backtracked. However, I don't see that it would really take all that much space in a save game to store every enemy position, orientation, health, equipment, armaments and ammo level, or where all the vehicles were and what stuff had been left in them. If Ubisoft had done that I would have only needed one save game which would have been used whenever I paused the game and from that menu quit that session. Then I could resume from this pause point. In game player death ought to have been like Halo, where you would pass a checkpoint and the state-of-play would be captured in a snapshot and instantly reverted to on death as the last safe spot. In Halo these are geographical which works in an essentially linear game, but in Far Cry 2 this can't work as you can come upon any location from a multitude of directions (it is a network of roads rather than a "corridor") as a result the checkpoints would have to be tied to the completion of objectives or some in game Achievement. It could also happen when you entered a vehicle whilst there was a low threat level - i.e. there wasn't conflict in the area. Obviously, sleeping in the bed would represent a Checkpointing opportunity.

Actually, I liked the Jackal better than my buddies who I left to die when I had to choose over helping them or helping out the Priest.
 

Terramax

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Zefar said:
blah, blah, blah
God Zefar's rant was annoying. 'Crysis is better'. Well, it only took me about 1.5 years to complete the demo, because I got so bored I ended up uninstalling and reinstalling about 5 times. Maybe it is technologically superior but that doesn't mean it's more enjoyable. And how exactly is FC2's world lifeless compared to Crysis? Do the trees in Crysis talk or something?

Anyway, yes the game is flawed. Deeply so with every enemy attacking you. But just because the game isn't represented in the style you like doesn't mean others won't like it. For instance, the story telling; yes it's minimal but I enjoyed it that way. Listening to the tapes from The Jackle was more fun than an FPS that just rams some cliched sci-fi plot down my throat with boring cutscenes.

To me, the story isn't really about the Jackle, and it isn't about killing him. It's about the story of the fictional country in Africa. The meaningless war(s), how 'freedom' is a word used exercise and justify murders of innocent people. Poverty; how wealthy countries and opportunist foreigners jump in and exploit it all.

And vehicles are bad? Just because you're terrible with a keyboard and mouse/ gamepad doesn't mean everyone else is. And it is possible to hide in the game. Even on the harder settings. It simply requires skill which you clearly don't have.
 

Zefar

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Terramax said:
Zefar said:
blah, blah, blah
God Zefar's rant was annoying. 'Crysis is better'. Well, it only took me about 1.5 years to complete the demo, because I got so bored I ended up uninstalling and reinstalling about 5 times. Maybe it is technologically superior but that doesn't mean it's more enjoyable. And how exactly is FC2's world lifeless compared to Crysis? Do the trees in Crysis talk or something?
It was lifeless as in, no life around the wild areas except for one or two zebras. There was VERY little life to look at.
Crysis had crabs, frogs, sharks, spiders, maybe birds and maybe something else. It gave you a feeling that it was alive.
Far Cry 2 have one or two animal at most to offer at once.
Anyway, yes the game is flawed. Deeply so with every enemy attacking you. But just because the game isn't represented in the style you like doesn't mean others won't like it. For instance, the story telling; yes it's minimal but I enjoyed it that way. Listening to the tapes from The Jackle was more fun than an FPS that just rams some cliched sci-fi plot down my throat with boring cutscenes.
It's not about the way I like it, it's just that they have done a lot of bad things in the game that could have been so much better. If people like the game so much they must have some low standards. I'm not that picky about things but Far Cry 2 just made a lot of things too bad.

To find tapes about the Jackle was pretty rare and really didn't bring anything good to the story. Because you most likely didn't know or care about him some hours into the story. Because you where busy grinding quest or looking for those useless diamonds on the map.

Bioshock did this better in the way that it told what happened there and you actually was stranded there so learning about it was more fun. There was also more of them.

To me, the story isn't really about the Jackle, and it isn't about killing him. It's about the story of the fictional country in Africa. The meaningless war(s), how 'freedom' is a word used exercise and justify murders of innocent people. Poverty; how wealthy countries and opportunist foreigners jump in and exploit it all.
It doesn't even do any of that good at all. It just throws you in there and tell you to do missions with no real gain from it. They say you need to destroy some things but I honestly don't remember why.
There really isn't any killing done in the country other than they trying to kill YOU and only you.
It's main story was to kill the Jackle and they really failed on giving you a good reason. Why you needed to gain respect from the gang in the first place is beyond me when you can just, you know drive to him again and kill him.

And vehicles are bad? Just because you're terrible with a keyboard and mouse/ gamepad doesn't mean everyone else is. And it is possible to hide in the game. Even on the harder settings. It simply requires skill which you clearly don't have.
Vehicles are STIFF, they don't feel smooth to drive around in. I can drive them without a problem but they are still stiff.

As for hiding. I killed a guy with the knife in a city and EVERYONE knew where I was and was running to me.
Once you have been spotted which happens pretty quick they can tell where you are 24/7 till you move as far away as possible. They also have wallhacks in the way that they shoot through the wall and know where you are even when you move around in the building.

Far Cry 2 could have been so much better but they decided too not change it because they thought people still where ok with things.