There isn't one "right way" to fight a dragon, but there is a proper way. You are not going to kill a dragon by slashing at its legs or constantly pot-shotting it. Big beasts like dragons have defenses too high for sword slash to be anything more than a mosquito bite. In DnD, dragons have damage reduction so hitting them with a normal sword attack does nothing. You have to be able to takeout some vital points to have a chance against a dragon, that's the proper way. You don't have to do exactly like Dragon's Dogma, but in that dragon fight in Dark Souls you posted, why can't you take out the dragon's Achilles' tendon? Thus allowing you access to his face (knock out his eyes maybe) or his heart, something like that. It's not that those parts even have to be highlighted or glowing, it's just common sense. There isn't a "right way" but there is a proper way. That Dark Souls fight is just as scripted. The Dragon had like maybe 5 attacks that you had to memorize, the dragon itself is very scripted, it feels like a video game boss fight instead of a dragon fight.hazabaza1 said:I don't think there's really any "right way" to fight a Dragon. If there was, I may as well criticise Dragon's Dogma for not having the dragon fly up and just loop back and forth breathing fire on you. Or running away when it starts dying rather than sit there and get killed since it's supposed to be intelligent.Phoenixmgs said:That dragon fight has the same exact problem as pretty much every RPG. You don't fight dragons by slashing at their legs, unless part of the fight is actually cutting their Achilles' tendon, then going to town on their face or heart since they can't stand up anymore. It has nothing to with flash, is Shadow of the Colossus flashy? It has everything to do with a proper dragon fight.
And if you don't like the standard melee approach, there's always archery or magic to keep your distance and deal damage in a safer way. But again, I'd say there's no "right way" to fight because if I were to take the mindset of a dragon and some pesky adventurers were grappling me, I would fly as far up as I can and then shake them off to their death. At least Dark Souls has the excuse that Kalameet's wing was really fucked up causing him to crash so he can't fly away rather than won't.
Honestly unless you want "super scripted fight mcgee" or "let's have a giant flashing weakpoint that the enemy constantly reveals like it's fucking House of the Dead" the standard health bar chipping down is the best we're going to get whilst still keeping the fight difficult and unique.
But as for flash... yeah, Shadow of the Colossus is flashy. Very. Big booming soundtrack, giant spurts of blood, one small person against a giant monster they can't hope to defeat. That whole game is flashy. And that's not a bad thing, hell it probably helps, but I just prefer Kalameet to anything Dragon's Dogma can offer.
Oh, and I don't think you're going to convince anyone that people won't or don't go back to Dark Souls. This is a two year old game that many people (including myself) have spent many hundred hours on and constantly has new videos, theories, stories, gameplay builds all being made about it. Dragon's Dogma has... a lot less. I don't even dislike the game, this is just a massive and obvious difference between the two.
Shadow of the Colossus is NOT flashy. A guy with a sword and bow with no combos, no special attacks, and no moves is not flashy. The giant spurts of blood aren't their for the blood content, blood makes it depressing as the colossi aren't bad and you're killing them for your own selfish reasons. I wonder if you actually played SotC. Bayonetta is flashy, DMC is flashy, Vanquish is flashy, the spinning dagger attack (and other moves) for the strider in Dragon's Dogma is flashy. Grabbing on to a dragon isn't flashy (it's a strategy) and hitting a dragon's wings to it lands is not flashy. Music does not make a fight flashy, it's the fight itself. The Hit-Girl fight scenes in Kick Ass are flashy because of the choreography, not because of the music they are set to. And if you do want music to add to the flashiness of a fight, you use poppy/rock music to add to it not epic orchestra music.
Dark Souls fanboys are the worst because they feel they are playing the deepest, hardest, and most hardcore game ever made. They come off as douchey, smug elitists. The game isn't very deep and its not hard, thus its not hardcore. The builds in the game are pretty simple overall; build Vit and End, build Str or Dex for your weapon, and build Int or Faith for your magic if you want magic (or use fire for no stat investment at all). You can get weapons that level with say another stat so you don't even need Str or Dex, but that just shows the flaws in the game's RPG mechanics. Imagine DnD where a wizard could use his Int for weapon attack and damage, that would be so broken. And many builds are dependent on certain equipment. People act like all those millions of builds play so differently, no they don't (you got melee combat, which isn't much different between Str and Dex builds, and you got magic). Bayonetta has more play variety with her weapons, equipment, and accessories than Dark Souls.
In Dragon's Dogma, you can take out the wings so it can't fly (to do the constant fly and breathe fire attack or just fly away). You supposed to hit the dragon to MAKE him come down.hazabaza1 said:I may as well criticise Dragon's Dogma for not having the dragon fly up and just loop back and forth breathing fire on you.
That's exactly what the dragon did...hazabaza1 said:But again, I'd say there's no "right way" to fight because if I were to take the mindset of a dragon and some pesky adventurers were grappling me, I would fly as far up as I can and then shake them off to their death.
You get light spells? I hate walking around at night because it's so hard to see with the lantern, not because of the monsters. It feels like you can only see like 10 yards in front of you.Frostbyte666 said:Agreed on the monster fights in dragons dogma and damn you felt epic taking out most of the creatures, I still felt good about myself when the griffin I was killing decided to go for a flight while I was hanging on for dear life and my pawns were still taking pot shots at the thing (I don't think they liked me much). Plus before you have the light spells wandering around the woods at night and then suddenly a case of chimera pouncing out of the trees without a hint it was there causing great panic.
I did watch that DS tube and sorry but the dragon fight was extremely boring and repetitive, I got fed up watching the thing half way through and if the boss fights are all like that in DS then I'm glad I didn't bother with it. I would have given up from boredom, frustration, how much longer must I repeat this same pattern before the monster keels over from having it's legs hacked at, and finally the really, that move again... Sorry but the combat just looked so preplanned and scripted. I could almost hear a clunk as the cog spun and the dragon started it's next move set and knew what it was about to do, the challenge seemed more to be keeping the camera on the dragon to see it's next move, this made the combat far less fluid and more grating I found.
That's my point exactly about other game's boss fights. The bar has been raised so either up your game or go home, the days of it being acceptable to slash a huge beast's legs and kill it are over. That's pretty much like all the Dark Souls' boss battles, they are almost all very disappointing because the combat system wasn't made for fighting huge creatures. There's even a dragon you can just stand in front of slashing without blocking or dodging because the only thing he can do is curse you (just put on curse resistant clothes and rings and you'll be fine).