Nope, FFXIII on PS3 is at 1280 x 720, aka 720p. The 360 version is even lower. http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-offdumbseizure said:Rendering at 30 fps isnt exclusive to everything btw, revengeance on ps3 I believe is 60 fps, and I also believe final fantasy 13 is 1080p?
"They didn't want to do business with us at the prices we wanted them to pay""we didn't want to do the business [with Sony for the PS4] at the price those guys were willing to pay."
Nope.Akratus said:So, anyone working for a c ompany making statements for it is childish? Hmm.piinyouri said:Well that sounded a touch childish.
Really, he didn't say much at all aside from "I like PC's.
Did I mention all the downsides the PS4 has?
I like PC's."
Steven Bogos said:which launched in March 2012, more than a year and a half ago."
Fair enoughCynderBloc said:Don't forget that both the 360 and PS3 have only 512mb of system RAM and shipped in '05/'06. I had an off the shelf PC in 2001 that had that.Xyebane said:I'd have to agree. How can anyone really justify investing in the new console generation if they are only shipping with 8GB of RAM? Does anyone really think that 8GB is going to be enough in 5 years? When the Xbox 360 and the PS3 were announced they were really amazing specs at the time and you can even see now how weak those consoles are and how they are hamstringing the industry. Now they aren't even aiming for amazing, just settling for okay. Okay now is going to be absolute crap in 5 years.
Comparisons can't be drawn that simply, given that nearly every game nowadays is built for the architecture of consoles. In that the games are optimised to run on that hardware and you don't get to change it. Yes, they may be holding the industry back as you put it, but you have to understand that most people would prefer to spend less than £200/$300 and have a 'put the disc in and play' system.
My PC is 'ancient', it took me a good hour of tweaking settings to find the sweet spot for Tomb Raider, where I had decent frames, decent visuals and could run tressFX without my GFX card trying to take off. I'd venture a near certain guess that the average gamer doesn't have the patience for that
The thing is, the PS4's internals are much closer to a PC now, not the weird cell processors that made it so hard to program for the PS3 at launch. Which means it will be easieser to optimize for, and it wont have any of that hidden power to keep it relavent down the road. It will only up the speed at which delevopers use program cheats to keep the games looking decent, like giant weapon modles that take up a forth of the screen so the platform has to render less.DrunkOnEstus said:He's doing his job, but it involves not mentioning that specialized OS that consoles have. The PS4 wont have a relative resource beast like Windows 7/8 and its services/processes running in the background, and will be built from the ground up to just do the games (and their ancillary social bullshit). Also not being mentioned is that everyone with a PS4 will have the same specs. Developers will be able to squeeze every last drop out of the hardware without having to optimise and test for a variety of configurations, and do this over time so that things appear to improve over the years with the same hardware. Anyone remember "Uncharted is only possible on the PS3 because Drake actually gets wet and shit!" then "to hell with Uncharted 1, it only used 30% of the power and we're pushing 100% of what the system can handle now". Same song, different singer.
Do you understand how bidding works?srm79 said:"They didn't want to do business with us at the prices we wanted them to pay""we didn't want to do the business [with Sony for the PS4] at the price those guys were willing to pay."
Nvidia loses out to it's #1 rival, goes on the attack. Seems legit.
No you read right, March 2012 was a year ago, not 18 months...Bestival said:Steven Bogos said:which launched in March 2012, more than a year and a half ago."
So am I just really dumb and reading this wrong, or does that make no sense?
My argument is, if consoles have bad specs, developers will stunt their game's graphical fidelity (and/or graphical potential) so that they will run well. This is why consoles need good specs in comparison to PCs.dumbseizure said:Rendering at 30 fps isnt exclusive to everything btw, revengeance on ps3 I believe is 60 fps, and I also believe final fantasy 13 is 1080p?rkaycom said:dumbseizure said:Thank you, exactly what I was going to say.DrunkOnEstus said:He's doing his job, but it involves not mentioning that specialized OS that consoles have. The PS4 wont have a relative resource beast like Windows 7/8 and its services/processes running in the background, and will be built from the ground up to just do the games (and their ancillary social bullshit). Also not being mentioned is that everyone with a PS4 will have the same specs. Developers will be able to squeeze every last drop out of the hardware without having to optimise and test for a variety of configurations, and do this over time so that things appear to improve over the years with the same hardware. Anyone remember "Uncharted is only possible on the PS3 because Drake actually gets wet and shit!" then "to hell with Uncharted 1, it only used 30% of the power and we're pushing 100% of what the system can handle now". Same song, different singer.
Higher specs aren't needed in consoles like they are in PC's.
Consoles are usually used for just gaming, running a minimalist OS.
Windows is quite a resource hog in itself, hence the needing of a higher clock CPU, more ram and higher GPU, not to mention any programs you want to use that use up your ram, CPU etc.
It isn't fair to compare the specs of a console and a computer, because not only are they used for different things, but with consoles, everyone is on equal footing, same specs and such, much less testing and more optimization for consoles.
Edit: Not to mention consoles are meant to be a cost effective way of being able to game.
Something tells me a GT680 in every PS4 would not be cost effective, it would effectively raise the price of the ps4 by...well....a lot really.
Being able to attain good graphics, good clock speeds and the like does not always need top of the line hardware, it needs hardware that can do the job, and some good old optimization.
Sorry but your argument is very flawed. Something that a lot of people over look is that consoles render games at 720p with 30 fps, where as PCs render those same games at 1080p with 60 fps. PCs also have high texture resolution, draw distance, detail, AA, etc, etc. Unless the console come out with some seriously powerful hardware, PCs will continue to dominate performance wise and they are only getting cheaper and cheaper, saw a guide for a $450 SC2:HotS ultra graphics PC the other week.
In other words, it depends how well it has been optimized.
I'm still not understanding how my argument is "very flawed".
Console games still look quite good.
Just because pc's CAN run everything at 1080p with all the little extras, that doesnt exactly mean that everyone cares about having the shinier graphics. If they did, consoles would not be selling at all.
It comes down to ease of use, and a console will always be easier to use.
Minimal OS, no reinstalling the OS, no installing drivers, no reinstalling all the programs you want, so on and so forth.
That is why consoles can have lower prices and less impressive hardware, because unlike a pc, consoles dont have to run all the resource hogging software, OS and such that a computer has to run.
Just because a PC can dominate graphics wise, that doesn't mean that people will all flock to pc's like they are the golden egg everyone has been searching for.
So no, I don't see my argument as being flawed, just because one is more powerful, doesn't make my argument of a console being cost effective for gaming any less valid.