lacktheknack said:
Lemme try this.
<disables V-Sync and Triple Buffering>
Result: barely noticeable screen tearing, physics animations run immensely quick.
<re-enables Triple Buffering>
Result: No change.
?????????
<re-enables V-Sync>
Result: Physics speeding and screen tearing are gone.
Well, this just raises way more questions than it answers.
I just found out why.
"Enabling Triple Buffering for OpenGL-based games such as Doom 3, Quake 4, Prey or Enemy Territory: Quake Wars is very simple - go to your graphics card's control panel and enable it from there. However this won't work for enabling Triple Buffering in Direct3D-based games, which are the bulk of modern games. Instead, you will need to use a utility called Direct3D Overrider (D3DOverrider) which comes with free RivaTuner utility."
http://www.tweakguides.com/Graphics_10.html
I don't know why they make it so damn hard to use triple buffering, but that's how you do it.