NYCC: Prototype Hands On


Uncanny Valley Cave Dweller
Nov 30, 2007
NYCC: Prototype Hands On

What do you get when you mix mutant powers, Crackdown and a protagonist who wears a hoodie with the hood up at all times? The answer is apparently Prototype, Activision's forthcoming open world brawler. I was ready to write it off during the panel Activision held about it. After all, do we really need another game about stylishly dressed super mutants who wage a one man war against zombies and the military? Then I played it.

Prototype is about a man with the power of a god. And for once, I really felt like a god. Alex, the lead character, can do things like grow huge claws,make spikes explode from the ground and disguise himself as enemy characters. And these are only a smattering of his dizzying array of the powers, all of which are absolutely ridiculous. However, none of these powers can really hold a candle to the ability to run up the side of buildings and jump off them into a controlled glide to another building. Running vertically up buildings was, I realized, the missing ingredient in all open world action games to date. Spiderman 2 had it's web slinging and Crackdown had its jumping, but somehow it all feels archaic after you tear up the face of that first skyscraper in Prototype.

This game's other great asset is its ability to portray vast amounts of carnage. There are a lot of characters on screen at any one time and it's pretty amazing to hurl a taxi at a group of ten and watch them all go flying. Likewise, seeing the same group of people impaled on a spike explosion attack is similarly amusing. There is plenty of vehicle combat as well, and one of producers commandeered a chopper and then a tank to illustrate even more ways of making things explode.

Open world sandboxes of destruction are nothing new, but from what I've seen, this game has the solid and entertaining execution that might make it the perfect gaming fit for the sometimes slow month of June. The one thing that may hurt it is that I don't think the developers are quite ready to acknowledge how ridiculous Prototype is because it looks awfully generic on first glance, with it's overly serious yet cool hero and storyline. That said, I think all that stands between this game and a million sold is a good demo.



And you are?
Sep 10, 2007
I was actually running up buildings a lot in Spiderman 2. Quickest way to gain height.

Still, this was one of the few games I'm marginally interested in, so it's always good to hear that it's enjoyable.

Also, little typo in that last sentence.


Always playing Touhou. Always.
Mar 2, 2008
I've been following this game for awhile now, and it's good to hear it plays well. Just remember, it's the guys who did "Hulk: Ultimate Destruction," and that game was really fun, so... yeah.
Jan 22, 2009
I can't wait for release day! The game has a fanstic story line i think and the game play looks great. The one thing that getting me angyer is they lack of information they been putting out. Over all the game looks great!!!!