So I just got the Oblivion 5th anniversary edition so I could play through it before Skyrim and I can't decide whether I suck, a made a bad decision, or if this is how difficult the game normally is. Can anybody give me some advice? I'm closing the first Oblivion gate and I keep getting destroyed by the scamp things.
That's actually pretty good. Try more stealth attacks (bows arrows er... in your case a blade so step quietly) and don't pick athletics as a major skill. It's very uncontrollable and has the potential to level you up really fast and lopsided. Try sneaking past it or finding some chameleon charms. If push comes to shove all you have to do is run to the orb and yank it out of there to close the gate. Just run and don't look back.
Athletics does not need to be a primary skill. If you are having trouble killing stuff switch it out for destruction.
Also if you are having problems check out gamefaqs.
Yeah, the mistake was getting Oblivion instead of Morrowind.
...
(jk. kinda.) But yeah, that seems okay. Initial build is a lot less important than leveling in Oblivion. The one issue I forsee coming up is leveling too fast, but as long as you start training in something like illusion that owns the crap out of basically everything on the side you'll be good no matter how your build turns out.
Athletics does not need to be a primary skill. If you are having trouble killing stuff switch it out for destruction.
Also if you are having problems check out gamefaqs.
Athletics does not need to be a primary skill. If you are having trouble killing stuff switch it out for destruction.
Also if you are having problems check out gamefaqs.
You're doing it fine, apart from athletics being a major skill. Try a slash - run back - slash technique, the enemy usually stops to attack. When you get a destruction spell thrown at you (flame, frost or shock) move in the opposite direction to the way you were going as soon as it's been cast, they have a crazy accurate targeting system that will hit you.
I was EXACTLY in the same position, I borrowed Oblivion to try before Skyrim and I was even a dark elf as well. I found 1 seamp would kill me when fighting in Kvatch castle, and then I had to recover the count I believe by fighting past 3 in a narrow space (so no room to manouvre). Basically, I turned the difficulty down for that bit. Then back up when I was finished, and got some decent spells/armour/swords when I finished the quest. You're levels are higher than mine at the time. In battle tactics would be don't do the strong attack as it allows them to hit you and do damage. Use a shield to block, and 1 handed weapon, and magic for healing.
I assume your using iron or steel? well... I usually favour light armour and a bow with some magic in the mix but with Oblivion, I'm quite the "all rounder" (i have spent at least 99 hours on this game overall...) if your already inside the gate... and are unwilling to start a new character, I suggest tanking through the rest of the gate while spamming your minor heal spell (stock healing spell) if it still turns out to be too difficult, I suggest lowering the difficulty (esc > gameplay > difficulty, or on console, start > gameplay > difficulty) alternatively, if your not in the gate yet... take some time to get used to the mechanics... play around a little, find your preffared style in-game... you never know... you could end up being more of a mage or a rouge than a paladin-style character... hope this helps
As you're leaving the sewers, you have a chance to finalize your char. After that, you can only start a new character.
As for what you've posted, I don't see anything glaringly wrong. Though, you haven't said what skill increases you've gotten so far.
When you level (gaining 10 skill increases from amongst your class skills) you can add to 3 of your attributes.
The more skill increases (up to 10) in skills that work under a specific attribute will determine how much you can add (up to 5) to that attribute.
Thus, ideally you want to pick 3 skills of differing attributes, 2 being off class skills and 1 class skill, get 10 skill increases in them, then level and get +5 in the 3 attributes.
Conjuration is a life-saver. In fact, the higher your difficulty, the better health your summons will have. (It's a developer oversight and it works in reverse. If you play on a very easy difficulty, your summons will have far less health.)
Being a stealthy character will ALWAYS be a penalty when fighting (and especially in the Oblivion worlds, because they're lit-up with tight corridors)
Other than that, a Dark Elf is quite a strong character if you're going for a mixed blade-magic type. It has an impressive fire resistance and decent skill boosts.
Just pick those skills right. More strength, more endurance.
Breton
Mage birthsight (What ever one gives you +50 majika)
Blade/ Blunt (personal preference)
Alteration
Conjuration
Destruction
Restoration
Mysticism
Illusion
You can remove blade/ blunt for marksman for a 'sniper' type build.
The magic skills are of varying uses depending on which type of quests your doing/ what type of character you want. You can take them out and replace them with either light armor, heavy armor, sneak. I suggest keeping illusion for stealth approach (still replacing something for sneak). You don't really need lockpick for a TG/DB character because alteration has a open lock spell. There's no doubt that you'll make new characters to play with other builds. Try this one, then figure out what you want to keep. (Conjuration is extremely useful to offset the fact that you are relatively weak. You can beat the entire arena with summoned creatures. As well as restoration for healing your wounds)
Anywhoo, I do suggest that you don't use athletics as a main skill. Its great to power level, but not that useful. Being able to run super fast doesn't have a wide variety of practical uses.
I find that if you adjust the difficulty slider (options menu) sufficiently, you can be pretty much whatever you want and still win in combat. I once tried to make something like Voldemort, (a pale, bald mage with a funky nose... and hilarious action-hero headband in my case) I'd charge in, fling a few spells, and punch whatever wasn't dead into submission. I took more damage, (being an unarmored squishy) but Oblivion is one of few games to acknowledge that a full-plate-suit-equipped hero does not move as quickly as he would without all that heavy armor. Wearing only a black robe, I could float like a butterfly and sting like a bee without transmogrifying into either.
Alternatively, cranking up the difficulty gave me a kind of survival experience that led to a lot of tactical retreats, three de-populated towns, (not counting guards and "the important ones") a lot of stealing followed by dropping what was useless, and a higher bounty than I'd have thought possible.
NOTE: I may be COMPLETELY wrong when it comes to the leveling part, so feel free to tell me if I am.
Yeah, the Elder Scrolls games are a bit weird (or stupid, depending on who you are) when it comes to stats and leveling up. Basically, the major skills that you choose for your character are the skills that are going to be your strongest and easier to level up. The skills that you didn't put as your major or minor skills will be your weakest and will be harder to level up. Minor skills fall in-between those two previous skill levels. When you level up, you base stats level up based on your skills that you increased to reach the new level.
Example: You trained your sword skill (major skill) and your destruction skill (minor skill). You didn't train your sneak skill (neither minor nor major). The next level you would have something like this added to your base skills;
This is exactly the reason why Skyrim needed to be streamlined.
There is no one someone could know all the info we can provide the OP from just playing the game.
General rule of thumb, stick to matching skills.
For example, you picked heavy armour and Thief birthsign.
Ever tried sneaking in a suit of solid steel?
For a pure warrior based spec:
Race, doesn't matter, go with your favourite. (well it matters, but eh, just pick what you like)
Birthsign:
The Lord: It has a great healing spell for begin to mid level, at the cost of fire weakness.
Ritual: while the Turn Undead is not all that bad, the Healing of this birthsign is instant, unlike the Lord, and will provide a great tool until mid game, when it will become "only" useful.
The Warrior: Bonus to Endurance and Strength, main stats of a melee based character
When making a Custom Class you get the option between Combat, Magic, and Stealth. picking Combat will give you a +5 bonus to Combat skills.
skills:
I'm not stopping you from switching out a few skills for some magic, I love a dual class just as much as you do!
*Blunt/Blade/Hand to hand. Focus on one.
*Armourer. Lets you repair your own armour, at higher ranks even beyond a 100%
*Heavy Armour
*Block Unless you want to go for the Berserker type. It's all up to you.
Mix these with whatever you seem to enjoy.
Though I would advice against the following:
Athletics - This lets you run faster, but it also causes a major problem for a warrior.
It levels up fast. More on that later.
Acrobatics - Same reason as Athletics, and you'll be wearing heavy armour, thus limiting your jumping anyway.
Sneak- Heavy armour makes a lot of noise.
Light Armour - Heavy armour can take better hits shame to take both. Of course not stopping you from taking Light Armour, just don't do both.
Speechcraft - Personally I hate the little minigame and just bribe everyone, but once you know how the mini game works, you'll be good at it. Speechcraft just increases the default disposition. It doesn't make the game easier.
Mercantile - lets you Haggle more at a shop. might be useful to make a bit more gold, but personally not worth it.
With the Wizard's Tower addon installed, you can make custom spells without doing the mage guild. And Mercantile will become utterly useless if you make the following spell:
Charm 100 pts for 1 sec on Touch
Fortify Mercantile 100 pts for 1 sec on Self
Spells stay in effect while talking and shopping, so...yeah... very cheap, very useful, very game breaking
Now, as promised why fast leveling skills suck:
Whenever you level up a skill it grants a bonus to it's attribute. Athletics gives a bonus to speed.
When any combination of 10 major skills level up, you gain a level. And all skill level bonuses to attributes gained this level will be added to the list of the 3 attributes you can pick.
For instance, (major skills in Bold)
You leveled Blade 3 times.
Conjuration 1 time Athletics 5 times Heavy armour 2 times
You'll get the following bonuses:
Agility +1 (No bonus from skills)
Endurance +2 (from your Heavy armour)
Intelligence +2 (From your Conjuration)
Personality +1 (No bonus from skills)
Speed +3 (From Athletics)
Strength +2 (From Blade)
Willpower +1 (No bonus from skills)
Now, if Athletics was NOT a major skill but a minor, it would not contribute to the 10 skill level-up needed for a level, thus leave you more time to level other skills.
Blade 5 times.
Conjuration 1 time
Alchemy 3
Athletics 7 times Heavy armour 2 times
Destruction 2 Times Armourer 3 times
And you'll get the following bonuses:
Agility +1 (No bonus from skills)
Endurance +4 ( 2 from your Heavy armour and 2 from Armourer)
Intelligence +4 ( 2 from your Conjuration and 2 from Alchemy)
Personality +1 (No bonus from skills)
Speed +3 (From Athletics)
Strength +3 (From Blade)
Willpower +2 (From Destruction)
As you can see, the slower you level, the more time you have to use minor skills to boost the bonus, with +5 being max.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.