Oblivion DB weird?

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Jun 11, 2008
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SmashLovesTitanQuest said:
Onyx Oblivion said:
Nah.

She's not a major factor in anything. The game makes it so that quest-important people are immortal, with the few exceptions being some non-Guild/Main quest related people in Farmstead quests.

lol at Bethesda's "Radiant" AI.
Are you sure? If you say so I will believe you since you seem to have a vast knowledge about Oblivion, but

What about the quest where you wipe out the brotherhood? I can see the OP standing there, looking around, thinking "Now where the fuck is that stupid elf" while the questmarker leads you to her corpse and finishing the game without console commands is impossible.

Weird though, I must have played Oblivion for more than 1000 hours and something like that happened to me once. Maybe you are just really unlucky OP.
Well it doesn't affect it like that to my knowledge but that is why we have console commands.
Onyx Oblivion said:
Glademaster said:
It is not the OOO mod and probably not the other mods anyway it doesn't matter she is not quest related.
Onyx Oblivion said:
Master Steeds said:
PC, with some mods on like OOO, and a few minor mods, maybe they cause it
Ugh. I can't stand OOO. Felt like a totally different (and not as fun) game when I tried it.

But it's not causing it, likely.

I had people randomly go nuts and kill each other.

It's the Radiant AI system Bethesda made/used. Caused some freaky shit.
Ah there are other mods that add much more interesting things like Midas magic I don't see what all the fuss is about OOO.
I dunno why it's so heavily recommended. I really just like Quest mods and Spell effect mods.

I enjoy most of the vanilla mechanics, like the scaling and leveling system too much to mess with them.

But adding new spell effects and stuff like multiple perma-summons?

And the Midas Magic mod you mentioned, of course.
Yeah I know what you mean. The only mechanic altering ones I use are Deadly Combat, Olivion XP and better Stealth and a Theivery one that adds these mad different arrow types. The Deadly Combat is more to make combat interesting instead of hold up shield then do two hits. One time I managed to puncture a guy's lung in the arena and watch him die.
 

Fooz

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Oct 22, 2010
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Glademaster said:
SmashLovesTitanQuest said:
Onyx Oblivion said:
Nah.

She's not a major factor in anything. The game makes it so that quest-important people are immortal, with the few exceptions being some non-Guild/Main quest related people in Farmstead quests.

lol at Bethesda's "Radiant" AI.
Are you sure? If you say so I will believe you since you seem to have a vast knowledge about Oblivion, but

What about the quest where you wipe out the brotherhood? I can see the OP standing there, looking around, thinking "Now where the fuck is that stupid elf" while the questmarker leads you to her corpse and finishing the game without console commands is impossible.

Weird though, I must have played Oblivion for more than 1000 hours and something like that happened to me once. Maybe you are just really unlucky OP.
Well it doesn't affect it like that to my knowledge but that is why we have console commands.
Onyx Oblivion said:
Glademaster said:
It is not the OOO mod and probably not the other mods anyway it doesn't matter she is not quest related.
Onyx Oblivion said:
Master Steeds said:
PC, with some mods on like OOO, and a few minor mods, maybe they cause it
Ugh. I can't stand OOO. Felt like a totally different (and not as fun) game when I tried it.

But it's not causing it, likely.

I had people randomly go nuts and kill each other.

It's the Radiant AI system Bethesda made/used. Caused some freaky shit.
Ah there are other mods that add much more interesting things like Midas magic I don't see what all the fuss is about OOO.
I dunno why it's so heavily recommended. I really just like Quest mods and Spell effect mods.

I enjoy most of the vanilla mechanics, like the scaling and leveling system too much to mess with them.

But adding new spell effects and stuff like multiple perma-summons?

And the Midas Magic mod you mentioned, of course.
Yeah I know what you mean. The only mechanic altering ones I use are Deadly Combat, Olivion XP and better Stealth and a Theivery one that adds these mad different arrow types. The Deadly Combat is more to make combat interesting instead of hold up shield then do two hits. One time I managed to puncture a guy's lung in the arena and watch him die.
yeah i used deadly combat for like an hour then went to OOO just to see what the fuss was about, and tbh, i havnt seen that much of a difference, i might actually just go back to deadly combat, but that will mean having to start again, again....
 
Jun 11, 2008
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Master Steeds said:
Glademaster said:
SmashLovesTitanQuest said:
Onyx Oblivion said:
Nah.

She's not a major factor in anything. The game makes it so that quest-important people are immortal, with the few exceptions being some non-Guild/Main quest related people in Farmstead quests.

lol at Bethesda's "Radiant" AI.
Are you sure? If you say so I will believe you since you seem to have a vast knowledge about Oblivion, but

What about the quest where you wipe out the brotherhood? I can see the OP standing there, looking around, thinking "Now where the fuck is that stupid elf" while the questmarker leads you to her corpse and finishing the game without console commands is impossible.

Weird though, I must have played Oblivion for more than 1000 hours and something like that happened to me once. Maybe you are just really unlucky OP.
Well it doesn't affect it like that to my knowledge but that is why we have console commands.
Onyx Oblivion said:
Glademaster said:
It is not the OOO mod and probably not the other mods anyway it doesn't matter she is not quest related.
Onyx Oblivion said:
Master Steeds said:
PC, with some mods on like OOO, and a few minor mods, maybe they cause it
Ugh. I can't stand OOO. Felt like a totally different (and not as fun) game when I tried it.

But it's not causing it, likely.

I had people randomly go nuts and kill each other.

It's the Radiant AI system Bethesda made/used. Caused some freaky shit.
Ah there are other mods that add much more interesting things like Midas magic I don't see what all the fuss is about OOO.
I dunno why it's so heavily recommended. I really just like Quest mods and Spell effect mods.

I enjoy most of the vanilla mechanics, like the scaling and leveling system too much to mess with them.

But adding new spell effects and stuff like multiple perma-summons?

And the Midas Magic mod you mentioned, of course.
Yeah I know what you mean. The only mechanic altering ones I use are Deadly Combat, Olivion XP and better Stealth and a Theivery one that adds these mad different arrow types. The Deadly Combat is more to make combat interesting instead of hold up shield then do two hits. One time I managed to puncture a guy's lung in the arena and watch him die.
yeah i used deadly combat for like an hour then went to OOO just to see what the fuss was about, and tbh, i havnt seen that much of a difference, i might actually just go back to deadly combat, but that will mean having to start again, again....
Well I run OOO and Deadly combat in tandem as OOO is more changing the immersion and adding little things. While what it does do is good and add way more weapons I don't think it is as great as people make it out to be. It is more like Vanilla Oblivion 2.0.
 

Fooz

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Glademaster said:
Well I run OOO and Deadly combat in tandem as OOO is more changing the immersion and adding little things. While what it does do is good and add way more weapons I don't think it is as great as people make it out to be. It is more like Vanilla Oblivion 2.0.
how do you run them together? when i run them both, OBMM says they conflict?
 
Jun 11, 2008
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Master Steeds said:
Glademaster said:
Well I run OOO and Deadly combat in tandem as OOO is more changing the immersion and adding little things. While what it does do is good and add way more weapons I don't think it is as great as people make it out to be. It is more like Vanilla Oblivion 2.0.
how do you run them together? when i run them both, OBMM says they conflict?
Ye OBMM says a lot of things conflict but I just reply not today. Seriously though I have 100+ minor to medium conflicts and my Oblivion runs with less bugs than the Vanilla version.
 

Fooz

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Oct 22, 2010
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Glademaster said:
Ye OBMM says a lot of things conflict but I just reply not today. Seriously though I have 100+ minor to medium conflicts and my Oblivion runs with less bugs than the Vanilla version.
hmm, i will try run them together then, can you run Deadly Reflex part way through a game, or do you have to start over?
 
Jun 11, 2008
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Master Steeds said:
Glademaster said:
Ye OBMM says a lot of things conflict but I just reply not today. Seriously though I have 100+ minor to medium conflicts and my Oblivion runs with less bugs than the Vanilla version.
hmm, i will try run them together then, can you run Deadly Reflex part way through a game, or do you have to start over?
Meh as long as it doesn't crash go for it. I did add all my mods 1/2 way through though. I think I had a problem with criticals but that was it.
 

Fooz

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Oct 22, 2010
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Glademaster said:
Master Steeds said:
Glademaster said:
Ye OBMM says a lot of things conflict but I just reply not today. Seriously though I have 100+ minor to medium conflicts and my Oblivion runs with less bugs than the Vanilla version.
hmm, i will try run them together then, can you run Deadly Reflex part way through a game, or do you have to start over?
Meh as long as it doesn't crash go for it. I did add all my mods 1/2 way through though. I think I had a problem with criticals but that was it.
ok cool, thank you for your help ^.^