Oblivion, how is it even playable???

jboking

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Sebenko said:
jboking said:
For those persistent enough to do the training before randomly adventuring the country side(which seems to be where your problem came from, sorry to hear about the unicorn by the way) this game can be pretty easy.
What? But the only reason to play any TES game is wandering about to see what's there. Unless you're there for the fantastic voice acting? You can never hear enough about mudcrabs. Of course, this was ruined in oblivion by the stupid tower in the imperial city. I'm sure it was meant to make the city look big and impressive, but since it's smaller than the village down the road from me in real life, it just make the entire map look tiny and uninteresting. And when I did get to somewhere interesting looking, the mountains outside Bruma, I was stopped by some fucking immersion destroying "Go back" before I was out of sight of the town.
Re-read what I wrote. I don't advocate not adventuring when your ready. However, if you are not ready then don't go adventuring and then complain when you get slaughtered.
 

Sebenko

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jboking said:
Sebenko said:
jboking said:
For those persistent enough to do the training before randomly adventuring the country side(which seems to be where your problem came from, sorry to hear about the unicorn by the way) this game can be pretty easy.
What? But the only reason to play any TES game is wandering about to see what's there. Unless you're there for the fantastic voice acting? You can never hear enough about mudcrabs. Of course, this was ruined in oblivion by the stupid tower in the imperial city. I'm sure it was meant to make the city look big and impressive, but since it's smaller than the village down the road from me in real life, it just make the entire map look tiny and uninteresting. And when I did get to somewhere interesting looking, the mountains outside Bruma, I was stopped by some fucking immersion destroying "Go back" before I was out of sight of the town.
Re-read what I wrote. I don't advocate not adventuring when your ready. However, if you are not ready then don't go adventuring and then complain when you get slaughtered.
Like I said, randomly adventuring is the best part of the game. I don't want to train up to go adventuring.

Luckily, Oblivion renders levelling pointless because enemies don't become easier as you get levels- they get harder unless you level up perfectly. I don't oppose a few enemies getting tougher- it would be a bit pathetic if you outranked everything in the final dungeon by miles, but when the entire wolf population gets replaced with evil uber demon wolves and someone distributes a shipload of daedric armour to everyone overnight it really ruins any appeal that adventuring has
 

jboking

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Sebenko said:
jboking said:
Re-read what I wrote. I don't advocate not adventuring when your ready. However, if you are not ready then don't go adventuring and then complain when you get slaughtered.
Like I said, randomly adventuring is the best part of the game. I don't want to train up to go adventuring.

Luckily, Oblivion renders levelling pointless because enemies don't become easier as you get levels- they get harder unless you level up perfectly. I don't oppose a few enemies getting tougher- it would be a bit pathetic if you outranked everything in the final dungeon by miles, but when the entire wolf population gets replaced with evil uber demon wolves and someone distributes a shipload of daedric armour to everyone overnight it really ruins any appeal that adventuring has
Fine, like I said, just don't complain when you get slaughtered. It's not that the game isn't playable on anything but easy, it's that you refuse to do anything that might make it easier for you on medium. (this was largely in reference to the OP)
Good thing I didn't mention leveling. After all, training and leveling in Oblivion are not the same thing.
 

Sebenko

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jboking said:
Fine, like I said, just don't complain when you get slaughtered. It's not that the game isn't playable on anything but easy, it's that you refuse to do anything that might make it easier for you on medium. (this was largely in reference to the OP)
Good thing I didn't mention leveling. After all, training and leveling in Oblivion are not the same thing.
I played the game for months and it was crap all the way though, no matter what difficulty.
I don't mind "difficulty" if it's OK and not forced- STALKER on Master was great fun (when I wasn't killed by the AI's heat seeking grenades.)

I don't want a game to be easy, I want it to be entertaining, and Oblivion never even tried- it kept throwing me into combat situations I didn't want to be in- get a horse or go on foot and get eaten by wolves, or fast travel and miss everything I liked about the game. I started a new game, and then had to turn the difficulty UP because it was too easy- Seems that you either play the game as a pure mage or warrior, or don't play at all. Light armour and claymores, that's how I like to play, not heavy armour and shields.
 

jboking

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Sebenko said:
jboking said:
Fine, like I said, just don't complain when you get slaughtered. It's not that the game isn't playable on anything but easy, it's that you refuse to do anything that might make it easier for you on medium. (this was largely in reference to the OP)
Good thing I didn't mention leveling. After all, training and leveling in Oblivion are not the same thing.
I played the game for months and it was crap all the way though, no matter what difficulty.
Wait, so you continued to play a game you considered crap for months? If you knew early on that it was crap why on earth did you continue to play?
I don't mind "difficulty" if it's OK and not forced- STALKER on Master was great fun (when I wasn't killed by the AI's heat seeking grenades.)

I don't want a game to be easy, I want it to be entertaining, and Oblivion never even tried- it kept throwing me into combat situations I didn't want to be in- get a horse or go on foot and get eaten by wolves, or fast travel and miss everything I liked about the game. I started a new game, and then had to turn the difficulty UP because it was too easy- Seems that you either play the game as a pure mage or warrior, or don't play at all. Light armour and claymores, that's how I like to play, not heavy armour and shields.
I played Light Armour/blade/magic and did just fine. I'm not really sure what your arguing about anymore.
 

wordsmith

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Sebenko said:
Seems that you either play the game as a pure mage or warrior, or don't play at all. Light armour and claymores, that's how I like to play, not heavy armour and shields.
So what about my Khajiit Thief/Assassin? Use poisons, learn to dodge, if you don't want to get hit then learn a paralysis spell and use that occasionally?
 

BoogieManFL

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In my opinion Oblivion isn't that fun without heavy modding. Finding quality mods and making sure they are compatible can be a real chore. The leveling of the enemies in that game is completely broken and I was mind blown it made it through QA with it the way it is. I'd suggest anyone who plays this to get Franceso's Oblivion Mod. Pretty sure that's the name. It lets you customize the enemy/loot scaling among many other things. I'd never play without it. I played a Mage character and I finally quit around level 28 or 29. It was hard from time to time, but once I got high mana and enchanted my gear I was able to make amazingly powerful spell combinations and just steamrolled everything.

Utimately I decided I don't much care for Oblivion. It's too much work to get it to a fun level. It also felt a little too aimless and weak on story for me. The freeform roaming is a great trait for any game but you still need to have some more direct goals and focus on a story. I barely remember any of the main quest because it wasn't memorable, while I can still remember much of the game Doom's level layouts back playing on a 386. It was more memorable.. I usually love games of this sort too.
 

AWAR

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play some more and find better items, reducing the difficulty will also help.
 
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Get it on the PC.

Even if your PC is old, there are mods like Oldblivion and Streamline that greatly reduce stuttering/lag and make the game playable on computers as old as 6 years.

stinkypitz said:
Oscuro's oblivion overhaul fixes everything and makes Oblivion exactly what I want it to be. Thank god for Oscuro.
Indeed, OOO is amazing. I also downloaded Mart's Monser Mod, because it added so many freaking awsome creatures. Mods FTW!! :D

AWAR said:
play some more and find better items, reducing the difficulty will also help.
AWAR, I just wanted to say, your avatar made me laugh so hard water came out my nose.

Thank you for that.
 

Ironwampa

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Altorin said:
Ironwampa said:
starting with the thief birth sign is also helpful.

the +10 to speed and agility make it good, the +10 to luck makes it easily the best birth sign in the game
luck is one of those skills that isn't useful unless you abuse it. I'd usually suggest the lady or warrior for most builds, just because of the bonus to endurance, or the mage/apprentice/astronach for mages, as Magicka levels are pretty set in stone by your intelligence.
Starting off with +10 luck is very useful. Luck is can only be raised by one per level up making it waistful to improve throughout the game, but luck does improve your chance of success in everything that has probability involved which is just about every combat action.

You probably won't notice this without a significant gain or loss to the stat.

The beginning of the game is your only chance to get that significant improvement to the stat.
 

Sebenko

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jboking said:
Wait, so you continued to play a game you considered crap for months? If you knew early on that it was crap why on earth did you continue to play?
Because I hoped vainly that it might get better, but after the Dark Brotherhood/Thieves Guild quests, there were almost no quests that didn't throw oblivion's terrible combat at me.
 

Kushan101

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I'd swap Athletics and Merchantile for Destruction and Restoration. Even if your playing an Orc mace-swinger you'll have mana going to waste if you dont use it. Flinging the occasional fireball or heal always helps
 

jboking

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Sebenko said:
jboking said:
Wait, so you continued to play a game you considered crap for months? If you knew early on that it was crap why on earth did you continue to play?
Because I hoped vainly that it might get better, but after the Dark Brotherhood/Thieves Guild quests, there were almost no quests that didn't throw oblivion's terrible combat at me.
No accounting for taste I suppose.
 

Scumpernickle

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miracleofsound said:
Scumpernickle said:
Turn down the difficulty for one. For two, you get staggered by enemies because you have very low agility. The higher your agility the less of a chance you get staggered.

I am a Lv 6 Theif class (bows, daggers, light armor,) and I can take out most creatures and bandits with little trouble.
My God that stagger mechanic is annoying... it is NOT fun when three trolls keep staggering you in turn and you can't even fight back. Ugh.

I really hope they improve the combat in TES5.
Yea, hopefully everything gets improved in TES5.
 

Ham Blitz

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I had similar problems in the game, though not at that exaggerated of a scale. For me, I just made a character poorly, since I thought you would level like in Fallout 3, so the only combat skills I had in my main skills were archery and light armor. I thought being a stealth guy would be awesome... I was wrong. I started out alright with most enemies, but it got to the point where eventually everything my level was a near death battle for me one vs. one. Last Time I played I was staying level 25 as to not make the enemies stronger for me.
The sad part is I destroyed all the Oblivion gates for the "Aid for Bruma" quest by running through them, avoiding all the enemies, grabbing the stone, and then continuing to run like hell until the gate blew up. I never beat the game in the end.
Edit: Yea, I also always kept my bar on Normal.
 

MBergman

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SantoUno said:
You all seem to be missing the point, I'm not complaining about difficulty, I'm trying to ask people how do they manage to properly play the game without their character becoming too underpowered when compared to the enemies.
I know what you mean. First time around I played it, I got underpowered and ass-raped and stopped playing it. Then after letting it lie on the shelf for about a year or so I decided to give it a try again, but this time I was gonna level properly, that's the thing you need to do.

So I learned the system, which is basically this: each skill has an assigned stat, yeah? Well for every two levels you gain in that skill, (e.g 42-44) you get a point for that stat when leveling up. So say I leveled Heavy armour from 42-46, that's 4 skill points and also 2 stat points endurance. Then I also leveled block from 38-42, 4 more skill points and 2 more stat points, say I level up my characters level now. I will be able to chose +4 in endurance because I leveled the assigned skills that much.

So if you just keep track of how much you leved each skill and plan ahead for each level which one you wanna raise. You'll go from underpowered to powered in a jiffy. (As others have said, going for endurance early is good as it gives HP+ bonus for each level up)

Hope that helps!