Oblivion Mods

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Lemon Of Life

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Jul 8, 2009
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Hi, Oblivion is one of my favourite games ever made, and I've realized that you install mods. Looking at them has gotten me pretty excited, but could someone tell me how to install them and make them work?

After this question has been answered, just post your favourite mods.

Thank you!
 

IxionIndustries

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Mar 18, 2009
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Just put all the data into the data folder.. Unless your on 360. Then it's a little complicated.

Then you turn it on as you would a DLC.
 

Lemon Of Life

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Jul 8, 2009
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IxionIndustries said:
Just put all the data into the data folder.. Unless your on 360. Then it's a little complicated.

Then you turn it on as you would a DLC.
Sounds pretty simple, sure that's it?

And yes, I have a PC.
 

Joe Deadman

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Jan 9, 2010
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Audioave10 said:
TESNexus is mandatory for good info and probably 4000 mods.
Not that you'll be able to run them all together ^.^ but eh we all try that.
But yeah as said TESNexus is always a good idea.
 

The Last Nomad

Lost in Ethiopia
Oct 28, 2009
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I've got Oblivion for the PS3 and I don't play it much any more... But If I got some cool mods I might...
Here's a really cool one...
 

CmdrGoob

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Oct 5, 2008
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Must have mods IMO:

AF Level Mod
Expanded Hotkeys and Spell Delete
Midas Magic
Natural Environments
Obscuro's Oblivion Overhaul

Plus there are some great quest mods here [http://knol.google.com/k/toql-big-quest-mods#].
 

Altorin

Jack of No Trades
May 16, 2008
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IxionIndustries said:
Just put all the data into the data folder.. Unless your on 360. Then it's a little complicated.

Then you turn it on as you would a DLC.
no

don't listen to this guy.

If you're going to EXTENSIVELY mod your Oblivion, you NEED to use both Oblivion Script Extender (OBSE), and Oblivion Mod Manager (OBMM). You can find both on TESNexus, or by google.

OBMM will help maintain file/folder structure, and all popular mods are designed to work with it.

Download the mod, open OBMM, use the Package Manager, load the 7v file (it's a zip format that's standard with Oblivion/Fallout 3 mods) within the OBMM program.. then activate the package it gives you, and then in the OBMM itself, activate the mod.

A note, in OBMM, the order of the addons in the list is actually the order that the mods will load.. Oblivion itself should always be on the top, and Shivering Isles or any other DLC should be second, thrd etc.. Most mods don't conflict with other mods, so load order isn't important, but if you have mod problems, changing the load order might fix it.. Generally you want things that effect the game in general to be higher, and then things that only effect small bits of the game to be lower.

If you DONT use the OBMM, and choose to manually install your mods, when you start installing mods that change the textures of the game, you WILL inevitably cause texture errors in the game. It's almost guaranteed. So learn how to use OBMM and love it. OBSE will allow more complicated mods, and many mods require it. Once it's installed, it runs through OBMM, so you don't need to worry about it.

My only real MUST HAVE mod is S.P.A.M. It allows you to set your standard stat bonuses when you level up, allowing you to level up at your leisure without micromanaging your skill gains. You can manually set your stat bonuses (from +0 to +5), or you can follow a small script that will give you appropriate stat bonuses for your class roles.
 

Orcus The Ultimate

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Nov 22, 2009
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CmdrGoob said:
Must have mods IMO:

AF Level Mod
Expanded Hotkeys and Spell Delete
Midas Magic
Natural Environments
Obscuro's Oblivion Overhaul

Plus there are some great quest mods here [http://knol.google.com/k/toql-big-quest-mods#].
and don't forget the Sauron's Armor XD
 

asdasdasdasda

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Oct 17, 2009
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Go this [http://www.tesnexus.com/downloads/top/alltime.php?adult=2]. If you manually install mods, it can be done, but it's generally a hassle and you can't choose the load order (which is important if they overwrite, most mods will have instructions on this in their descriptions). I really suggest you get both of those as the mod manager makes it incredibly easier and the script extender is required for a lot of them.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Altorin said:
My only real MUST HAVE mod is S.P.A.M. It allows you to set your standard stat bonuses when you level up, allowing you to level up at your leisure without micromanaging your skill gains. You can manually set your stat bonuses (from +0 to +5), or you can follow a small script that will give you appropriate stat bonuses for your class roles.
I prefer KCAS to SPAM because rather than deal with stat bonuses at level up, KCAS dynamically adjusts your attributes upward as you gain skills. It's fully customizable so if you were so inclined you could raise your Endurance by leveling up your Speechcraft, or similarly absurd constructions.
 

Altorin

Jack of No Trades
May 16, 2008
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SimuLord said:
Altorin said:
My only real MUST HAVE mod is S.P.A.M. It allows you to set your standard stat bonuses when you level up, allowing you to level up at your leisure without micromanaging your skill gains. You can manually set your stat bonuses (from +0 to +5), or you can follow a small script that will give you appropriate stat bonuses for your class roles.
I prefer KCAS to SPAM because rather than deal with stat bonuses at level up, KCAS dynamically adjusts your attributes upward as you gain skills. It's fully customizable so if you were so inclined you could raise your Endurance by leveling up your Speechcraft, or similarly absurd constructions.
I just feel that connecting stat raises in that way to skills, at least in a game like this, is really bad, and I like that I have the power in SPAM to make my bonuses whatever I want...

Usually I set Endurance to 5, and then have the rest set depending on what sort of class I'm playing (which in my case is almost always 5 for Speed and Agility, as I tend to play the sniper character type in Oblivion)

Gives me a realistic stat growth without needing to worry about micromanagement at all.

But different strokes
 

mastermarty

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Feb 13, 2010
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the best site to get them, is www.tesnexus.com
for the most mods you don't need a account, just for the bigger mods.
and when you install them, always read the description. some mods can only be installed with the oblivion mod manager (wich is on the same website). but, the most mods can be installed by extrecting everything to the data menu, and then to select it in the oblivion launcer.

some mods might need the oblivion script extender, you might want to need it for some mods.

and if you need help with finding some good mods, i think i can help, because I use them allot!
 

Altorin

Jack of No Trades
May 16, 2008
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mastermarty said:
the best site to get them, is www.tesnexus.com
for the most mods you don't need a account, just for the bigger mods.
and when you install them, always read the description. some mods can only be installed with the oblivion mod manager (wich is on the same website). but, the most mods can be installed by extrecting everything to the data menu, and then to select it in the oblivion launcer.

some mods might need the oblivion script extender, you might want to need it for some mods.

and if you need help with finding some good mods, i think i can help, because I use them allot!
also, if you do need an account, you don't need to pay to get anything.

Just you CAN pay for premium access, IE, no wait times on the servers, but I've never had to wait on the nexus.

also, if you're going to use any addon that adds or modifies the textures or models in ANY way, I would definitely suggest NOT doing it manually. OBMM is almost a requirement for some of the larget addons, just because they have complex filestructures, which NEED to be maintained, and OBMM is just the best at doing that.

and it also makes it easy to remove mods that you don't want, as you can just deactivate it through OBMM, instead of having to manually find the individual texture files and removing them (which will invariably lead to troubles)