Oblivion

Recommended Videos

Appleshampoo

New member
Sep 27, 2010
377
0
0
Just bought this yesterday on Steam, and after reading through a few topics here where people recommend it on the Pc for it's mods I decided to get it.

The question I have is this - Is it better to start a fresh un-modded game and play through that first, or is there some mods out there that will make the single player better on the first play through, like extra companions, or bug fixes, or something along those lines?
 
Jul 22, 2009
3,593
0
0
I heard about some mod that revamps the combat and levelling up system.

I'd recommend starting with that... though I have no idea what mod it is.

I'm sure someone below me knows.
 

SuperNashwan

New member
Oct 1, 2010
213
0
0
Personally I always play a game unmodded first, to get the experience the developers wanted me to have. Mods are good and people rightly rave about them, but many of those people will have played and loved the stock game in the first place, otherwise they may not have had the patience to bother with a mod (that said there are some games that are dreadful unmodded...)

I loved the STALKER games and have replayed them many times, and actually didnt like my favourite game being 'messed with', so personally I didnt enjoy the mods that so many people raved about. Thats just me though.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
*shrug* oblivion isn't really a game that benefits from a "fresh playthrough to get used to it" because no doubt you'll be changing everything with mods anyway.
 

lex.nero

New member
Sep 26, 2010
152
0
0
I've only owned and played Oblivion on Xbox, but my recommendation is to get the mods. You'll kick yourself if you get used to the game and then have to spend all the time adjusting to your modifications.
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
3,919
0
0
SuperNashwan said:
Personally I always play a game unmodded first, to get the experience the developers wanted me to have. Mods are good and people rightly rave about them, but many of those people will have played and loved the stock game in the first place, otherwise they may not have had the patience to bother with a mod (that said there are some games that are dreadful unmodded...)
Welcome to the Escapist!

I was about to post almost exactly the same thing. I can't even think of a game that I would have had modded in any way. Actually, to UT 2004 I did get a competitive mod, but that's about it, for the year at least.

EDIT: I never got any mods to Oblivion either, although the public opinion seems to be it's nothing without them, but I totally disagree, whilst not knowing how much mods would've made it better.
 

firetamer13

New member
Jun 8, 2010
29
0
0
You can pretty much get a mod to improve (or break) everything in the game, but I would recommend putting in a few hours to get an idea of what you like before you start changing things.

On the other hand, stuff like body replacers, face modifiers, custom menus, and music/texture packs really don't affect gameplay and make things a bit easier on the eyes and ears, just make sure your system can run them first. I would also recommend the Oblivion Mod Manager for keeping everything in line.

If you have any questions about mods, I'd be happy to help. I'm not an actual modder but I've spent a loong time using other people's mods to tweak Oblivion so I know a few tricks.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
my final advice is to play the game, find the things that you think are broken, and then find mods to fix those things.

there we go, nice hybrid idea.

and you NEED Oblivion Mod Manager (OBMM) and Oblivion Script Extender (OBSE) to mod Oblivion.

I've seriously gone into details about both of those things about 4 times on these forums, so I'm not going to do it again, you'll have to do some research or hope that someone else on the forum will be kind enough to oblige with full information about modding Oblivion.
 

Lacsapix

New member
Apr 16, 2010
765
0
0
some graphical related mods are fine but not quest and or game mods those can be gamebreaking and dangerous when combined with other mods.

btw, i saw a topic here yesterday with the greatest mod so far for oblivion.
 

SuperNashwan

New member
Oct 1, 2010
213
0
0
Ben Bazooka said:
SuperNashwan said:
Welcome to the Escapist!

I was about to post almost exactly the same thing. I can't even think of a game that I would have had modded in any way. Actually, to UT 2004 I did get a competitive mod, but that's about it, for the year at least.

EDIT: I never got any mods to Oblivion either, although the public opinion seems to be it's nothing without them, but I totally disagree, whilst not knowing how much mods would've made it better.
Thanks for the welcome :)

I guess also mods can add replay value, if they really add a lot. I know STALKER Shadow of Chernobyl has a complete rework, bringing the graphics up to a more modern standard (well, of 2009 anyway) and adding some functions, such as being able to buy into factions. A lot of players wanted to 'join' factions in the game, and originally you couldnt. So the mod completely changes the way that part of the game would pan out.

I loved Fallout 3, but am a (virtual) gun addict! Would you recommend Oblivion to someone who isnt used to swords?
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
3,919
0
0
SuperNashwan said:
Ben Bazooka said:
Welcome to the Escapist!

I was about to post almost exactly the same thing. I can't even think of a game that I would have had modded in any way. Actually, to UT 2004 I did get a competitive mod, but that's about it, for the year at least.

EDIT: I never got any mods to Oblivion either, although the public opinion seems to be it's nothing without them, but I totally disagree, whilst not knowing how much mods would've made it better.
Thanks for the welcome :)

I guess also mods can add replay value, if they really add a lot. I know STALKER Shadow of Chernobyl has a complete rework, bringing the graphics up to a more modern standard (well, of 2009 anyway) and adding some functions, such as being able to buy into factions. A lot of players wanted to 'join' factions in the game, and originally you couldnt. So the mod completely changes the way that part of the game would pan out.

I loved Fallout 3, but am a (virtual) gun addict! Would you recommend Oblivion to someone who isnt used to swords?
Yeah, they certainly can add replay value. The main reasons for myself, very rarely getting them is your fore-mentioned fact that that's the way developers created it and adding mods feels like abnormally mutating a complete product (of course that's not always the case, yet this is how I see it as a phenomenon). Other reason being a good mod can be difficult to find. And the time one spent looking for it, installing it and testing it feels very wasted and most importantly at the worst case it can ruin the game a bit for you. A big mod for Battle for Middle-Earth II (which I was playing a lot at the time) almost ruined it for me for some reason.

I really loved Fallout 3 also. That's actually a game I thought of getting mods to, as the constantly breaking weapons and apparel where a slight pain and the weapons clearly felt like they were lacking in power. I even discussed about it with a friend and he had felt the same faults and gotten the mods that really improved the game for him, and probably would've done the same for me too, but I haven't really played it in a while and therefore not acquired the mods.

I suggest you try Oblivion. That's the best way to find out, if you like a game. But if the whole fantasy setting with swords and magic and stuff feels like it won't fit you, then it is probably not for you. Personally I like swords and such melee weapons maybe even more than guns, but I don't think swords versus guns proves to be a tie-breaker of any kind in this case. It's more about the setting of fantasy/realism/future/etc. and note that Oblivion is older than Fallout 3 for example and loses to it in a number of ways (in my books), but then again it is a different game. Oh, and I guess I should mention the clearly greatest flaw in Oblivion, enemies get tougher as your character makes progress. So, let's say the exact same squirrel is stronger and a tougher opponent when you're a level 10 than when you were level 5. I guess there are a bunch of mods fixing this as there are a bunch of other people that this thing bothers as well.
 

Lambi

Yuki-Onna
Oct 20, 2009
30,217
0
0
Ghostwise said:
Surprised OnyxOblivion isn't on here telling you aaaaallll about it. Dude knows his Oblivion.
Quick! Someone tell him! Turn on the Oblivion sign!
 

imnot

New member
Apr 23, 2010
3,914
0
0
Ply it un modded for a while, then get the 28 days later mod, seriously its fucking awsome.
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
3,024
0
0
Appleshampoo said:
Just bought this yesterday on Steam, and after reading through a few topics here where people recommend it on the Pc for it's mods I decided to get it.

The question I have is this - Is it better to start a fresh un-modded game and play through that first, or is there some mods out there that will make the single player better on the first play through, like extra companions, or bug fixes, or something along those lines?
First of all play it unmodded. See how it feels for you, what you like and what you don't like. Secondly get mods that fix the things you don't like (the leveling system for example) and things like texture mods and unofficial patches.

You must experience the vanilla game to appreciate what the unofficial patches and texture mods do to keep this game's heart STILL beating.
 

SuperNashwan

New member
Oct 1, 2010
213
0
0
Ben Bazooka said:
Yeah, they certainly can add replay value. The main reasons for myself, very rarely getting them is your fore-mentioned fact that that's the way developers created it and adding mods feels like abnormally mutating a complete product (of course that's not always the case, yet this is how I see it as a phenomenon). Other reason being a good mod can be difficult to find. And the time one spent looking for it, installing it and testing it feels very wasted and most importantly at the worst case it can ruin the game a bit for you. A big mod for Battle for Middle-Earth II (which I was playing a lot at the time) almost ruined it for me for some reason.

I really loved Fallout 3 also. That's actually a game I thought of getting mods to, as the constantly breaking weapons and apparel where a slight pain and the weapons clearly felt like they were lacking in power. I even discussed about it with a friend and he had felt the same faults and gotten the mods that really improved the game for him, and probably would've done the same for me too, but I haven't really played it in a while and therefore not acquired the mods.

I suggest you try Oblivion. That's the best way to find out, if you like a game. But if the whole fantasy setting with swords and magic and stuff feels like it won't fit you, then it is probably not for you. Personally I like swords and such melee weapons maybe even more than guns, but I don't think swords versus guns proves to be a tie-breaker of any kind in this case. It's more about the setting of fantasy/realism/future/etc. and note that Oblivion is older than Fallout 3 for example and loses to it in a number of ways (in my books), but then again it is a different game. Oh, and I guess I should mention the clearly greatest flaw in Oblivion, enemies get tougher as your character makes progress. So, let's say the exact same squirrel is stronger and a tougher opponent when you're a level 10 than when you were level 5. I guess there are a bunch of mods fixing this as there are a bunch of other people that this thing bothers as well.
There's nothing I hate more than an overconfident squirrel :D

Sounds like a lot of folks favour Oblivion quite strongly, perhaps this will nudge me in the direction of giving up my biases. I am pretty rigid, lately I am not finding myself drawn to anything unless its an open world, FPS RPG type thing. Even third person I cant seem to embrace which means ive avoided stuff like red dead redemption, which many seem to like.

Time to diversify before I end up permanently replaying my ageing collection ...
 

Broady Brio

New member
Jun 28, 2009
2,783
0
0
Play through the Main Quest on un-modded Oblivion. (Or when you get the feel for it.)

Then start again with newly acquired mods.
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
3,919
0
0
SuperNashwan said:
Ben Bazooka said:
Yeah, they certainly can add replay value. The main reasons for myself, very rarely getting them is your fore-mentioned fact that that's the way developers created it and adding mods feels like abnormally mutating a complete product (of course that's not always the case, yet this is how I see it as a phenomenon). Other reason being a good mod can be difficult to find. And the time one spent looking for it, installing it and testing it feels very wasted and most importantly at the worst case it can ruin the game a bit for you. A big mod for Battle for Middle-Earth II (which I was playing a lot at the time) almost ruined it for me for some reason.

I really loved Fallout 3 also. That's actually a game I thought of getting mods to, as the constantly breaking weapons and apparel where a slight pain and the weapons clearly felt like they were lacking in power. I even discussed about it with a friend and he had felt the same faults and gotten the mods that really improved the game for him, and probably would've done the same for me too, but I haven't really played it in a while and therefore not acquired the mods.

I suggest you try Oblivion. That's the best way to find out, if you like a game. But if the whole fantasy setting with swords and magic and stuff feels like it won't fit you, then it is probably not for you. Personally I like swords and such melee weapons maybe even more than guns, but I don't think swords versus guns proves to be a tie-breaker of any kind in this case. It's more about the setting of fantasy/realism/future/etc. and note that Oblivion is older than Fallout 3 for example and loses to it in a number of ways (in my books), but then again it is a different game. Oh, and I guess I should mention the clearly greatest flaw in Oblivion, enemies get tougher as your character makes progress. So, let's say the exact same squirrel is stronger and a tougher opponent when you're a level 10 than when you were level 5. I guess there are a bunch of mods fixing this as there are a bunch of other people that this thing bothers as well.
There's nothing I hate more than an overconfident squirrel :D

Sounds like a lot of folks favour Oblivion quite strongly, perhaps this will nudge me in the direction of giving up my biases. I am pretty rigid, lately I am not finding myself drawn to anything unless its an open world, FPS RPG type thing. Even third person I cant seem to embrace which means ive avoided stuff like red dead redemption, which many seem to like.

Time to diversify before I end up permanently replaying my ageing collection ...
Sounds like a plan. Neither do I like third person, at least when actually doing something in a game, and the game format doesn't absolutely require it. Fallout 3 and Oblivion got it right: ability to choose between 1st/3rd person at basically any point.