Oblivion's leveling system: Was it really so terrible?

Slings and Arrows

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Apr 25, 2011
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Ever since announcements detailing the changes in the leveling system of Skyrim (hell, really since the announcement of Skyrim), it seems like the debate over the level scaling system in Oblivion has reopened, with all the usual parties taking their respective stands.
My question to you/2 cents on the level scaling issue:

Anyone ever consider that the fact that you do seem to become weaker in comparison to your opponents if you "just play" in a natural manner makes some sense? Think about it. My interpretation goes something like this: say that you decide to role-play the proper "chosen one": would you really go and dick around in the overworld for 20 plus real time hours(weeks to months in-game) as most of us did, hurling yourself half-cocked into damn near every dungeon and petty side quest you came across if it was your world that was literally merging with Hell itself? Fuck no you wouldn't, you would move as quickly as possible to neutralize the threat, which would mean that you would be very nearly killing yourself, throwing yourself into life-and-death situations with very little rest and preparation time between each one. Which means a very simple thing:

Little to no time to train, let alone rest.

Think about this, you're a relatively average being at the beginning of the game. Skilled at most in the rudiments of a few things. You've been thrown in prison, and suddenly the emperor is in your cell, telling you you're the chosen one. Then he's dead, and you're left on your own to escape and find out just what the hell is going on. Once you do that you're in a whirlwind ride where most of the time you're just blundering sword-first through crazy cultists, demons and all manner of insane shit that is way over your simple prisoner head, and in the end all you really do is enable the OTHER hero of the story (Martin) to defeat the great evil while you stand there, mouth agape going "Well thank God he was here or I'd have been plum fucked by THAT thing."

Honestly, if you just played STRAIGHT through the story missions and treated those with due urgency, how long would the quest take to complete? Perhaps a few in-game weeks? And you spend this whole time, as I said, fighting for your life. So it makes sense that while your skills would obviously sharpen to some degree, if you don't go faffing about through the other stuff because you have an apocalypse to prevent, you are being fatigued rapidly, run down and gradually getting to the point where this stuff is truly beyond your abilities to handle (most of it was to begin with, seriously, this is a guy who barely can swing a sword plunging into Hell 3 or 4 times), culminating in the finale of the game. So, from that standpoint, it makes quite good sense that the enemies do begin to seem frustratingly stronger, because the reality is that they would. This is a Quest of the Ring-level endeavor undertaken by a far less skilled, lone individual. Imagine The Lord of the Rings if the one who had to deal with EVERYTHING was, say, a younger, less experienced Faramir.

Obviously this will do nothing to justify the level scaling frustrations of many, and I don't expect it to, the point of that overly long spiel is to simply present the idea that an average dude who was suddenly handed this epic quest would quickly start to find it getting out of hand. And now I defer to the rest of you for thoughts and very likely confirmation that I'm not the only one who thought of it this way, I simply haven't seen this argument made in the posts I've read recently.
 

ChupathingyX

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Yeah I always thought Oblivion had a terrible leveling system.

It felt more like you were being punished for leveling up than rewarded. Plus once you gained a high enough level certain enemies, armours and weapons just disappeared from the game and you were pretty much forced to use whatever was the most powerful.
 

ZeZZZZevy

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Apr 3, 2011
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I think the point is that fantasy games don't have to follow logic (or truth)

also, games are supposed to be balanced, remember you're playing them to have fun, not a realistic experience (unless you're looking for realism, in which case you generally wouldn't play fantasy games)
 

viranimus

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Nov 20, 2009
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Never thought it was bad. Just unimpressive and leading to a more bland and tedious experience. It was basically little more than faux difficulty.
 

Indecipherable

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Mar 21, 2010
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I found it pretty poor. Every levelling system is going to come with its own flaws but this version was not a step in the right direction for my tastes. Bouncing around town casting light and charm spells as I went from shop to shop was plain silly, but choosing not do that meant I would never get even remotely close to getting the ranks of abilities I really wanted. In my mind my character would have sat down and studied magic for some time to learn new abilities instead of spamming a spell senselessly.

Oh, and fighting brigands in glass armour was just dumb. Who cares about levelling if you can't go back to the old places and smash them, and then take on new challenges that were impossible before?
 

The Apothecarry

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I didn't like the whole thing of leveling minor skills in order to gain a better stat bonus option. I don't care about Athletics and Acrobatics, but if gaining levels in them gives me a better stat bonus than blocking because I found blocking to be more useful...

Some aspects are good, but some just don't make sense.
 

TheHaunted

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Only thing that bothered me was that getting some of the side quest spells and items at too low a level meant that they were inferior to some of the stuff you could make or find as random loot. If I wanted to just dungeon delve and magic craft, I wouldn't go on side missions now would I?
 

kortin

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ChupathingyX said:
Yeah I always thought Oblivion had a terrible leveling system.

It felt more like you were being punished for leveling up than rewarded. Plus once you gained a high enough level certain enemies, armours and weapons just disappeared from the game and you were pretty much forced to use whatever was the most powerful.
I don't understand the logic behind your point. You WANT to use low leveled weapons, fight low leveled enemies??
 

Slings and Arrows

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It wasn't realism or lack thereof that caused me to think of it this way, just my way of adding some drama (since as usual the game most certainly requires you to create some fun for yourself) and giving an explanation to placate my inner min/maxer going "WHY THE FUCK ARE THESE BANDITS SUDDENLY GIVING YOU SO MUCH TROUBLE?!" And this was on consoles. By the time I started playing on the PC to mess with mods i wholly stopped giving a shit and just cranked my numbers in the console commands and spawned myself some Daedric equipment in my prison cell.
 

Elamdri

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The problem with oblivion wasn't the idea of scaling enemies, it was how it was implemented. Since you only had to get 10 levels in your trained skills to level, but it takes a minimum of 30 skill levels to earn the maximum 15 stat points (20 if you're leveling skill). So if you messed up and leveled to early, you couldn't get the maximum benefit of that level. Meanwhile, all the enemies just get a flat level up with maxed bonuses.

Furthermore, because of how the game calculates health, in order to get the Max health bonus, you need to level Endurance from the start of the game. That means that you either have to throw on some Heavy Armor and Block unarmed while a mudcrab goes to town on you on easy mode for HOURS just to get that level. Even if you're not playing an endurance character.
 

TheKruzdawg

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I had a lot of trouble with staying alive against some of the tougher Daedric enemies, especially when 2 or 3 of them would attack me at once I was a higher level. I found a way to (kind of) cheat the game that the game provided to me. I found a bunch of enchanted equipment that when combined grants me at least 50% damage reflection, 25% resist normal weapons, 20% resist magic, and about 35% spell reflect. There was honestly one fight where I just stood there blocking and let someone beat themselves to death.
 

Indecipherable

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Mar 21, 2010
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TheKruzdawg said:
I had a lot of trouble with staying alive against some of the tougher Daedric enemies, especially when 2 or 3 of them would attack me at once I was a higher level. I found a way to (kind of) cheat the game that the game provided to me. I found a bunch of enchanted equipment that when combined grants me at least 50% damage reflection, 25% resist normal weapons, 20% resist magic, and about 35% spell reflect. There was honestly one fight where I just stood there blocking and let someone beat themselves to death.
Equip a 2H sword and you can just attack and step back at the same time. The reach means that 99% of the enemies can never ever hit you and you can just move in and out and take them down with ease.

There's also stacks of other cheap ways of doing it like 100% camouflage suits, careful spell manipulation, etc. etc.
 

TheKruzdawg

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Indecipherable said:
Equip a 2H sword and you can just attack and step back at the same time. The reach means that 99% of the enemies can never ever hit you and you can just move in and out and take them down with ease.

There's also stacks of other cheap ways of doing it like 100% camouflage suits, careful spell manipulation, etc. etc.
I've thought about using 2H swords, but I would lose most of my damage reflection from my shield and I don't think I'd be doing as well without that.
 

Flailing Escapist

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I always thought the leveling in Oblivion was rather good. Until around level 5-15 (depending on your difficulty) Some parts/missions in were truly impossible, or very nearly. But I saw this as you, being the unexperienced N00b that you are getting your butt kicked by far more experienced forces. That said by the time I got to level 20 only bosses had a chance at killing me (I'm always a SUper Mage/ warrior). And by level 25 I could turn invisible forever, walk on water forever, kill most of my enemies with the touch of my hand whenever, etc etc. And by the time I got to level 30 I was practically a god.

There is one part of Oblivion's leveling thats out of order and thats the story. Story related enemies level with you throughout the game but your allies do not. I found when first starting the story at about level 25 that most of my allies died after only 1 or 2 hits from the enimies. Which was kinda frusterating, facing all the demons by myself while watching all the soldiers die. But as an example of how disbalanced the leveling is before the "final" fight with the 3 oblivion gates in it I was able to create 2 spells that shielded my allies +100% and another constantly healed my allies +100% their health every 2 seconds. And I had enough mana and potions to keep constantly casting these spells and in the end none of my allies were killed.

So, yes, the leveling system in Oblivion is somewhat off; especially at the beginning and end of the game its still quite good in my opinion. At least if you're a very devoted Mage like me :)