I don't know about brokenness. Apart from the PC controls, the Console release of Dungeon Siege 3 handled very well with next to no bugs or glitches. Granted, its story wasn't the greatest, but it was functionally sound.
That makes it a departure from a standard Obsidian release on two fronts; Obsidian is known for releasing terribly broken games with incredible stories. Sounds like that one was a technically solid game with a mediocre story.Soviet Heavy said:I don't know about brokenness. Apart from the PC controls, the Console release of Dungeon Siege 3 handled very well with next to no bugs or glitches. Granted, its story wasn't the greatest, but it was functionally sound.
Its a step in the right direction at least. A game with strong mechanics and an average story is better than a game with a great story and terrible mechanics. A fantastic game will have both.Owyn_Merrilin said:That makes it a departure from a standard Obsidian release on two fronts; Obsidian is known for releasing terribly broken games with incredible stories. Sounds like that one was a technically solid game with a mediocre story.Soviet Heavy said:I don't know about brokenness. Apart from the PC controls, the Console release of Dungeon Siege 3 handled very well with next to no bugs or glitches. Granted, its story wasn't the greatest, but it was functionally sound.
True that. I keep buying indie games, and absolutely loving the ones that are pure gameplay, while wondering what the heck all the critics that praised games like Braid were smoking; it's a mediocre Super Mario Bros. clone with a half baked time travel mechanic and a cryptic "story." I'd rather play VVVVVV or Voxeltron any day of the week.Soviet Heavy said:Its a step in the right direction at least. A game with strong mechanics and an average story is better than a game with a great story and terrible mechanics. A fantastic game will have both.Owyn_Merrilin said:That makes it a departure from a standard Obsidian release on two fronts; Obsidian is known for releasing terribly broken games with incredible stories. Sounds like that one was a technically solid game with a mediocre story.Soviet Heavy said:I don't know about brokenness. Apart from the PC controls, the Console release of Dungeon Siege 3 handled very well with next to no bugs or glitches. Granted, its story wasn't the greatest, but it was functionally sound.
I don't know, when it comes to RPG's I'd rather have a broken game with a really good story as opposed to vice-versa, however I wish we could always have both.Soviet Heavy said:Its a step in the right direction at least. A game with strong mechanics and an average story is better than a game with a great story and terrible mechanics. A fantastic game will have both.Owyn_Merrilin said:That makes it a departure from a standard Obsidian release on two fronts; Obsidian is known for releasing terribly broken games with incredible stories. Sounds like that one was a technically solid game with a mediocre story.Soviet Heavy said:I don't know about brokenness. Apart from the PC controls, the Console release of Dungeon Siege 3 handled very well with next to no bugs or glitches. Granted, its story wasn't the greatest, but it was functionally sound.
"It's a licensed product that when people hear about it, they're going to be 'well you had to do that."BreakfastMan said:Obviously MLP. Obviously. Gritty, dark, moral choice driven RPG. It can't be anything but.
That's been buzzing around since before New Vegas came out.RedEyesBlackGamer said:The bigger news is the Wheel of Time adaptation. Or is that just me?
Huh. I wonder where I've been then. I love WoT. Well, I hope it comes to fruition.Soviet Heavy said:That's been buzzing around since before New Vegas came out.RedEyesBlackGamer said:The bigger news is the Wheel of Time adaptation. Or is that just me?
There last original IP was Alpha Protocol.Mr Pantomime said:As much as I like Obsidian, I wonder if they just cant come up with original IPs. Its like they cut out concepts along with QA testing to speed up development.