Ishigami said:
A-D. said:
Except they didnt have Lucasarts breathing down their neck to finish a sequel to a game within a year to meet a christmas release and when Obsidian offered to release post-launch updates to finish the game, Lucasarts said no. Kotor 2 being a mess? Thats because of Lucasarts. Or how about that New Vegas? I wonder who did the QA for that, was it Obsidian?
BioWare worked for LucasArts and SW:KotOR turned out okay.
But I guess Microsoft and Sega suck just as much as Bethesda when it comes to QA, right?
You trust them despite their track record I don't trust them because of it.
A-D. said:
But seriously, they say they delay it so they can polish it, and people *****...what the hell? First everyone bitches at them because they have to kick the product out the door because of deadlines and now they can set their own and actually polish the game as much as possible..and people still *****. Some people cant be pleased, huh?
I'm not bitching about anything. I'm not into this game because of Obsidian. Just pointing out that so far it goes as i guessed it would go.
Kotor was in development for how long? 2 to 3 years. Kotor 2 was in development for how long? About a year, consider the Xbox version was released on December 6th 2004, Kotor 1 was released in 2003, AFTER it had been delayed by Bioware. When Obsidian then offered to actually finish the game post-launch, FOR FREE, Lucasarts declined. Alpha Protocol? Was announced in 2009, with a projected release date of 2010, but it was ultimately delayed to 2011. So that gives us about 2 to 3 years of development, 4 at the very most. And it was playable, it was kinda glitchy in some parts, but it was perfectly playable, how do i know? I played it through completely. I cant make any argument for Dungeon Siege 3 since i havent played it, but i sincerely doubt it was a massive disaster as many like to claim.
Further, New Vegas? Gamebryo engine, with QA done by Bethesda. Bethesda gave them the engine AND did the QA for an engine they themselves used and still use, yes Creation Engine is a advanced gamebryo engine. So who is incompetent, the guys who are told which engine to use, or the guys who used the engine, provided the engine AND know how it works, yet utterly fail to test and fix anything, in part bugs that were present in Fallout 3 upon release, which might i point out was in a far more terrible state.
Now onto the Video, well the parts i havent covered yet, is this supposed to be as insulting as it comes across or does this guy actually think people are this stupid? Games being fixed post-launch? Well, i have never. And only on PCs? Wow, that guy must be living in the past where Xbox 360 and PS3 and now next-gen consoles dont exist. How about Bethesda's latest, Skyrim? Anyone remember the massive problems, including inability to actually release DLC on the PS3? How about Dragons flying backwards, or any other assortment of bugs, some of which are STILL not fixed, such as the Giant critical hit bug which sends you flying, because bethesda thought it was funny. There is a company that will NOT fix a bug because "its funny". And the Community fixing up games, hrm..Dark Souls would be a big contender, any Elder Scrolls since Morrowind, the list goes on.
But yes, only Obsidian does this, except pretty much every other company on the planet, including top dogs such as EA and Blizzard and..well honestly, i cant remember a game in the last 10 years that did not require at least 2 bugfix patches to iron out the most critical problems. If you want a bug-ridden mess, go look at Gothic 3, that was a travesty.