Sleekit said:
Rtoip said:
maybe the are targeting the dumb, racist spunkgargleweewee audience with:"POWAH, shoot ABRAMS at brown people and russians.".
i am familiar with WoT EU chat...and tbh this comment is facepalming hilarious given what exists there...
siema
I might not have thought it through. Now that you mention there might be more overlap than I thought. You just get used to it after a while and stop noticing when you actually play it yourself. Still couldn't resist the opportunity to snark.
Now have to wait until they launch the beta (or die somewhere along the way) and see if it's any good and how many people will be interested.
Sleekit said:
but it's so much "a game" as a mere game type.
i was playing tank Vs tank mods on original Quake nearly 20 years ago...
not to mention Battlezone and Trons tanks...both of which could be great in a new incarnation online and that i'm pretty sure i've seen mods of over the years...
also tell that to Blizzard in relation to Warcraft 3, DOTA and MOBAs...a dominance in a game type that they've near completely lost to LOL (with Valve sweeping up with DOTA2)...not that WoW is in the least bit "an original"...
I know WoW wasn't the first MMO game and as you said WoT wasn't first tank-sim either so there is always possibility that something so much better comes along that players will switch, but in recent history nothing like that has really happened.
As for the Blizzard loosing dominance over MOBA, they never really had it. DOTA was a Warcaft 3 mod, but they didn't support it (enough) and it was already an old game with no means to set up DOTA matches other than manually searching custom game list on battlenet and limitations of what it was originally. A few companies saw this as an opportunity. To make DOTA better and easier to play (from a technical standpoint) without having to rely on somebody else's game (so they can monetise it). While Blizzard sat and did nothing, possibly underestimating how popular it turned out to be, and only recently started doing something.