Did you read the entire interview, and the context that this snippet was grabbed from?Xanadu84 said:I'm sorry but, "We are just going to do a really, really good job and the rest will follow" is not a refreshing business philosophy, it is banal, cliche PR speak. I don't grudge him giving that predictable drivel: He's in a buisness, its what you do. But there is nothing of substance being said here.
Also, attempting to add long term replayability is what netted us a bunch of medeocre shooters with tacked on multiplayer. A game that is strong, memorable and designed with a single tight play experience in mind is still a wonderful thing to have. If we discouraged games that don't bother with being highly replayable, we wouldn't have Portal 2.
Pray, good sir, where did he say that?koroem said:So on disc DLC is bad, but a buggy, shitstorm of "programing" nightmares they make called "games" is ok?
He's referring not to DLC packs and discs holding those on them, but rather content on the original disc unlocked with a code. So instead think of; say you couldn't get into any Vaults in New Vegas until you punched in a 12 digit code to unlock the Vaults. Thats what he's referring toMisterian said:Personally, I find this remark somewhat unfair.
Why? well, let me put it this way, is Obsidian (like every developer I know aside somewhat from Bioware, Bethesda and Lionhead Studio) forgetting, or simply not acknowledging, that not all current gen console players can connect their consoles online?
What do you expect us 360 and PS3 users that can't connect to do, Obsidian? psychically teleport DLC packs into our consoles with our minds?
On-disc DLC packs, in my opinion, play nearly as big a role as physical copies of the actual game. I still don't get how it's gimmicky when games like Fallout New Vegas have their replayability strongly enhanced by additional content
And isn't it hypocrtical to say that when you're releasing an 'Ultimate Edition' of New Vegas that includes all DLC packs?
You still have Skyrim, too. Just think, we have a new Fallout to look forward to afterwards, with all the new bells and whistles. Maybe a new franchise? Who knows.SirBryghtside said:Damn, I need to get NV... I liked Fallout 3, completed it a couple days ago, and this looks about 5 times more awesome
I'm patiently waiting for dat steam sale.
What you say is true, but there are plenty of games like New Vegas where the chances are that you won't see everything in the game on your first playthrough.Irridium said:Um... "replaying" doesn't mean playing through new content, you know. It means playing through the same content you already played through.
You really should get NV.SirBryghtside said:Damn, I need to get NV... I liked Fallout 3, completed it a couple days ago, and this looks about 5 times more awesome
I'm patiently waiting for dat steam sale.
you speak the truth good man [sub](and i actually read your whole post.[/sub]Atmos Duality said:*SNIP*
You do realize thatCandidus said:Eh.. What the hell do Obsidian know about good game design? Neverwinter Nights 2 and New Vegas? That's what we call a piss poor track record.
If this had come from Black Isle, Troika, Valve, Blue Side, Paradox or some other respectable develper of supreme experiences, I'd have had no problem with it (I'm aware the first two of the above are defunct), but Obsidian have no business saying anything of the kind.
Yep, I absolutely realise both of those things. The former I was much more willing to forgive when the quantity of content was as mind boggling as it was in, for example: Baldur's Gate (yes, yes, yes, I know that a modern 3D game with that sort of substance would be longer in the making than Duke Nukem Forever), the latter is what leaves me in such confusion over the state of NWN2, which was and continues to be a frank embarrassment to the Forgotten Realms tag.Lost In The Void said:You do realize thatCandidus said:Eh.. What the hell do Obsidian know about good game design? Neverwinter Nights 2 and New Vegas? That's what we call a piss poor track record.
If this had come from Black Isle, Troika, Valve, Blue Side, Paradox or some other respectable develper of supreme experiences, I'd have had no problem with it (I'm aware the first two of the above are defunct), but Obsidian have no business saying anything of the kind.
A: Black Isle games had quite a few bugs of their own. Have you tried playing some of their games? They're good but they're just as broken.
B: Tons of Obsidian's core staff such as Josh Sawyer are originally from Black Isle