Obsidian may co-develop Wasteland 2

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Darknacht

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TorqueConverter said:
I'm beginning to wonder. Do think there will be any conflict between the visions the fans actively supporting the kickstarter have for the game and that of the game developers? Should their be a conflict, who is entitled to what? How much say do the fans get in game development when supporting a kickstarter project?
Most of the original creators did not like how Fallout 3 was made. This is how the developers want the game, it is not just the fans pushing their demands. The developers want to make a modern version of the old tactical and dialog based CRPGs not some generic twitch fest. In many ways RPGs have been stagnant for the last decade this is a game that the developers hope will get the genre moving again.

KingofMadCows said:
Brian Fargo, Feargus Urquhart, Tim Cain, Chris Avellone, and Josh Sawyer, by your powers combined, I am Black Isle Studios!
Haha, this ^ this sooooooooo much.
 

Kahunaburger

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TorqueConverter said:
Cool, as long as they get what they want. I was hoping for a more modern interpretation of the game but I am quickly discovering that this game will be a nostalgic, made-for-the-fans type game.
It's less "nostalgia" and more "the first-person perspective isn't very good for a strategy-oriented game." You don't see first-person chess, or any first-person RTS games.
 

TorqueConverter

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Oops I turned into a camera angle debate. I really like the isometric camera angle on 4x turn based strategy games like Galactic Civ. If the scope of the game is very large and requires you to manage lots of assets then that camera angle is ideal. I've never understood the desire for that camera angle in games where scope is very small and player is controlling a single character. I feel that camera angle distances the player from the game and feels as if you are watching rather than in the game. It's an immersion breaker for me.

I understand the fans want this camera angle simply for the nostalgia if nothing else. I hope it's a great game, validates the kick starter development model and you guys enjoy it.

Kahunaburger said:
TorqueConverter said:
Cool, as long as they get what they want. I was hoping for a more modern interpretation of the game but I am quickly discovering that this game will be a nostalgic, made-for-the-fans type game.
It's less "nostalgia" and more "the first-person perspective isn't very good for a strategy-oriented game." You don't see first-person chess, or any first-person RTS games.
EDIT: Now I'm getting it. This is a strategy game. I was under the impression it was going to be a sandbox/RPG/explore-a-bunch-a-shit game for whatever reason. Strategy games definitely require an isomeric view.
 

BloatedGuppy

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Kahunaburger said:
It's less "nostalgia" and more "the first-person perspective isn't very good for a strategy-oriented game." You don't see first-person chess, or any first-person RTS games.
Liar!

http://en.wikipedia.org/wiki/Savage:_The_Battle_for_Newerth

Also I'm totally down for some first person chess. With romances.
 

Darknacht

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TorqueConverter said:
Oops I turned into a camera angle debate. I really like the isometric camera angle on 4x turn based strategy games like Galactic Civ. If the scope of the game is very large and requires you to manage lots of assets then that camera angle is ideal. I've never understood the desire for that camera angle in games where scope is very small and player is controlling a single character. I feel that camera angle distances the player from the game and feels as if you are watching rather than in the game. It's an immersion breaker for me.

I understand the fans want this camera angle simply for the nostalgia if nothing else. I hope it's a great game, validates the kick starter development model and you guys enjoy it.
You did not look at anything on this game did you?
You are controlling a ranger squad not a single character.
The Wizardry games did this it was very awkward like you are controlling a 6 headed Ettin.
TorqueConverter said:
EDIT: Now I'm getting it. This is a strategy game. I was under the impression it was going to be a sandbox/RPG/explore-a-bunch-a-shit game for whatever reason. Strategy games definitely require an isomeric view.
It is both like the old CRPGs were. Your confusion is probably because you have not played anything in the genre before, you should try some out you may like them.
 

TorqueConverter

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Anthraxus said:
Are you gonna ask for romances and twitch gameplay next ? I think AAA games have ppl pretty much covered when it comes to that shit.
Romances? I have no desire for any game to Mass Effect it up with soap opera bull crap. Twitch shooters in an RPG? I'd find it a hell of a lot more attractive than auto attacks but hardly ideal.

Darknacht said:
You did not look at anything on this game did you?
You are controlling a ranger squad not a single character.
The Wizardry games did this it was very awkward like you are controlling a 6 headed Ettin.
No, not really. I wasn't aware there were any details released as it is still trying to raise funding. I little I read about Wasteland 2 must have been dated. I looked at the original when I heard of Wasteland 2. It looks like a great game to remake. I wasn't aware it going to be strategy game. Isometric, or top-down view makes sense.
 

Kahunaburger

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BloatedGuppy said:
Kahunaburger said:
It's less "nostalgia" and more "the first-person perspective isn't very good for a strategy-oriented game." You don't see first-person chess, or any first-person RTS games.
Liar!

http://en.wikipedia.org/wiki/Savage:_The_Battle_for_Newerth

Also I'm totally down for some first person chess. With romances.
As long as I get action elements and a bishopmance.
 

BloatedGuppy

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ravenshrike said:
Also, they will be getting Obsidian's dialog tools from Storm of Zehir as well as Chris. And I assume he will be pitching in heavily on various background character stories and NPCs that tag along with the party.
Eww. Storm of Zehir? I've been trying to forget about Storm of Zehir. PLEASE tell me they're not going to use the motherfucking Aurora engine.
 

TorqueConverter

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ravenshrike said:
TorqueConverter said:
Kahunaburger said:
TorqueConverter said:
Cool, as long as they get what they want. I was hoping for a more modern interpretation of the game but I am quickly discovering that this game will be a nostalgic, made-for-the-fans type game.
It's less "nostalgia" and more "the first-person perspective isn't very good for a strategy-oriented game." You don't see first-person chess, or any first-person RTS games.
EDIT: Now I'm getting it. This is a strategy game. I was under the impression it was going to be a sandbox/RPG/explore-a-bunch-a-shit game for whatever reason. Strategy games definitely require an isomeric view.
Actually it's a tactical turn-based party(In the sense of no central protagonist) game. Probably up to 4 created characters and any remaining slots up to 6 or 7 filled by NPCs who you don't control in combat.
I can get into that. I think I've played something similar with Warhammer Squad Command. I'm definitely open to something similar and obviously better with some post apocalypse atmosphere. I might even pick up a mobile port too if one becomes available.
 

Lordmarkus

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Ok, this is seriously starting to become the best thing that has happened to gaming ever. Nothing will ever beat this if they pull this off.

The only thing that would top this would be if Looking Glass Studios reformed with the assistance of Ken Levine to do System Shock 3.
 

Smeggs

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Watch it become an FPS.

I'd lol.

Not that there was anything wrong with Fallout 3, there's a reason it is so very popular.
 

BloatedGuppy

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Finally went to their Kickstarter page and chipped in, as it's payday. Man, I wish I could get the $10,000 package. I want that exploded blood sausage.
 

Andrew_C

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BloatedGuppy said:
Eww. Storm of Zehir? I've been trying to forget about Storm of Zehir. PLEASE tell me they're not going to use the motherfucking Aurora engine.
Fun Fact. The Witcher uses a heavily modified version of the Aurora Engine. It's an extremely versatile engine, just had a lot of crap games made in it, much like Gamebryo.
 

Manoose47

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TorqueConverter said:
Perhaps they are hinting that fallout is dead and wasteland will now become our post apocalyptic fix?

I'm a bit alarmed by this news. I don't care about fallout 1 or 2 but I adore fallout 3. The little I know about Obsidian is they are comprised of the former members of Black Isle Studios. Wasn't BIS's vision for fallout 3 supposed to be a 3rd person birds-eye wasteland crawler similar to Diablo minus the dugeon? I hate that camera angle. I am very glad fallout 3 was a Bethesda game.

I'd hate to see wasteland use that damn camera angle.
Life card revoked!



i can only hope to god that everything you just said was in an effort to troll, i mean come on! you can actually consider fallout 1 or 2 in any way inferior to fallout 3, what's wrong with you
 

Zhukov

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Anthraxus said:
Zhukov said:
Anthraxus said:
People have shit taste. News at 11.
Does that apply to your tastes too?
Obviously not. What a stupid question.

Don't you have some aliens to be romancing or something ?
Mmmm. Breath in that heady scent of arrogance and bitterness.

Also, I prefer spies.
 

BloatedGuppy

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Andrew_C said:
Fun Fact. The Witcher uses a heavily modified version of the Aurora Engine. It's an extremely versatile engine, just had a lot of crap games made in it, much like Gamebryo.
Yeah I KNOW it does. I'm actually playing through it right now. When I saw Aurora come up in the opening montage I wanted to cry. I've had naught but irritating experiences with it.

Manoose47 said:
i can only hope to god that everything you just said was in an effort to troll, i mean come on! you can actually consider fallout 1 or 2 in any way inferior to fallout 3, what's wrong with you
Fallout 3 takes waaaay too much shit. I actually liked quite a bit about it. It was extraordinarily atmospheric, and I've always been a sucker for losing myself in Bethesda's sandboxes.

But yeah, it's not superior to the originals, which were rightly considered landmark classics.