That's the beauty of it. If you have a reason to suspect that the project won't go through, you don't give them your money. And it is going to happen. But it also allows people to get their ideas off of the ground in ways that they never could before. I helped fund a CD a few months ago. And now I have a new CD to listen to by a band I love. But they're an a capella band that sings about fairies and pirates and death. What record label would have ever signed them? With Kickstarter, they can fund their own CDs, and have done so.KoudelkaMorgan said:I guess I'm in the minority that thinks Kickstarter is an ABOMINATION and the worst thing to come out of the internet in a long time.
Digital panhandling, or more accurately a one step pyramid scheme where the person with the "big project" simply allows any idiot to give them money with zero insurance that anything productive will even be done with it is pretty exciting.
Bypassing the system currently in place that makes this, or any other industry work properly and keeps people employed is also exciting. Why bother having an industry at all when anyone can just say "I can maek gewd gam, I can haz monez?" and they take all they can get and vanish.
Obsidian is of course going to make an actual product, and I'm sure it will be perfect. I'm sure it will totally be bug free and run smoothly even without a well funded QA department like it supposedly had with New Vegas. And with all that free money flowing in I'm sure they will totally get right on all the obligatory patches and other long term support they will need, when they have no deadline and no producer to make happy.
That and I'm sure that their idea must be excellent, given that they couldn't get anyone other than random strangers to green light it. New Vegas is my only experience with Obsidian, and my copy still doesn't work right, so forgive my lack of context as to why I should as a fan of RPGs give a rats ass about their next project.
"Look at the most recent one with those poor guys at Obsidian. They did Fallout: New Vegas, the ship date got moved up and, who does the QA on a project? The publisher is always in charge of QA. When a project goes out buggy, it?s not the developer. The developer never says, ?I refuse to fix the bug,? or, ?I don?t know how.? They never do that. It?s the publisher that does the QA, so if a product goes out buggy, it?s not the developer?s fault. So, (Fallout: New Vegas) goes out buggy and they didn?t do the QA, their ship date got moved up and they missed their metacritic rating by one point. Did they get a bonus? No. Do you think that?s fair? I tried to get some of my publisher friends, who I used to make a lot of money for, to donate. Do you think they donated? No. Their employees did."KoudelkaMorgan said:Obsidian is of course going to make an actual product, and I'm sure it will be perfect. I'm sure it will totally be bug free and run smoothly even without a well funded QA department like it supposedly had with New Vegas. And with all that free money flowing in I'm sure they will totally get right on all the obligatory patches and other long term support they will need, when they have no deadline and no producer to make happy.
That and I'm sure that their idea must be excellent, given that they couldn't get anyone other than random strangers to green light it. New Vegas is my only experience with Obsidian, and my copy still doesn't work right, so forgive my lack of context as to why I should as a fan of RPGs give a rats ass about their next project.
Yes, and April 2014 is one year and 7 months in the future. Way closer to 1 and a half than 2. Well, it will get delayed, though - I won't even pretend I was the first to call it.The_Lost_King said:no it will be @ years[sub]intentional that time[/sub]. Under the promotions it said that it was estimated to arrive a April 14 2014.DoPo said:It's not that much. More like ! and a half years.The_Lost_King said:To bad it is going to take forever to release. @ whole years.Well, before the postponing, that is.
Oh, and the project has $469,968 at the time of writing. Not bad, I'd say. And by the time I finished this message, it received another 2k (I also updated the sum before I hit "Post").
And this happens, oh so often. Yeah, I mean, there are only the past successful kickstarters to show us that not everything is doom and gloom and not everybody runs off to the Bahamas, presumably giggling and presumably carrying large sacks of money with dollar signs painted on them.KoudelkaMorgan said:I guess I'm in the minority that thinks Kickstarter is an ABOMINATION and the worst thing to come out of the internet in a long time.
Digital panhandling, or more accurately a one step pyramid scheme where the person with the "big project" simply allows any idiot to give them money with zero insurance that anything productive will even be done with it is pretty exciting.
Bypassing the system currently in place that makes this, or any other industry work properly and keeps people employed is also exciting. Why bother having an industry at all when anyone can just say "I can maek gewd gam, I can haz monez?" and they take all they can get and vanish.
I'd love you to explain to me how the system is currently perfect and cannot be improved upon, since that seems to be an assumption you are making. I'll just dispell by pointing out Bloodlines.KoudelkaMorgan said:Bypassing the system currently in place that makes this, or any other industry work properly and keeps people employed is also exciting.
Obsidian's one of the few companies that can take an existing working game engine and have it come out buggier than it came in.Anthraxus said:Exactly. Give me a good/interesting game with some bugs over a bland regurgitated POS ANY DAY.DoPo said:Well, frankly, I don't care if it's buggy. I am aware of the guys who are in obsidian and I know theycan and most probably will make a game I will want to play. Bugginess is not a factor in my feelings for them and their games.AC10 said:Well, let's see them blame the publishers on their buggy mess of a game this time.
I hope it's fun though.
Cause bugs can get fixed, a shit game stays shit forever.
Umm...what?ravenshrike said:Except publisher interference can EASILY add several months to a project. Or eat up several months of time if there is a hard deadline already in place.DoPo said:Yes, and April 2014 is one year and 7 months in the future. Way closer to 1 and a half than 2. Well, it will get delayed, though - I won't even pretend I was the first to call it.The_Lost_King said:no it will be @ years[sub]intentional that time[/sub]. Under the promotions it said that it was estimated to arrive a April 14 2014.DoPo said:It's not that much. More like ! and a half years.The_Lost_King said:To bad it is going to take forever to release. @ whole years.Well, before the postponing, that is.
Oh, and the project has $469,968 at the time of writing. Not bad, I'd say. And by the time I finished this message, it received another 2k (I also updated the sum before I hit "Post").
We'll finally be back to the glory days of isometric topdown view. And I'll like that, to be honest.Anthraxus said:Looks like 2013/14 could really be the renaissance of the RPG. FUCKING FINALLY !!
what and make it less fun?Aris Khandr said:Maybe without a publisher, they'll finally be able to hire a bug testing department. I wouldn't count on it, though.
The only problem is Obsidian leaves theirs buggy foreverAnthraxus said:Exactly. Give me a good/interesting game with some bugs over a bland regurgitated POS ANY DAY.DoPo said:Well, frankly, I don't care if it's buggy. I am aware of the guys who are in obsidian and I know theycan and most probably will make a game I will want to play. Bugginess is not a factor in my feelings for them and their games.AC10 said:Well, let's see them blame the publishers on their buggy mess of a game this time.
I hope it's fun though.
Cause bugs can get fixed, a shit game stays shit forever.
They help fund the game. That's the point. Getting a copy of the game is just an incentive.Odbarc said:What do Kick-Starter donations DO exactly? Like a pre-alpha pre-order?
They raise funds for the project. The same way you'll fund a startup business. Kickstarter projects have various rewards for depending on how much you pledge. Higher pledges give you all the lower stuff plus something bigger, so for example, if you pledge 25 bucks, you will get a digital copy of the game when it comes out, if you pay $65, you will also get a boxed copy, if you pay $100, they'll throw in a T-shirt, a thank you card from the team and thanks in the credits. And so on and so forth. Different projects usually offer different rewards. In effect, you can can consider it a pre-order - a pre-started game pre-order.Odbarc said:What do Kick-Starter donations DO exactly? Like a pre-alpha pre-order?
I am well aware of how software development works and what potential hiccups will there be. I am not sure what made you mention it in the first place, though.ravenshrike said:When making a game for a publisher, and frequency can depend on the publisher in question, the publisher will demand "milestones" for showing progress. These milestones may or may not make sense from the developers perspective to be at in that part of the development stage, but that is what the publishers will demand. So making sure the milestone is met causes work to stop on other parts of the project, and then there is time setting up whatever presentation it is. Then, at these milestones, the publisher will generally demand changes. These changes may be minor or they may be major, it depends on the publisher. A rather CLEAR example of this would be the change from Overstrike to Fuse which is almost certainly at the insistence of EA. So at that point they have to go back and make changes, which eats up more time, especially if the changes require any major tinkering with the game engine. So, depending on just what the publisher wants, the time eaten up can indeed be months.DoPo said:Umm...what?ravenshrike said:Except publisher interference can EASILY add several months to a project. Or eat up several months of time if there is a hard deadline already in place.DoPo said:Yes, and April 2014 is one year and 7 months in the future. Way closer to 1 and a half than 2. Well, it will get delayed, though - I won't even pretend I was the first to call it.The_Lost_King said:no it will be @ years[sub]intentional that time[/sub]. Under the promotions it said that it was estimated to arrive a April 14 2014.DoPo said:It's not that much. More like ! and a half years.The_Lost_King said:To bad it is going to take forever to release. @ whole years.Well, before the postponing, that is.
Oh, and the project has $469,968 at the time of writing. Not bad, I'd say. And by the time I finished this message, it received another 2k (I also updated the sum before I hit "Post").
"Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur's Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment."
Temple of Elemental Evil had the *most accurate* 3.5 combat by far. Too bad the rest of the game was so utterly whack.eimatshya said:Yeah, I was pretty stoked when the Kickstarter Page came up this morning. Even though I'm not a huge fan of traditional fantasy settings or of the Infinity Engine's pause and play system (what with having Tim Cain on board I was sort of hoping they'd take the Temple of Elemental Evil approach to combat but oh well), I do love story driven games with branching dialogue trees and memorable companions, so I backed the project without hesitation. After all, no one makes story-driven RPGs better than Obsidian.