Snotnarok said:
I'm sorry I don't buy that "if this guy didn't make it, it'd never have been made, ever". Megaman Legends came out before OoT and that game seems to have a fairly similar "Z-targeting" that was improved in the second game to be basically that.
Megaman Legends may have had an early form of targeting, but it is Ocarina that created it as we know today, and it is the Ocarina model that countless games
still use as their form of lock-on when fighting enemies.
And that doesn't answer the question: why people still call it the best classic, it may be the pioneer for the Zelda series but it lacks motivation, supporting characters who have deep characters to make up for Links lack of voice. Look at Midna, starts out as a horrible annoying pain but she unravels and you find there's more to the character and you want to learn more. And you do that by playing.
Story is not more important than gameplay. A game can be classic for its story, for its combination of story and gameplay, or its gameplay alone. Super Mario Galaxy is one of the most acclaimed titles this generation. It has no story to speak of. Minecraft has no story. Angry Birds has no story.
If you define games as being defined by narrative, then what do you call things like Solitaire, Minesweeper, or Chess?
OoT is only driven by, "you are the hero of time, you have to beat Gannon and save Zelda and Hyrule". Okay but I don't know anyone there that I like or can connect with, I just have this REALLY annoying fairy who no one likes, and I can't just do this quest because I'm commanded to, you need drive and motivation. And this isn't something that can be blown off by 'it's an old game', there have been RPGs on previous systems have had deep characters and plots so OoT really has no excuse. Z-targeting doesn't make a good game, it's a gameplay element.
Sorry, but I cannot agree with this. Good stories and presentation are all well and good, but games are defined by
gameplay. A game can have the most basic story in the world, yet if the gameplay is revolutionary enough, then it will be remembered as a classic. Here are some examples:
Doom
Quake
Wolfenstein
Unreal Tournament
GoldenEye
Ultima
Dragon Quest
Super Mario
Sonic The Hedgehog
Metroid
Resident Evil
None of these games have anything even close to a good story. Many of them, such as Mario and Sonic, practically dispense with the need for a story altogether. These games were all defined by their gameplay, and they are all amongst the most influential games of all time. Despite what you may think, a game can get by simply on the strength of its gameplay. It doesn't matter how basic Ocarina's plot is. The gameplay was
that unique that it captured people's imaginations, and inspired developers to create a million copies. Games are still being created today that follow the template Ocarina created. Darksiders is essentially Ocarina Of Time with an HD paintjob and bigger shoulder pads.
Z targeting allowed for precise targeting of enemies with melee combat. It allowed players to go for single enemies within a horde, rather than simply fighting any and all. In doing so, it fundamentally shifted the dynamic of gameplay, allowing developers to create new enemy strategies and new ways for battles to be played out. It is as important a development as adding mouse-aiming to FPS shooters.