Oculus Rift Dev Kit 2 Sells 25,000 Units in One Month

Hairless Mammoth

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Jan 23, 2013
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If I had time and money to tinker with one, I'd get one. Farcebook supposedly isn't gong to ruin it, but businessmen and politicians are to be trusted only when you own them, not the other way around. I will still wait to see if VR takes off or becomes another 2-3 year fad. Facebark just made me slightly more cautious about the Rift, and Sony's VR is proprietary so I'd only get that if a PS4 and VR bundle was below $300.

Still there's plenty of people who can't wait and are willing to shell out $300 for an unfinished prototyped. Some non-devs are probably insane enough to have bought the new kit after dropping serious cash on the old kit. Oculus sure got the hype bullet train screaming along at supersonic speeds. I hope it doesn't crash and cause tons of people to be out of work.
 

Scars Unseen

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May 7, 2009
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SpinFusor said:
Scars Unseen said:
Alterego-X said:
Scars Unseen said:
Alterego-X said:
LosButcher said:
Wanted to buy one firstly to support the project and secondly to play around with it. No reason to support the project anymore, they have all the money they need. So no Oculus for me.
Oculus will certainly benefit from your choice, I can't imagine that they would have been much helped by non-developers wasting their time by stretching their backlog on devkit distribution.
Let's be fair: while the devkits will certainly see use in designing or adapting games for use with the Rift, the primary purposes for selling them is to generate funding(now no longer necessary) and to generate hype.
That's why Palmer went on record saying "If you're not a developer DO NOT buy a DK2"?

Or maybe it's reverse psychology?
Again, if they really only wanted developers to get one, only developers would be able to get one. How many non-developers get development kits for the major consoles? The devkit 2 is on public sale, and the people at Oculus Rift aren't stupid. When you put something on sale to the public, the public usually buys it(if it's worth buying).
Yeah, I think they were just lightly discouraging consumers from buying it so that devs could get their hands on a it a bit quicker.
I don't even think it's that. If you read the actual interview Alterego-X is referring to (here [http://www.pcgamer.com/2014/03/21/palmer-luckey-on-dk2-and-the-future-of-oculus-rift/]), it sounds more like Palmer is trying to manage expectations. He discourages consumer purchase on the basis of quality, not scarcity.
 

ThriKreen

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Scars Unseen said:
I don't even think it's that. If you read the actual interview Alterego-X is referring to (here [http://www.pcgamer.com/2014/03/21/palmer-luckey-on-dk2-and-the-future-of-oculus-rift/]), it sounds more like Palmer is trying to manage expectations. He discourages consumer purchase on the basis of quality, not scarcity.
There's still a scarcity - since it's testing hardware, they're probably operating at a loss for each developer kit they make, hence the limited run.

And regular people really shouldn't be buying a DK2 anyway if you don't actually plan on developing for it. Nor should you buy one just to support the project - your support in reality doesn't really help due to the mentioned hardware costs. And it takes away from a dev who could actually use it, since having enough applications on launch day is very critical for market penetration and adoption (look at Kinect).
 

Strazdas

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May 28, 2011
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rather should be read as 25000 people pre-ordered the dev kit before facebook bought oculus