If I have to agree with one thing in your review, it's this. It was the one thing about ODST I truly did not like. Dare could have been a reasonably badass character. Instead they turn her into some lame princess needing to be rescued by leaping into Buck's arms as soon as he turns up after dicking around all day.Smituta said:The "romance" between Dare and Buck was so incredibly trite as to be borderline offensive.
New Mombasa was deserted when the Covenant landed, something you should have known or at least picked up in the "mundane" audio logs you referred to. It wasn't supposed to feel lived in, it's a ghost town. The New Mombasa from ODST was no worse than the New Mombasa from Halo 2.In a post-GTAIV world, it takes a lot to make a city feel lived in and real, and Bungie failed pretty spectacularly here.
Fixed.Stalk3rchief said:You should have looked harder, this is the third ODST postthis since Saturdaytoday, and this month alone has yielded at least five per day.
Yeah, I definitely loved that about ODST. Finally a Halo game without the flood.miracleofsound said:Oh and ODST gets extra points because it had NO FLOOD.
I saw people doing the same over the rerelease of Street Fighter IV, and others are doing it right now with COD:MW2. It's the people, not the game.Godofgame67 said:I have literally, I shit you not, saw a person pray that Halo 3 ODST appear in there mailbox soon. It's just a game. I love RE4 but you don't see me going everywhere raving about it. I was going to rent it but it's so over hyped I'm avoiding it now.
This is a rather strange comment. If you look back at my original post, it is most definitely specific about what I found the failings of the game to be. Just because its not in a bulleted list doesn't mean it's not specific.Dealin Burgers said:Honestly though, your review read fairly badly. Your creative in your choise of wording, but gave no evidence or basis for your opinions. If you swapped out "Halo 3: ODST" for any other game, no-one would notice.
Trust me, I *know* the city was deserted, hastily at that. I was being TOLD through all of Halo 2, 3, and ODST that it was deserted. But it never FELT that way. I never saw signs of life in the city. I never got that sense that anyone ever lived there. It never felt like life existed, or was abandoned. Even the random cars and bunt-out warthogs didn't make me feel like a war has just occured. It all felt like a set, a very dull, repetitive set, that Bungie would just drop little props into. It's 2552 during ODST, and I'm sure a city of New Mombossa's size was (in Halo lore) a mega city for at least one hundred years. Why does everything look so damn new, then? It takes a lot for a city to feel abandoned and not just empty, and in ODST it just felt empty.Kermi said:New Mombasa was deserted when the Covenant landed, something you should have known or at least picked up in the "mundane" audio logs you referred to. It wasn't supposed to feel lived in, it's a ghost town. The New Mombasa from ODST was no worse than the New Mombasa from Halo 2.
It's not just Bungie saying that it isn't an expansion. I bought it for $60, and found it well worth the purchase.TaborMallory said:Not worth $60. Whatever Bungie says, it's still a fucking expansion.
You forgot cake and zombie threadsSuiseiseki IRL said:We aren't 4chan.Smituta said:Is ... is this the internet? Complete sentences ... no insinuations about my homosexuality ... where am I?
Just make sure you familiarize yourself with the different boards and don't start a flame war or troll. As long as you are half decent, we will not screw around with you.
Also, familiarize yourself with the Quote button.
And welcome to the Escapist. Watch the for the falling hammers and avoid Halo, religion, versus, communism/socialist, and American politics threads.
There won't be a ZP review. The game is the same as every other Halo game and if I assume correctly from past Halo reviews Yahtzee doesn't like the franchise and feels its bleh overall. There's your review!Smituta said:Can't wait for the ZP review.
Same here, ApatheticMaxTheReaper said:Apathy.
...Well you asked.
Well, the game takes place mostly in Mbaraki district. Which contained among other things NMPD Headquarters, ONI's castle-like Alpha Site, the space tether, and skyscrapers housing offices for the Jotun and Traxus corporations. Not really a place people lived but a place people worked. Maybe it all looked so shiny and futuristic because it was built in the future? It really just seems like you're groping for things to complain about because I remember one time when I was walking away from the round-about in front of Uplift Nature Reserve (where you find the Drone Optics clue) "This really looks like a place people inhabited".Smituta said:Trust me, I *know* the city was deserted, hastily at that. I was being TOLD through all of Halo 2, 3, and ODST that it was deserted. But it never FELT that way. I never saw signs of life in the city. I never got that sense that anyone ever lived there. It never felt like life existed, or was abandoned. Even the random cars and bunt-out warthogs didn't make me feel like a war has just occured. It all felt like a set, a very dull, repetitive set, that Bungie would just drop little props into. It's 2552 during ODST, and I'm sure a city of New Mombossa's size was (in Halo lore) a mega city for at least one hundred years. Why does everything look so damn new, then? It takes a lot for a city to feel abandoned and not just empty, and in ODST it just felt empty.
There's nothing wrong with consistency, did you really expect the buildings in an industrial port city to be glorious works of art that really showcase our improved polygon count? Plus the Mombasa Streets level is pretty damn big, that takes up RAM too you know.Also, I know it looked the same in Halo 2. That was last-gen! They can't spare the polygons and make it feel real? The fact that it did look so much like Halo 2's NM is really disappointing, IMO.
I sort of agree with the second sentence, and fourth. But most people (such as myself) are just going to play Firefight with friends anyway and don't really want to bother with random people online because the occasional griefers will be so much worse in this highly co-operative game mode. Plus matchmaking isn't exactly a part of Halo 3's campaign structure (which Firefight is a part of), I'm no software engineer (yet) but it could be a daunting task to reconfigure the campaign code for matchmaking. Not something that can be done by a team of around twenty in a year.And I'll say it again. No matchmaking in Firefight is a pretty huge flaw. I don't WANT to have to go play Halo 3 to get people on my friend's list so I can swap discs and play Firefight. Can you tell me the mode would not be instantly better if you could get into a full four-player game any time you want? Methinks Bungie wants to keep the Halo 3 pastures green for future map packs.