So, I've been playing Skyrim again like I expect to live forever, and I came to a realization:
Mass Effect fans need to STFU now. I agree, even as a non-fan, that the ending was balls, but at least everything UP TO that point worked.
Skyrim on the other hand is a very fun game ABOUT destroying continuity. Weirdly, for a series that is so lore-heavy, the lore doesn't seem to enter in to the writing much. For instance, in skyrim, the thieves guild have a secret trio of Batmen who's exclusive job it is to protect the cave in which a god manifests her power to the mortal plane. That's all well and good, but they've chosen not to make their post there, in the cave, but rather on the opposite side of the country.
"oh, but they have a magic portal that transports them there!"
Except they don't. If anyone fucks with the shrine and steals the artifact of power, the god becomes unable to do anything other than show up and talk. So the portal disappears. So they are now on the wrong side of the country. Good job.
Then there's the artifact of power itself. Supposedly, its presence in the shrine is what allows the god to affect the mortal plane with her power. But then, if that's true, then why the hell does she herself give it away on so many other occasions? The Daedra are never going to give up power willingly (except clavicus vile, but he's a weird case), and yet apparently nocturnal routinely sacrifices the one object that allows her the ability to affect the world.
And the dark brotherhood just doesn't make sense. Okay, so there is only ONE group of assassins left in tamriel, fine. Obviously they only operate in skyrim, right? except they don't. It specifically mentions that they still operate in most of the provinces, with the havewave that they hear about people performing the ritual that used to summon them. This is impossible. Unless they have an incredibly expansive network of spies in every town and hamlet, they aren't going to hear that someone wants them from across the continent. news of a murder (attempted or otherwise) isn't going to spread that far. If they DO have that powerful spy network, they are powerful enough to have other assassin centers besides the one in skyrim.
There are tons of little things throughout the game that either contradict established continuity, or don't make sense with the in game information. Hell, each entry in the series has its own continuity/logical weirdness.
But no one cares, because the games kick ass. So, yeah, mass effect 3 should have had a MUCH better ending, but it didn't. So get over it. At least your game never decided to make every possible ending to the second game canon at once, and let you sort out the mess.
Mass Effect fans need to STFU now. I agree, even as a non-fan, that the ending was balls, but at least everything UP TO that point worked.
Skyrim on the other hand is a very fun game ABOUT destroying continuity. Weirdly, for a series that is so lore-heavy, the lore doesn't seem to enter in to the writing much. For instance, in skyrim, the thieves guild have a secret trio of Batmen who's exclusive job it is to protect the cave in which a god manifests her power to the mortal plane. That's all well and good, but they've chosen not to make their post there, in the cave, but rather on the opposite side of the country.
"oh, but they have a magic portal that transports them there!"
Except they don't. If anyone fucks with the shrine and steals the artifact of power, the god becomes unable to do anything other than show up and talk. So the portal disappears. So they are now on the wrong side of the country. Good job.
Then there's the artifact of power itself. Supposedly, its presence in the shrine is what allows the god to affect the mortal plane with her power. But then, if that's true, then why the hell does she herself give it away on so many other occasions? The Daedra are never going to give up power willingly (except clavicus vile, but he's a weird case), and yet apparently nocturnal routinely sacrifices the one object that allows her the ability to affect the world.
the skeleton key. According to Skyrim, the Key is not merely a magical lockpick, but rather a tool that can unlock anything. Okay, fair enough. But the problem is, they apparently mean ANYTHING. As long as you can come up with a way to convince yourself it is something to be unlocked, it can be with enough thinking about unlocking. Ancient door which can't be opened without a key? easy. The ability to run harder, faster, longer? Unlock'd! Presumably, with enough positive thinking, unlock the very laws of the universe. Why the hell did mehrunes dagon bother assassinating anyone, when he could just get the magical anything stick?
There are tons of little things throughout the game that either contradict established continuity, or don't make sense with the in game information. Hell, each entry in the series has its own continuity/logical weirdness.
But no one cares, because the games kick ass. So, yeah, mass effect 3 should have had a MUCH better ending, but it didn't. So get over it. At least your game never decided to make every possible ending to the second game canon at once, and let you sort out the mess.