I still haven't played ME3 because of that day-1-dlc farce, but judging from the vague descriptions I hear about the game's ending, I *might* be willing to forgive Bioware and actually pay $70 for this.
Correct me if I'm wrong but the ending is:
a) a downer
b) negates some of choices you made along the way
I might be in the minority on this, but I consider that a GOOD thing. Not every story needs to have a happy ending with the overpowered stalwart hero saving the universe for the evil supreme beings. Maybe the message is that no matter what you do or how hard you try, you just can't win. That's a perfectly acceptable ending in my opinion.
It helps build atmosphere and suspense if I can't laughably predict how a game/movie's plot will unfold. It makes commander Shepard into a character that I can actually sympathize with. I didn't even like him that much in the first two games because he reminds me of:
a) the popular jock that can get away with stealing my lunch money because he can throw a ball (renegade shepard obviously)
or
b) the virtuous straight A, handsome, nice jock (who can also throw a ball) that everyone points to and asks 'why can't you be more like him?' (paragon shep)
The story is much more interesting to me if the protagonist is struggling against an ACTUAL insurmountable force rather than strolling invincibly through the enemy base or *pretending* to be vulnerable and then pulling a BFG9000 out of his ass to slaughter the bad guy to avenge his family.
I applaud whoever wrote this for putting in some actual thought into his/her work rather than applying the same cookie cutter 'Shepard saves the universe! hip hip hooray!' storyline from the ME1 and 2.
Congratulations Bioware, I hereby pardon you for the heinous crime of trying to sell me $10 day 1 dlc.
Agree? Disagree? or am I just a cynical, overcompensating a-hole?
Correct me if I'm wrong but the ending is:
a) a downer
b) negates some of choices you made along the way
I might be in the minority on this, but I consider that a GOOD thing. Not every story needs to have a happy ending with the overpowered stalwart hero saving the universe for the evil supreme beings. Maybe the message is that no matter what you do or how hard you try, you just can't win. That's a perfectly acceptable ending in my opinion.
It helps build atmosphere and suspense if I can't laughably predict how a game/movie's plot will unfold. It makes commander Shepard into a character that I can actually sympathize with. I didn't even like him that much in the first two games because he reminds me of:
a) the popular jock that can get away with stealing my lunch money because he can throw a ball (renegade shepard obviously)
or
b) the virtuous straight A, handsome, nice jock (who can also throw a ball) that everyone points to and asks 'why can't you be more like him?' (paragon shep)
The story is much more interesting to me if the protagonist is struggling against an ACTUAL insurmountable force rather than strolling invincibly through the enemy base or *pretending* to be vulnerable and then pulling a BFG9000 out of his ass to slaughter the bad guy to avenge his family.
I applaud whoever wrote this for putting in some actual thought into his/her work rather than applying the same cookie cutter 'Shepard saves the universe! hip hip hooray!' storyline from the ME1 and 2.
Congratulations Bioware, I hereby pardon you for the heinous crime of trying to sell me $10 day 1 dlc.
Agree? Disagree? or am I just a cynical, overcompensating a-hole?